You already got a Parser. It's called "Stone, Sea and Sky."
You already got a Parser. It's called "Stone, Sea and Sky."
It's not a parser. It's a timer. It doesn't tell you absolutely anything except for how long it takes for you to take down an undefined amount of HP from an immobile dummy. The only difference between it and the normal dummies is that it have amount of HP related to some boss, but at the other hand, have only one life (as in, it will be destroyed when at 0 HP).
Solution...make healing part of the parser that shows effective healing and overhealing done...
Just because it doesn't give you a nice flashy number doesn't mean it gives you nothing. If you managed to kill it, it means you were able to sustain a certain amount of damage over time. How is that not parsing? It's just the game that decides if it's good enough instead of any one player. Switch it around, if you are unable to kill the dummy in time, it means you absolutely will be carried if you go into the trial the dummy is for, where on top of having to do damage, you also need to do mechanics.
It tells you what you need to know, just not in a way you want to hear it.
Hiting a dummy for 3 minutes is totally different from a real fight. Some people can manage their rotation and yet be completly unable to perform it during a real fight, resulting in a very low dps contribution. The same people can think "but I can clear the dummy, my dps must be good enough" and thus think they can't be the reason of wipes during enrage or failure to dps checks.Just because it doesn't give you a nice flashy number doesn't mean it gives you nothing. If you managed to kill it, it means you were able to sustain a certain amount of damage over time. How is that not parsing? It's just the game that decides if it's good enough instead of any one player. Switch it around, if you are unable to kill the dummy in time, it means you absolutely will be carried if you go into the trial the dummy is for, where on top of having to do damage, you also need to do mechanics.
It tells you what you need to know, just not in a way you want to hear it.
Exactly but thats what people never get into their heads but they also don't understand that a parser is so much more than just a thing that shows your dps.Hiting a dummy for 3 minutes is totally different from a real fight. Some people can manage their rotation and yet be completly unable to perform it during a real fight, resulting in a very low dps contribution. The same people can think "but I can clear the dummy, my dps must be good enough" and thus think they can't be the reason of wipes during enrage or failure to dps checks.
I said that it gives you nothing except...and then proceeded to say what it gives. Something that amounts to hardly anything.
It is a timer. Not a parser. You can heat water for your tea in a metal jug, and end up with boiling hot water, but that won't make the jug suddenly turn into a kettle. A parser is a parser, a timer is a timer. Then there's stopwatch which, too, can be used for the same thing, but it is still a stopwatch.
It tells me that if I would get an invincibility buff that negates all mechanics, and would not need to care about the HP of my party members (if a healer), that I would deal enough damage to do my part before the boss enrages. Yay, how helpful...Sorry, but neither do I have invincibility buffs in content, nor can I ignore the HP of the other members as a healer, NOR am I immune to mechanics. If I manage to barely destroy the statue, I may or may not end up dealing enough damage on the boss depending on the other members of the party, cause it is 100% impossible to maintain the damage you do on the dummy in an actual fight. Well, in any content that you have those dummies for, that is.
Those preset values are not visible in the game however, so I'm not wrong in saying that they are undefined. You can calculate them by adding your damage to the puppet, roughly, but hey.
The only difference between these dummies and the training dummies is that they serve as a timer, not a parser. That's what I was saying from the beginning. I've to see why this statement would be wrong, since you can use a calculator to get numbers when fighting anything and anything at all.
Last edited by kikix12; 10-26-2017 at 07:34 PM.
There is one issue with this solution, effective healing is dependent on the performance of the rest of the group. If a party makes a lot of mistakes, more healing is required. The heals per second go up. If the party does things perfectly, little or no heals are needed. Now, you could compare the effective healing and the damage per second and the total activity to get an informed decision on the performance of your healer(s). But, let's face it, that's a lot to expect from your average player. They'll just treat HPS like DPS and go from there.
You see, the problem is not the parser. The problem is people want a single number to measure performance, just like the Olympics, and MMO's aren't like that. Raids (and dungeons) are complex puzzles to solve involving multiple skills. Things like situational awareness, decision making, and knowledge of your role, and knowledge of all your abilities are all important but hard to measure. They certainly don't meld together into one all pervasive number. Yet, things like parsers give the illusion that it can.
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