Quote Originally Posted by DaulBan View Post
While the title of the series, 'Ultimate', might be new, this really is just another trial with such a high difficulty level that they don't call it savage. It's not mechanically (in terms of how to approach or the loot) different either. In a lot of ways with the collective content of patch 4.1 (.1-.15) it's sort of similar to introducing 2 primals when normally they'd only introduce 1. Personally as someone who can attempt this content but probably will never beat it this is a lot more beneficial to me than say another dungeon. A dungeon is certainly something I can complete but dungeons are rarely interesting content (in part because of design limitations, in part because I prefer 8-man content).

Now whether or not the one dungeon is worth, for example, Rival Wings (which looks fun) or Eureka (I'm suspicious as hell about this) that depends from person to person. If Eureka is good then it might be worth it, if it's not... Well, SE and wonky content go together like PB&J. Honestly if it's fun Rival Wings will be more than worth losing out on a story dungeon.
Right now everything they're doing is far better than the tired and useless 2 dungeon 1 "raid" formula they had. It remains to be seen if people end up continuing to enjoy Ultimate in a couple weeks once clears start becoming regular but so far most of the hardcore players I know think its fine. For anyone that isn't a casual, once you've played about a year you have literally nothing to do in this game except log in for raid, do some crafting and go in and one-shot everything in the current tier. Progression is what drives players with a raiding mentality and if they have 6 months between tiers with roughly 5 of those months being filled with casual sleep inducing content these players don't really have much incentive to remain subbed or log in except for their weekly clear. Having something like Ultimate that can't be solved in a day on the same 6 month odd patch schedule along with the casual content fills in the gap where nothing is happening, making them stay subbed longer.

I personally think Eureka is going to be stupid and quite useless because I have no faith in them doing "instanced" content zones like that thanks to Diadem. The relics, while nice looking, were just absurd grinds for a weapon that's only good at the end of the expansion when it doesn't matter anymore. Now if only they could put actual effort into events and stop making us do stupid FATEs.