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  1. #1
    Player
    AngelyLowell's Avatar
    Join Date
    Aug 2016
    Posts
    191
    Character
    Angely Moonlight
    World
    Behemoth
    Main Class
    Dark Knight Lv 90
    Why not a different kind of parse?

    If the problem is how the player is doing in the fight, we could have a parse that don't show numbers, but show a sing or a icon.

    If it's red, your DPS is bellow from recommended for that fight, yellow is on limited and green is above.

    I just want to know if my DPS is ok, I don't want numbers, I just want to know if I'm playing right for that fight.
    (1)

  2. #2
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by AngelyLowell View Post
    Why not a different kind of parse?
    Fundamentally, the social issue with parsers is that they allow others to become detrimental to your gameplay based on their perceived "usefulness" they have from you. What this suggestion of yours would do would simply result in securing those that can get a "green", but nothing would change for the "red" and "yellow".

    At the same time, there would be no way to get better step by step. You either up your game significantly to get to the other "zone", or you won't notice it. And once you are in the "green", you can no longer use it to know whether you changing stuff up is helping or not. Heck, you may not even notice your performance dropping, if it's not significant enough to drop you to "yellow".

    It is a middle-ground that would only slightly help mending the issue, but would nearly completely neutralize the features utility. If you can clear content regularly, you are "yellow", or "green" if it goes fast, so you wouldn't really find out anything better than you can now.
    (3)