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  1. #11
    Player Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,906
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    I think the loot lock should remain, although I do think chests should be increased to 3. They should also change it so items in the chest correspond to the roles in the party.
    (0)

  2. #12
    Player
    Vshunyi's Avatar
    Join Date
    May 2016
    Posts
    59
    Character
    V'shunyi Tia
    World
    Tonberry
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Neophyte View Post
    Imo they should make the tokens downgradeable. The higher the token the sooner they're useless, because there are no (interesting) drops left.
    O3s has only pants to buy, O4s has weapons/body, but there are 3 drops and one of those is the coffer (nobody should need to buy a weapon from Tokens, only bodies).
    I'd love if this was an option. I have way more o3s books than I know what to do with, especially now that I can get twine every week from 24-man raid.
    (0)
    Quote Originally Posted by Luxpheras View Post
    Hello again, Eorzeans.

    We appreciate your continued feedback on the subject of unlocking the variances in appearance of the Hempen set across all races.

    It looks like an overwhelming majority of you are very interested in this! As such, we have forwarded this feedback to the development team. In response, they would like to let you know that they are considering this for a future update!

  3. #13
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,971
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    How about the OP make their party finder that lock out who has completed for the week, that is now possible as of 4.1. It's really your fault for accepting less than 2 chest.

    Two-chest on monday party is such a meme this tier, a lot of new people to savage when this SAME loot system has been in-place for two years.
    (0)

  4. #14
    Player
    Cetonis's Avatar
    Join Date
    Nov 2013
    Posts
    445
    Character
    Sana Cetonis
    World
    Adamantoise
    Main Class
    Bard Lv 100
    They should move belts to the third fight (so it drops one pants and one belt), or move belts to 2 and helms to 3 or something. And cut all the datalog prices in half imo, especially if they don't want to change chest penalties. People might be more content with books if they were worth more.

    And besides, 8+ weeks to gear up one job feels like a bit much, if they're going to have Ultimate being a thing the next patch and setting a 'deadline' for BiS. I think ideally you'd want folk to be able to have two jobs geared by then, so that they have at least some kind of choice in what they play, but at the moment that takes a fair amount of luck at best.
    (0)

  5. #15
    Player
    NocturniaUzuki's Avatar
    Join Date
    Mar 2017
    Posts
    420
    Character
    Nocturnia Uzuki
    World
    Adamantoise
    Main Class
    Astrologian Lv 70
    Frankly, right now I feel like I never get any good at end-game raids simply because I PUG them, and with the current system, I'm not allowed just joining parties for fun or to clear because they're all seeking 2 chests.

    I'm not even sure why raid selling is an issue. If people want to spend money on a trust trade, then that's their own stupidity. Also, bonus versus no bonus has never really been that great an indicator of if people know the fight or if they will work together. That's why we have the "I thought this was a farm party" macro...
    (0)

  6. #16
    Player
    HaelseMikiro's Avatar
    Join Date
    Aug 2013
    Location
    Limsa-Lominsa
    Posts
    700
    Character
    Febreealle Goldlyonse
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    Quote Originally Posted by kikix12 View Post
    To entirely solve the issue of differences between the ones that cleared first and the ones that cleared later, without penalizing anyone, all they need to do is make individual chest rewards. After clearing, there's an X% chance that the player will get some gear, if they didn't clear yet.

    In reality, this "hated" mechanic of not necessarily getting loot is what we already have, except for the fact that there is a gear that goes to SOMEONE. But it's still ultimately RNG on whether you get it. To make players feel better, have the chest always appear, let the player roll on it, but instead of rolling against other players, it would be rolling against the "computer".

    There, problem solved. Whether you are in a party filled with people that cleared, or right after reset with everyone still having to clear, you have the exact same chances of getting the loot.
    So, for any group with less than 8 people getting their first weekly clear, they should click on the 2 chests and (let's say 1 person bought a clear from 7 vets) there's a 1/8 chance they get a random item from each chest, and 7/8 chance they get nothing? I can see that being perfectly fair, but worth the dev time..I'm not so sure. Manifestos were introduced specifically to combat RNG and keep carries balanced for the 6 months the weekly loot restrictions even last. I think most people would not be open to having even more RNG added to the loot formula
    (0)

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