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Thread: How's Ultimate?

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  1. #1
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Quote Originally Posted by bswpayton View Post
    All Im sayin is we where promised more content , and instead we got the same laid out package in 4.1, I just dont like being lied to Im sure others dont either. This whole expansion can be predicted for the most part, instead of makin stuff like this why not get a little more creative. This was just a cop-out and everything else followed the same pattern of 3.1 and I wasnt even playing the game then. They could of left ultimate off the patch notes and any description of it and most players of the game wouldnt of even noticed it was missing because thats how niche it is.
    You fell for the hype. Don't fall for the hype next time. Game has been like this since forever, they just shuffle a bunch of things around. Yes, even HW was mostly a copy of ARR.
    (2)

  2. #2
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Vaer View Post
    You fell for the hype. Don't fall for the hype next time. Game has been like this since forever, they just shuffle a bunch of things around. Yes, even HW was mostly a copy of ARR.
    I see that thank you dude your about one of the most level headed people on these forums, I def wont make that mistake again.
    (0)

  3. #3
    Player
    Moomba33's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    987
    Character
    Eva Gamirdren
    World
    Ultros
    Main Class
    Archer Lv 100
    I can understand the argument on not spending development time on content few people will enjoy. Every piece of new content is a gamble. How many resources should be spent on it? How many players will actually make use of it?

    The much maligned Lords of Verminion is a good example of this. Players reacted positively to an April Fools joke about minion battles so I'm sure the devs thought an actual minion battle game would be popular. Unfortunately the mode flopped. It also still costs a little dev time each and every patch since every minion added to the game must be given stats and an ability for LoV.

    Ultimate Coil on the other hand seems to have paid off so far. Many hardcore raiders that would otherwise have nothing to do for 3 months are progressing on it and the community in general is enjoying spectating another World First race. It's quite possible that the content will be forgotten in a month after the hard core have cleared and the mid core have given up. On the other hand it's possible it will live on as a challenge for raiders to attempt in the months between regular raid tiers to improve themselves.

    A lot of the negativity likely stems from players feeling like this patch was light on new content for them. I admit, I'm in this camp as well. I enjoy the usual updates (story, 24 man, beast tribes, ect) but the more experimental content doesn't appeal to me. I'll never attempt Ultimate Coil. I'll never use the bard perform action. I likely won't touch Rival Wings (unless you can get a mount that plays Exponential Entropy from it >.>).
    Even so, that doesn't mean the additions aren't good for the community as a whole. As we see here many are enjoying challenging or watching others challenge Ultimate Coil, maybe some roleplayers will get use out of Perform, maybe Rival Wings will be a hit for PVP fans.

    At the end of the day a MMO community is a collection of minority interests. I'm sure lots of players don't care about things I like such as collecting TT cards so I do support the devs trying to develop content for a lot of different players.
    I just wish Eureka hadn't been delayed so there would be a new addition to the more casual endgame as well.
    (8)