I'm not getting mad over people not listening to me. I'm perfectly fine with constructive criticism, discussion etc. What I'm not fine is the concept of "I suggest an option to remove X for the player on the client side" only to hear "I'm against, cause I still want to see X" (this is not about parsers, but an example).
Also, I made a suggestion in an attempt to address the very negative aspects of built-in parser. Is it "fool-proof" and "flawless"?! No. I never said otherwise. Quite the opposite. I posted it on the forums in hope of getting constructive responses from different points of view. And I agree with them or give arguments why I disagree with them. I neither said "parsers in game, nuff said" nor "you're wrong cause I think you're wrong". But denying there being a possibility of parsers in-game that would mitigate the negative parts innate, while still not having a unique negative impact exceeding the gain is just naive.
On a different note, removal of the built-in parser if things go west is an option. It is always an option. It is reversible. People would just go back to current parsers full-time after complaining some about the "casuals" and "unskilled players". Something that happens everyday about other topics anyway.
Heck. Training grounds instances that can be soloed or partied in, meant to train, would be one middle-ground. Since they wouldn't even necessarily offer real challenge or rewards, just be more faithful to the dungeon situation than a non-mobile, non-aggressive dummy, there would be no issue with segregation for actual duties or a players excuse for grieving underperformers. But you know, "try with the big things, then get to the details" is how it should be done. In countries where negotiating the price is an upheld tradition, shops specifically show high initial prices, so have that leeway for negotiations. But blank "no" or "people will harass others over numbers" is not leaving any option.
Except, people don't even answer to a simple "Hi." or "Hello." regularly. And the language options have nothing to do with the game. They only describe with which language you are fine seeing in the party IF someone will decide to talk. And then there is the translation feature for the basic terms that can be used, even if you don't know the other languages that you queue with. I know few people that have all four of them active while they do not know all four languages. So your argument is moot.