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Thread: How's Ultimate?

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  1. #1
    Player
    Ilan's Avatar
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    Kurumii Tokisakii
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    Quote Originally Posted by bswpayton View Post
    Because thats profitable right , Im not for faceroll content either but again having content that only a few thosand people can clear maybe even hundred isnt feasible. But everyone in this thread is just on cloud nine with nostalgia instead of logic so, even happy brought forth the question was it worth it and said yea sure for the truely hardcore that are bias. What really matters at the end of the day is how cheap this fight was hopefully it was extremely cheap to implement if not then it is certainly a waste of resources. But i trust the devs sayin its just rehashed stuff.
    These few thousand players are also a source of money so they want to please them too. But hey why do i explain it when people like you only think that they count?
    (6)
    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
    暗闇の力#7805

  2. #2
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    bswpayton's Avatar
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    Nic Pay
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    Quote Originally Posted by Ilan View Post
    These few thousand players are also a source of money so they want to please them too. But hey why do i explain it when people like you only think that they count?
    10,000 times 12-15 is far less than 400,000 times 12-15 dollars a month but ok, and thats even if 10 thousand players clear it which I doubt as well
    (0)
    Last edited by bswpayton; 10-28-2017 at 12:22 AM.

  3. #3
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    Enjuden's Avatar
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    Enju Abbagliato
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    Quote Originally Posted by bswpayton View Post
    10,000 times 12-15 is far less than 400,000 times 12-15 dollars a month but ok
    Yea, that's a great idea, let's just nix whatever isn't popular. I'm sure that will keep subs longer than a month. Let's not bother including content people might at least try. Oh no, that'd be giving players a chance and devs ideas for new content, we can't have that.

    Maybe we can even go the hyperbole route and say that anything less than 40% used should be nixed right here and now. Like let's say, all those side quests that don't unlock anything, or Coerthas, or Mor Dhona for instance. Those aren't used anymore. Let's throw that away. We can go ahead and throw away all of Ishgard too, and just skip Heavensward.
    (6)
    Last edited by Enjuden; 10-28-2017 at 12:27 AM.

  4. #4
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    bswpayton's Avatar
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    Nic Pay
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    Quote Originally Posted by Enjuden View Post
    Yea, that's a great idea, let's just nix whatever isn't popular. I'm sure that will keep subs longer than a month. Let's not bother including content people might at least try. Oh no, that'd be giving players a chance and devs ideas for .
    The fact is we already had raids , we could have even more raids on the same difficulty as what we have now eight instead of 4 theres no rule to this. But instead we get something half the raiders of this game cant even do for the small percent of a very already small percent of players. Instead of one new fight could of had more that alot more people could of done, instead of such a small percent. Nobody is sayin make the game super easy, but makin a fight most raiders cant even do anyway is just pointless regardless of if its cool are not. And all that stuff you mention is already in the game it wasnt just introduced into this patch, this was just a cheap way to create the illusion of change.
    (2)

  5. #5
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    Enjuden's Avatar
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    Quote Originally Posted by bswpayton View Post
    The fact is we already had raids , we could have even more raids on the same difficulty as what we have now eight instead of 4 theres no rule to this. But instead we get something half the raiders of this game cant even do for the small percent of a very already small percent of players. Instead of one new fight could of had more that alot more people could of done, instead of such a small percent. Nobody is sayin make the game super easy, but makin a fight most raiders cant even do anyway is just pointless regardless of if its cool are not. And all that stuff you mention is already in the game it wasnt just introduced into this patch, this was just a cheap way to create the illusion of change.
    I couldn't care less if the game gets easier or harder if devs say to go with your suggestion. What your suggestion is saying is to nix content that the majority don't use. What if something you like is nixed because people don't use it anymore? Opinions on popularity shift a lot more than you might understand, and there will be a time where it will work against you, in bigger ways than people want to imagine.

    And yea, there is a rule. It's called work load, reality, and time constraints. You can't expect four, or eight fights in this short amount of time. That's ludicrous. I mean, if you don't think so, I'd want to have you create eight fights to keep people occupied for three months in let's say..two weeks, with an engine you're comfortable with. Oh, and it has to work so that it's balanced between casual and midcore players of that game, and that there isn't any outgoing bugs that will make or break certain parts of that game, or make it unbeatable unless you break the game in order to break the unbeatable boss. I'm sure that will be reasonable by the standards you're asking.
    (1)
    Last edited by Enjuden; 10-28-2017 at 12:55 AM.

