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Thread: How's Ultimate?

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  1. #1
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    Joe777's Avatar
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    It's good to hear that Ultimate Coils is giving people such a hard time. Every serious MMO of this kind needs a hardcore raid to seperate the truly elite from even the "midcore". If you don't have content this hard, then the game is truly faceroll. Clearing content is 1 thing, but the harder you have to try to clear it makes said clear all the more worth it when you finally do clear it. Furthermore, there needs to be content not everyone and their mom can clear.
    (4)

  2. #2
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    bswpayton's Avatar
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    Quote Originally Posted by Joe777 View Post
    It's good to hear that Ultimate Coils is giving people such a
    Because thats profitable right , Im not for faceroll content either but again having content that only a few thosand people can clear maybe even hundred isnt feasible. But everyone in this thread is just on cloud nine with nostalgia instead of logic so, even happy brought forth the question was it worth it and said yea sure for the truely hardcore that are bias. What really matters at the end of the day is how cheap this fight was hopefully it was extremely cheap to implement if not then it is certainly a waste of resources. But i trust the devs sayin its just rehashed stuff.
    (0)

  3. #3
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    Ilan's Avatar
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    Quote Originally Posted by bswpayton View Post
    Because thats profitable right , Im not for faceroll content either but again having content that only a few thosand people can clear maybe even hundred isnt feasible. But everyone in this thread is just on cloud nine with nostalgia instead of logic so, even happy brought forth the question was it worth it and said yea sure for the truely hardcore that are bias. What really matters at the end of the day is how cheap this fight was hopefully it was extremely cheap to implement if not then it is certainly a waste of resources. But i trust the devs sayin its just rehashed stuff.
    These few thousand players are also a source of money so they want to please them too. But hey why do i explain it when people like you only think that they count?
    (6)
    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
    暗闇の力#7805

  4. #4
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    Quote Originally Posted by Ilan View Post
    These few thousand players are also a source of money so they want to please them too. But hey why do i explain it when people like you only think that they count?
    10,000 times 12-15 is far less than 400,000 times 12-15 dollars a month but ok, and thats even if 10 thousand players clear it which I doubt as well
    (0)
    Last edited by bswpayton; 10-28-2017 at 12:22 AM.

  5. #5
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    Quote Originally Posted by bswpayton View Post
    10,000 times 12-15 is far less than 400,000 times 12-15 dollars a month but ok
    Yea, that's a great idea, let's just nix whatever isn't popular. I'm sure that will keep subs longer than a month. Let's not bother including content people might at least try. Oh no, that'd be giving players a chance and devs ideas for new content, we can't have that.

    Maybe we can even go the hyperbole route and say that anything less than 40% used should be nixed right here and now. Like let's say, all those side quests that don't unlock anything, or Coerthas, or Mor Dhona for instance. Those aren't used anymore. Let's throw that away. We can go ahead and throw away all of Ishgard too, and just skip Heavensward.
    (6)
    Last edited by Enjuden; 10-28-2017 at 12:27 AM.

  6. #6
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    Quote Originally Posted by Enjuden View Post
    Yea, that's a great idea, let's just nix whatever isn't popular. I'm sure that will keep subs longer than a month. Let's not bother including content people might at least try. Oh no, that'd be giving players a chance and devs ideas for .
    The fact is we already had raids , we could have even more raids on the same difficulty as what we have now eight instead of 4 theres no rule to this. But instead we get something half the raiders of this game cant even do for the small percent of a very already small percent of players. Instead of one new fight could of had more that alot more people could of done, instead of such a small percent. Nobody is sayin make the game super easy, but makin a fight most raiders cant even do anyway is just pointless regardless of if its cool are not. And all that stuff you mention is already in the game it wasnt just introduced into this patch, this was just a cheap way to create the illusion of change.
    (2)

  7. #7
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    Quote Originally Posted by bswpayton View Post
    The fact is we already had raids , we could have even more raids on the same difficulty as what we have now eight instead of 4 theres no rule to this. But instead we get something half the raiders of this game cant even do for the small percent of a very already small percent of players. Instead of one new fight could of had more that alot more people could of done, instead of such a small percent. Nobody is sayin make the game super easy, but makin a fight most raiders cant even do anyway is just pointless regardless of if its cool are not. And all that stuff you mention is already in the game it wasnt just introduced into this patch, this was just a cheap way to create the illusion of change.
    I couldn't care less if the game gets easier or harder if devs say to go with your suggestion. What your suggestion is saying is to nix content that the majority don't use. What if something you like is nixed because people don't use it anymore? Opinions on popularity shift a lot more than you might understand, and there will be a time where it will work against you, in bigger ways than people want to imagine.

