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  1. #11
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,721
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    I forget which fight, but there's one that has a chat bubble that always covers up my ability to see the gaze indicator.
    (1)

  2. #12
    Player
    KarstenS's Avatar
    Join Date
    Aug 2013
    Posts
    6,246
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Unaki View Post
    OPs Point
    It took me 3 years to notice Hydaelyn is speaking to us during the Ultima Weapon battle.

    And I'm sure, the big fail "Steps of faith" could have been prevented by using voices.
    (3)
    Last edited by KarstenS; 10-27-2017 at 07:40 AM.

    Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100

  3. #13
    Player
    HaelseMikiro's Avatar
    Join Date
    Aug 2013
    Location
    Limsa-Lominsa
    Posts
    700
    Character
    Febreealle Goldlyonse
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    rekt. The 10 page ACT Callout thread just got censored/deleted. Wasn't even that toxic compared to many other threads, and there wasn't any naming/shaming going on
    (0)

  4. #14
    Player
    Gun-Cat's Avatar
    Join Date
    Jun 2016
    Posts
    124
    Character
    M'rin Vhani
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Unaki View Post
    Why on earth would you develop an encounter with Nael in Unending Coil having a voice trigger for an ability with no actual voice?
    Because the designer intended the player to read the bubble and identify what mechanic will follow from that. You might not like this, but it is part of the fight. If they wanted to make it easier, they would have voiced those lines, but as far as I gather, "easy" is not the intention of that specific encounter.
    (1)

  5. #15
    Player
    Unaki's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    281
    Character
    Xystel Unaki
    World
    Leviathan
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Gun-Cat View Post
    Because the designer intended the player to read the bubble and identify what mechanic will follow from that. You might not like this, but it is part of the fight. If they wanted to make it easier, they would have voiced those lines, but as far as I gather, "easy" is not the intention of that specific encounter.
    And how exactly does forcing the player to constantly shift their eyes across the screen to keep an eye out for a speech bubble make the fight harder? All it does is put strain on the player without any real reason. Seems other games can add voice lines without altering the difficulty so what exactly makes this any different? Its simply a case of them not putting voices where they should be for god knows why. Not any different from a player in VOIP doing callouts or an ACT trigger going off.
    (5)

  6. #16
    Player
    Gun-Cat's Avatar
    Join Date
    Jun 2016
    Posts
    124
    Character
    M'rin Vhani
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Unaki View Post
    And how exactly does forcing the player to constantly shift their eyes across the screen to keep an eye out for a speech bubble make the fight harder?
    By making the player constantly (although it is arguable, the instances where Nael says something come at a regular interval) shift their eyes across the screen to divert their attention. This is what makes it harder. Yes, if one person does it and calls it out over voice then it is a team effort and that one person carried their team for this one mechanic. The fight is pure strain, that is the point of it. Now you know how people feel who are less skilled in the game and are getting confronted with mechanics they are not comfortable with.
    (1)

  7. #17
    Player
    BorisDaBlade's Avatar
    Join Date
    Sep 2015
    Posts
    462
    Character
    Boris Taglia
    World
    Siren
    Main Class
    White Mage Lv 80
    Yes! We need more, “ Sloppeh!” And “Die, Die, Die!!!” In our lives.

    I think the voice cues is what has made not only Susano easy, but also made the last boss of Rabanastre probably the easier of the bosses in the alliance raid.
    (0)

  8. #18
    Player

    Join Date
    Apr 2015
    Location
    Ul'dah
    Posts
    734
    Quote Originally Posted by CosmicKirby View Post
    take case studies from .coms with a grain of salt.
    (2)

  9. #19
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    without reading the other comments, I feel the voicing for major bosses, is more recent, "starting" with Sophia, if i remember correctly. Nael, though the encounter, is new, is an old boss, so a voice trigger might not of been in the mix. But that isn't to say it can't be added.
    (1)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  10. #20
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Gun-Cat View Post
    By making the player constantly (although it is arguable, the instances where Nael says something come at a regular interval) shift their eyes across the screen to divert their attention. This is what makes it harder. Yes, if one person does it and calls it out over voice then it is a team effort and that one person carried their team for this one mechanic. The fight is pure strain, that is the point of it. Now you know how people feel who are less skilled in the game and are getting confronted with mechanics they are not comfortable with.
    I understand your point. Artificial difficulty like that is still cheap, though.
    (3)

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