Quote Originally Posted by loreleidiangelo View Post
I think this is a fact that might be going a bit overlooked when it comes to the idea of "content only for the hardcore" - that there are plenty of people who are getting entertainment value over watching other people attempt it, without the stress or frustration of attempting it themselves.
The issue with that entertainment value however is that people do not need to subscribe to your game in order to get it. It primarily benefits the streamers, not the game or the people who make it, hence why you couldn't develop a game on that premise - You'd need to start to monetize the streams for that concept to work out, else you'll just be sitting on a pile of disproportionate costs. For the game as a whole, it is far more beneficial to put that entertainment value into something that requires participation OR start to monetize the streams.

It isn't always possible - There were League of Legends streamers who made a living out of streaming themselves insult their teammates and rage and people got enough kicks out of that to finance those people. You can't really control that and you can't really condone that either, since it's technically against your ToS, so making a proper contract... would put you in a bad spot. But in general, you want people to actually need to BUY the product you're selling to get its value.