    And yea, there is a rule. It's called work load, reality, and time constraints. You can't expect four, or eight fights in this short amount of time. That's ludicrous. I mean, if you don't think so, I'd want to have you create eight fights to keep people occupied for three months in let's say..two weeks, with an engine you're comfortable with. Oh, and it has to work so that it's balanced between casual and midcore players of that game, and that there isn't any outgoing bugs that will make or break certain parts of that game, or make it unbeatable unless you break the game in order to break the unbeatable boss. I'm sure that will be reasonable by the standards you're asking.
    (1)
    Last edited by Enjuden; 10-28-2017 at 12:55 AM.

  8. #8
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    Quote Originally Posted by bswpayton View Post
    The fact is we already had raids , we could have even more raids on the same difficulty as what we have now eight instead of 4 theres no rule to this. But instead we get something half the raiders of this game cant even do for the small percent of a very already small percent of players. Instead of one new fight could of had more that alot more people could of done, instead of such a small percent. Nobody is sayin make the game super easy, but makin a fight most raiders cant even do anyway is just pointless regardless of if its cool are not. And all that stuff you mention is already in the game it wasnt just introduced into this patch, this was just a cheap way to create the illusion of change.
    What exactly are you complaining about? I feel like I need to read what you issue is. One sec...
    (0)

  9. #9
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    HyoMinPark's Avatar
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    Quote Originally Posted by bswpayton View Post
    The fact is we already had raids , we could have even more raids on the same difficulty as what we have now eight instead of 4 theres no rule to this. But instead we get something half the raiders of this game cant even do for the small percent of a very already small percent of players. Instead of one new fight could of had more that alot more people could of done, instead of such a small percent. Nobody is sayin make the game super easy, but makin a fight most raiders cant even do anyway is just pointless regardless of if its cool are not. And all that stuff you mention is already in the game it wasnt just introduced into this patch, this was just a cheap way to create the illusion of change.
    The developers like to follow a formula. Even in ARR, there were only 4 8-man raids per every other patch (the Coils). Second Coil had a Savage version, which is probably the closest equivalent to what Ultimate is now. The devs tried something new for the hardcore community that wanted more. If you aren't even trying Ultimate, its addition doesn't impact you at all. It's almost entirely made up of reused assets--I doubt the developers sacrificed Eureka's release for the release of Ultimate, which was NOT the highlight of Patch 4.1; that was Return to Ivalice and Shirogane.

    It seems like, contrary to what you're saying, that Ultimate was a success. People are enjoying tackling the content; people are enjoying watching it. I'm eager to finish up Neo and get to Ultimate, as is the rest of my static. Even if we can't beat it, just trying it out is enough for us. And I'm sure a lot of groups probably feel that way. It will be an interesting challenge. Honestly, I'm pleasantly surprised that the developers made a piece of difficult content like Ultimate. The fact that it's still unbeaten is impressive, considering the recent Savage raids were downed in less than a day by world first groups.

    ADDITION: To remark on your post about Creator clear rates being the highest--it's like that because, out of the three Alexander raids, Creator was by far the easiest. Gordias was poorly tested and way overtuned even for max ilvl at the time, and as a result destroyed a lot of the raid scene. Midas was the best tuned out of the three, but suffered because of the aftermath of Gordias. Creator was catered to a more midcore population to encourage other players to try out Savage content (and because of the blatant complaining a lot of people did about content accessibility). That's why Creator clear rates are the highest.

    I was hoping with Omega they would go back to Midas levels of difficulty, but V3S is easier than A11S and Neo, while fun, is easier than Alexander Prime once you memorize his mechanics.
    (5)
    Last edited by HyoMinPark; 10-28-2017 at 05:46 AM.

  10. #10
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    Ilan's Avatar
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    Quote Originally Posted by bswpayton View Post
    10,000 times 12-15 is far less than 400,000 times 12-15 dollars a month but ok, and thats even if 10 thousand players clear it which I doubt as well
    And what is 10.000 times plus your 400.000 times? And don't forget all the people who don't try any savage content at all..maybe they should complain even more than you. If you are not interested in doing that stuff let at least others have that fun and stop complaining just because you are not able or willing to do that content.
    (1)
    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
    暗闇の力#7805

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