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  1. #1
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    If you have official parsers, eventually the game will adjust to match them. That probably would mean tighter and more frequent dps checks. If you've noticed, as they have simplified the jobs rotations in stormblood, they actually pushed up the difficulty of casual content a bit. Parsers might start to affect gameplay in similar ways.
    (1)

  2. #2
    Player
    Oscura's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    373
    Character
    Shion Sumeragi
    World
    Gilgamesh
    Main Class
    Samurai Lv 80
    Quote Originally Posted by RiyahArp View Post
    If you have official parsers, eventually the game will adjust to match them. That probably would mean tighter and more frequent dps checks. If you've noticed, as they have simplified the jobs rotations in stormblood, they actually pushed up the difficulty of casual content a bit. Parsers might start to affect gameplay in similar ways.
    DPS checks generally exist in any fight that requires more than a light party, so "more frequent" is basically impossible. As for tighter, that's unrealistic, there still needs to be an easy bottom line. That's why things like 24 mans, extreme, savage and ultimate exist. They're three different tiers with ascending difficulty.


    @OP

    You will never realistically defeat or dissuade the victimized mentality that a lot of the community and forum loves to have regarding parsers.
    (1)

  3. #3
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,931
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Oscura View Post
    You will never realistically defeat or dissuade the victimized mentality that a lot of the community and forum loves to have regarding parsers.
    Oddly enough the Director and Dev team know full well what the effects of an official parser will have and as such they have clearly shown they don't want them for FFXIV so please stop with the victimized mentality of the community. The parser brigade just wants to see their side of it and that's always very clear from parser threads like these.
    (3)

  4. #4
    Player
    Oscura's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    373
    Character
    Shion Sumeragi
    World
    Gilgamesh
    Main Class
    Samurai Lv 80
    Quote Originally Posted by LaylaTsarra View Post
    Oddly enough the Director and Dev team know full well what the effects of an official parser will have and as such they have clearly shown they don't want them for FFXIV so please stop with the victimized mentality of the community. The parser brigade just wants to see their side of it and that's always very clear from parser threads like these.
    They don't know what they don't know. They can't know whether or not parsers will have any sort of negative effect unless they've had a proper testing group or put it out in the wild, they have done neither. The fact of the matter is that everyone is scared of a boogeyman that hardly exists.

    I'm just telling the OP to accept the fact that parsers will realistically never be officially supported, the reasoning as to why ultimately does not matter and is completely down to opinion. Yoshida also promised personal housing separate from FC housing, the dev team released "release ninja," which was hilariously broken, I could go on about their mistakes. They are not infallible and their words aren't fact. Regardless of all of that, unless he or the community changes their mind it will realistically never happen. He's fine with playing the gray area and completely freeing himself of responsibility and letting ACT exist in the meantime, hypocritically.

    It's so weird to even get this reply. I assume you don't want parsers, yet even in my post I mention that parsers will realistically never be officially supported. I am essentially agreeing with you, yet because I didn't say it the specific way you wanted me to, you are generalizing me as part of the "parser brigade." It's just odd. You mention that the "parser brigade" only wants to see their side of it, yet you label me because I said something in a way you dislike. Pot calling kettle black?
    (7)

  5. #5
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,931
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Oscura View Post
    They don't know what they don't know. They can't know whether or not parsers will have any sort of negative effect unless they've had a proper testing group or put it out in the wild, they have done neither. The fact of the matter is that everyone is scared of a boogeyman that hardly exists.
    Calling the community victimized means what exactly? You're showing your bias I'm afraid with that comment. The dev's understand full well what the effects are from the effect they've had in other mmo's. No I don't support parsers, not in the least. I think that's pretty clear and happy FFXIV has decided against them.
    (3)

  6. #6
    Player
    Cold_Raven's Avatar
    Join Date
    Jun 2014
    Posts
    200
    Character
    Cold Raven
    World
    Zalera
    Main Class
    Marauder Lv 70
    Quote Originally Posted by kikix12 View Post
    The lack of built-in parsers, however, hurt the players the most. There are many that USE parsers. It's obvious and no one really hides that fact. Developers themselves don't seem to be concerned about people just using them, so long as they don't grieve other players over them. And majorly, they don't. So...why not allow parsers built into the game in the end?!
    Great point.
    Use the same complaint tools that keep the game happy as they use right now.
    Allow those who want parsers to use proper, in game ones.
    Allow those who don't want to use them not to use them.

    Still scared?
    Then simply implement the parser in the right way to remove all fears:

    1 - Don't just parse DPS numbers. (This leads to the flawed idea that most-DPS = best-player).
    -Parse enmity numbers, healing numbers, damage-taken numbers, and mechanics-done-correctly numbers.
    That will show a better grade for who really is being the best-player.

    2 - Don't show other players' parsing numbers.
    -This is a major form of the griefing they're scared of. So don't do it, make it impossible.
    -Still, however, show a comparison so the player can see how well (or not) they are doing, personally.
    -Show comparison values for an average of the last-20-of-your-role-that-aren't-you to go through that instance.
    -This way even if PF is re-running the same boss over and over, you don't get information to 'kick a DPS' because of your subjective judgment of how much they should be doing.
    -There are plenty of ways to simply watch a fight without parsing to know who to kick for not contributing enough anyway... parsers are not require for this.
    (1)

  7. #7
    Player
    Stormfur's Avatar
    Join Date
    May 2014
    Location
    The World of Darkness
    Posts
    2,801
    Character
    Hex Pathcrosser
    World
    Leviathan
    Main Class
    Dragoon Lv 72
    I'd just like something like what we have at the end of a PVP Feast match that shows how much DPS you did. You don't have to broadcast it to the group or anything but a little chart that's just for you which says "You contributed X to this fight" (so it takes things like buffs and such into account) would be really helpful.

    As a PS4 player, I feel like we're stumbling around in the dark, trying to be helpful but we keep running into walls!
    (1)

  8. #8
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    As a PS4 player, I don't feel the least bit disadvantaged by not having a parser.

    At the same time, I'd rather stay focused on dealing high damage (based on what I know to be the proper rotation/skills for the job I'm playing at the time) as well as properly executing mechanics rather than constantly parse checking, which I've unfortunately seen too many people get distracted by and pay the price for.
    (1)

  9. #9
    Player
    Ilan's Avatar
    Join Date
    Aug 2015
    Posts
    3,057
    Character
    Kurumii Tokisakii
    World
    Shiva
    Main Class
    Ninja Lv 70
    Quote Originally Posted by ThirdChild_ZKI View Post
    As a PS4 player, I don't feel the least bit disadvantaged by not having a parser.

    At the same time, I'd rather stay focused on dealing high damage (based on what I know to be the proper rotation/skills for the job I'm playing at the time) as well as properly executing mechanics rather than constantly parse checking, which I've unfortunately seen too many people get distracted by and pay the price for.
    If people die to mechanics or mess them up because they have to check the overlay they are plain idiots and they would get distracted by any shit anyway. Don't blame the parser for that.
    (3)
    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
    暗闇の力#7805

  10. #10
    Player ShadowHunterrX's Avatar
    Join Date
    Aug 2013
    Posts
    208
    Character
    Mivau Lawantal
    World
    Moogle
    Main Class
    Pugilist Lv 70
    There are pro's and con's. The raid group i was part of always said who was highest. I was normally... but 1 person didnt like it. So he was ignoring mechs for being nr1. Dont ask me why... some people always have that.

    I can see it as tool for improving people. But like with every tool people will use it as weapon.
    (1)

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