Quote Originally Posted by RiyahArp View Post
Also, please...the actual asset creation is the smallest part of creating a fight. The length of development is about balancing the fight as it is played, to prevent bugs, people cheating, the fight breaking the servers due to memory leaks, the fight actually being within human reflex time and capabilities, the time it took to think of and layout the attacks they wanted, and to conceive of the level of difficulty in terms of game mechanics. They didn't give this to an intern and told him to make a hard fight, which he coded in a weekend. Stuff like this is the experimental content they talked about when they reduced the amount of dungeons we'd get in a patch cycle, and even the experimental content they do give is sparse.
You act like this took ample time away from something else. Do you have any experience to claim such or are you assuming? The devs themselves said Ultimate had no impact on us only having a single dungeon, but let's assume it did. Who really cares? Yes, let's have another dull dungeon where no one cares about mechanics, tanks pull everything and nothing requires any real challenge because things barely tickle. If they actually changed things up in regards to dungeon I might care. Alas, they don't. So I'm far more interested in Ultimate, personally, even if I may never clear it.