The developers like to follow a formula. Even in ARR, there were only 4 8-man raids per every other patch (the Coils). Second Coil had a Savage version, which is probably the closest equivalent to what Ultimate is now. The devs tried something new for the hardcore community that wanted more. If you aren't even trying Ultimate, its addition doesn't impact you at all. It's almost entirely made up of reused assets--I doubt the developers sacrificed Eureka's release for the release of Ultimate, which was NOT the highlight of Patch 4.1; that was Return to Ivalice and Shirogane.
It seems like, contrary to what you're saying, that Ultimate was a success. People are enjoying tackling the content; people are enjoying watching it. I'm eager to finish up Neo and get to Ultimate, as is the rest of my static. Even if we can't beat it, just trying it out is enough for us. And I'm sure a lot of groups probably feel that way. It will be an interesting challenge. Honestly, I'm pleasantly surprised that the developers made a piece of difficult content like Ultimate. The fact that it's still unbeaten is impressive, considering the recent Savage raids were downed in less than a day by world first groups.
ADDITION: To remark on your post about Creator clear rates being the highest--it's like that because, out of the three Alexander raids, Creator was by far the easiest. Gordias was poorly tested and way overtuned even for max ilvl at the time, and as a result destroyed a lot of the raid scene. Midas was the best tuned out of the three, but suffered because of the aftermath of Gordias. Creator was catered to a more midcore population to encourage other players to try out Savage content (and because of the blatant complaining a lot of people did about content accessibility). That's why Creator clear rates are the highest.
I was hoping with Omega they would go back to Midas levels of difficulty, but V3S is easier than A11S and Neo, while fun, is easier than Alexander Prime once you memorize his mechanics.



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