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Thread: How's Ultimate?

  1. #161
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    Texa's Avatar
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    Quote Originally Posted by bswpayton View Post
    snippity doo dah
    Far more people TRIED to clear than actually cleared. The work, practice, memorization, team meetings, and social networking that goes into every actual clear went a very long way towards keeping the game active. A good chunk of people will at least try to learn the rotations, stat weights, melds, and food that goes into successful clears even if they aren't actually planning to run it themselves and that keeps the game active.

    It's like the 200 PotD run. There were far, far more failed clears then people who got to take a picture on the bench at the bottom. Every attempt, every grind to get your weapon and armor maxed, people coming up with tactics for getting past chimeras, keeps the game active.

    Sometimes the horse never gets the carrot on the stick before it goes bad or loses interest, but the walk leading to that point would have been much shorter without it.
    (0)

  2. #162
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    Ilan's Avatar
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    Quote Originally Posted by bswpayton View Post
    10,000 times 12-15 is far less than 400,000 times 12-15 dollars a month but ok, and thats even if 10 thousand players clear it which I doubt as well
    And what is 10.000 times plus your 400.000 times? And don't forget all the people who don't try any savage content at all..maybe they should complain even more than you. If you are not interested in doing that stuff let at least others have that fun and stop complaining just because you are not able or willing to do that content.
    (1)
    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
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  3. #163
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    HyoMinPark's Avatar
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    Quote Originally Posted by bswpayton View Post
    The fact is we already had raids , we could have even more raids on the same difficulty as what we have now eight instead of 4 theres no rule to this. But instead we get something half the raiders of this game cant even do for the small percent of a very already small percent of players. Instead of one new fight could of had more that alot more people could of done, instead of such a small percent. Nobody is sayin make the game super easy, but makin a fight most raiders cant even do anyway is just pointless regardless of if its cool are not. And all that stuff you mention is already in the game it wasnt just introduced into this patch, this was just a cheap way to create the illusion of change.
    The developers like to follow a formula. Even in ARR, there were only 4 8-man raids per every other patch (the Coils). Second Coil had a Savage version, which is probably the closest equivalent to what Ultimate is now. The devs tried something new for the hardcore community that wanted more. If you aren't even trying Ultimate, its addition doesn't impact you at all. It's almost entirely made up of reused assets--I doubt the developers sacrificed Eureka's release for the release of Ultimate, which was NOT the highlight of Patch 4.1; that was Return to Ivalice and Shirogane.

    It seems like, contrary to what you're saying, that Ultimate was a success. People are enjoying tackling the content; people are enjoying watching it. I'm eager to finish up Neo and get to Ultimate, as is the rest of my static. Even if we can't beat it, just trying it out is enough for us. And I'm sure a lot of groups probably feel that way. It will be an interesting challenge. Honestly, I'm pleasantly surprised that the developers made a piece of difficult content like Ultimate. The fact that it's still unbeaten is impressive, considering the recent Savage raids were downed in less than a day by world first groups.

    ADDITION: To remark on your post about Creator clear rates being the highest--it's like that because, out of the three Alexander raids, Creator was by far the easiest. Gordias was poorly tested and way overtuned even for max ilvl at the time, and as a result destroyed a lot of the raid scene. Midas was the best tuned out of the three, but suffered because of the aftermath of Gordias. Creator was catered to a more midcore population to encourage other players to try out Savage content (and because of the blatant complaining a lot of people did about content accessibility). That's why Creator clear rates are the highest.

    I was hoping with Omega they would go back to Midas levels of difficulty, but V3S is easier than A11S and Neo, while fun, is easier than Alexander Prime once you memorize his mechanics.
    (5)
    Last edited by HyoMinPark; 10-28-2017 at 05:46 AM.

  4. #164
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    whiskeybravo's Avatar
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    Quote Originally Posted by HyoMinPark View Post
    I was hoping with Omega they would go back to Midas levels of difficulty, but V3S is easier than A11S and Neo, while fun, is easier than Alexander Prime once you memorize his mechanics.
    I tried to find it but perhaps it wasn't in a live letter, I hope I'm not imagining it lol. I recall reading something about them wanting to start omega raids out easier and gradually make them harder.
    (1)

  5. #165
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    Quote Originally Posted by whiskeybravo View Post
    I tried to find it but perhaps it wasn't in a live letter, I hope I'm not imagining it lol. I recall reading something about them wanting to start omega raids out easier and gradually make them harder.
    I have heard that the next tier they said would be harder. I hope so because I would welcome the challenge (and it be from the content and not PUGs).
    (0)
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  6. #166
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    Atreides's Avatar
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    Quote Originally Posted by HyoMinPark View Post
    I have heard that the next tier they said would be harder. I hope so because I would welcome the challenge (and it be from the content and not PUGs).
    Well for now there is ultimate savage for the challange which hasn't been beaten yet.
    (0)

  7. #167
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    Bourne_Endeavor's Avatar
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    Quote Originally Posted by whiskeybravo View Post
    I tried to find it but perhaps it wasn't in a live letter, I hope I'm not imagining it lol. I recall reading something about them wanting to start omega raids out easier and gradually make them harder.
    They did, though I have my doubts. Yoshida has been notorious for hyping up content that doesn't deliver. Granted, Ultimately certainly has lived up to said hype.

    Quote Originally Posted by bswpayton View Post
    The fact is we already had raids , we could have even more raids on the same difficulty as what we have now eight instead of 4 theres no rule to this.
    Are you dense or just being willfully obtuse? How many times do people have to emphasise Ultimate recycles assets? A new Savage raid necessitates brand new models, animations, arenas and etc. I mean, honestly, what part of this is so difficult to grasp? Ultimate likely cost little more than an extra dungeon. And even that's debatable since the devs claim otherwise. We weren't getting more Savage raids or Eureka if Ultimate didn't exist.
    (6)
    Last edited by Bourne_Endeavor; 10-28-2017 at 08:22 AM.

  8. #168
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    Joe777's Avatar
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    People like bswpayton just don't get the reasoning behind adding difficult content, so they believe they are right and we are wrong just because it is too hard for them to clear. Quite sad, really. What many have asked for is a challenge and never truly got because Square Enix wanted the more softcore players to be able to clear it too. O4S offers rewards vital to making BiS gear. Coils Ultimate offers Glamour. What the problem is? Nothing. If you can't clear Coils Ultimate then oh well, try harder or give up. Just because you can't clear it though doesn't mean it was a mistake. Quite the opposite in fact. This means we have purely optional content that the hardcore players among us can truly enjoy because it isn't faceroll or follow the script and no problem to clear.
    (3)
    Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.

  9. #169
    Player RiyahArp's Avatar
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    Quote Originally Posted by Joe777 View Post
    This means we have purely optional content that the hardcore players among us can truly enjoy because it isn't faceroll or follow the script and no problem to clear.
    I think not many people actually enjoy it. They like the idea of it, and they like watching others try since there's not much to do in game at the moment, but really only a tiny percentage of players will stick with it any length of time.
    (0)

  10. #170
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    Quote Originally Posted by RiyahArp View Post
    I think not many people actually enjoy it. They like the idea of it, and they like watching others try since there's not much to do in game at the moment, but really only a tiny percentage of players will stick with it any length of time.
    I never said the truly hardcore players weren't a minority But that does tend to be how it goes. Only the best will claim victory in content like this.
    (1)
    Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.

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