  6. #6
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    bswpayton's Avatar
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    Quote Originally Posted by Enjuden View Post
    I couldn't care less if the game gets easier or harder if devs say to go with your suggestion. What your suggestion is saying is to nix content that the majority don't use. What if something you like is nixed because people don't use it
    All Im sayin is we where promised more content , and instead we got the same laid out package in 4.1, I just dont like being lied to Im sure others dont either. This whole expansion can be predicted for the most part, instead of makin stuff like this why not get a little more creative. This was just a cop-out and everything else followed the same pattern of 3.1 and I wasnt even playing the game then. They could of left ultimate off the patch notes and any description of it and most players of the game wouldnt of even noticed it was missing because thats how niche it is.
    (1)

  7. #7
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    Vaer's Avatar
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    Ein Vaer
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    Excalibur
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    Scholar Lv 90
    Quote Originally Posted by bswpayton View Post
    All Im sayin is we where promised more content , and instead we got the same laid out package in 4.1, I just dont like being lied to Im sure others dont either. This whole expansion can be predicted for the most part, instead of makin stuff like this why not get a little more creative. This was just a cop-out and everything else followed the same pattern of 3.1 and I wasnt even playing the game then. They could of left ultimate off the patch notes and any description of it and most players of the game wouldnt of even noticed it was missing because thats how niche it is.
    You fell for the hype. Don't fall for the hype next time. Game has been like this since forever, they just shuffle a bunch of things around. Yes, even HW was mostly a copy of ARR.
    (2)

  8. #8
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    Quote Originally Posted by bswpayton View Post
    snip
    Alright...I think I'm fully caught up. I hope. This was the first patch in the cycle...maybe the dev team does have more content coming, it just isn't available yet. We don't know what the devs have up their sleeve and to say that you are being lied to this early in the patch cycle is extremely premature at best. We only know about Eureka and probably Anata beast tribe quests in 4.2. We don't know what's in 4.3 or 4.4, or 4.5 if that is coming. As far as your thoughts on Ultimate, I still don't see what the issue is. Why is it such an issue that the hardcore players get ONE raid catered specifically for them. They've been asking for hard content for a long time. So what's the problem?
    (1)

  9. #9
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    Quote Originally Posted by bswpayton View Post
    The fact is we already had raids , we could have even more raids on the same difficulty as what we have now eight instead of 4 theres no rule to this. But instead we get something half the raiders of this game cant even do for the small percent of a very already small percent of players. Instead of one new fight could of had more that alot more people could of done, instead of such a small percent. Nobody is sayin make the game super easy, but makin a fight most raiders cant even do anyway is just pointless regardless of if its cool are not. And all that stuff you mention is already in the game it wasnt just introduced into this patch, this was just a cheap way to create the illusion of change.
    What exactly are you complaining about? I feel like I need to read what you issue is. One sec...
    (0)

  10. #10
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    HyoMinPark's Avatar
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    Hyomin Park
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    Cactuar
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    Sage Lv 92
    Quote Originally Posted by bswpayton View Post
    The fact is we already had raids , we could have even more raids on the same difficulty as what we have now eight instead of 4 theres no rule to this. But instead we get something half the raiders of this game cant even do for the small percent of a very already small percent of players. Instead of one new fight could of had more that alot more people could of done, instead of such a small percent. Nobody is sayin make the game super easy, but makin a fight most raiders cant even do anyway is just pointless regardless of if its cool are not. And all that stuff you mention is already in the game it wasnt just introduced into this patch, this was just a cheap way to create the illusion of change.
    The developers like to follow a formula. Even in ARR, there were only 4 8-man raids per every other patch (the Coils). Second Coil had a Savage version, which is probably the closest equivalent to what Ultimate is now. The devs tried something new for the hardcore community that wanted more. If you aren't even trying Ultimate, its addition doesn't impact you at all. It's almost entirely made up of reused assets--I doubt the developers sacrificed Eureka's release for the release of Ultimate, which was NOT the highlight of Patch 4.1; that was Return to Ivalice and Shirogane.

    It seems like, contrary to what you're saying, that Ultimate was a success. People are enjoying tackling the content; people are enjoying watching it. I'm eager to finish up Neo and get to Ultimate, as is the rest of my static. Even if we can't beat it, just trying it out is enough for us. And I'm sure a lot of groups probably feel that way. It will be an interesting challenge. Honestly, I'm pleasantly surprised that the developers made a piece of difficult content like Ultimate. The fact that it's still unbeaten is impressive, considering the recent Savage raids were downed in less than a day by world first groups.

    ADDITION: To remark on your post about Creator clear rates being the highest--it's like that because, out of the three Alexander raids, Creator was by far the easiest. Gordias was poorly tested and way overtuned even for max ilvl at the time, and as a result destroyed a lot of the raid scene. Midas was the best tuned out of the three, but suffered because of the aftermath of Gordias. Creator was catered to a more midcore population to encourage other players to try out Savage content (and because of the blatant complaining a lot of people did about content accessibility). That's why Creator clear rates are the highest.

    I was hoping with Omega they would go back to Midas levels of difficulty, but V3S is easier than A11S and Neo, while fun, is easier than Alexander Prime once you memorize his mechanics.
    (5)
    Last edited by HyoMinPark; 10-28-2017 at 05:46 AM.

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