No the major problem is the VERY big part of the community who is complaining everytime a raid comes out because they get "locked" out of the content since they are not willing to practice their class and the raids until they know what they are doing.
I'd say people don't really have a interest in the content. I don't really care about the gates on the this, I doubt I'll ever run it as it has no rewards I'm interested in. I just think that calls for more content of this difficulty need to be tempered by the fact that very little of the paying player base will engage with this content. It will be interesting to see how much of the player base does it and how long this content stays active for.
People who are not interested are one thing but if you take a look at posts about the different savage tiers, 24 man raids, EX primals and even Dungeons you can see that there is a big part of the community who is complains about everything what includes more than just smashing 3 buttons to beat it. If i don't want something in a game that is challenging me a bit and forces me to learn then i don't do it but i also don't complain about it.I'd say people don't really have a interest in the content. I don't really care about the gates on the this, I doubt I'll ever run it as it has no rewards I'm interested in. I just think that calls for more content of this difficulty need to be tempered by the fact that very little of the paying player base will engage with this content. It will be interesting to see how much of the player base does it and how long this content stays active for.




By that same token, should Machinist be deleted since it's by and large unpopular? I, personally, find Perform a complete waste of time. Should I make several threads complaining about it? The entire purpose behind a themepark MMO is something for everyone. What you or others dislike others may find enjoyment and vice versa.I'd say people don't really have a interest in the content. I don't really care about the gates on the this, I doubt I'll ever run it as it has no rewards I'm interested in. I just think that calls for more content of this difficulty need to be tempered by the fact that very little of the paying player base will engage with this content. It will be interesting to see how much of the player base does it and how long this content stays active for.
Player





Because, in a game that caters majorly to the casual playerbase, the more hardcore side of it aren’t allowed to have something designed for them? Every piece of content released in this game is catered to the majority—i.e., the casual playerbase. Just look at the Stormblood Ex primal: Lakshmi and Susano rolled over, Shinryu—while fun—is definitely not on par with Thordan Ex at release, and Deltascape Savage is about the same difficulty as Creator, if not easier. V3S, while a mechanic dance, is far easier than A11S. Neo, while fun, is easier than Alexander Prime. Point is, everything in this game caters to the casual crowd, yet they seem to be the ones that complain the loudest when content is released for the other part of the playerbase for once.
Considering there was thread after thread being made complaining about gating Ultimate behind clearing V4S and how “unfair” it was, I’d say enough people are interested in it to make it worthwhile to implement. If we want to discuss interest, I know a lot of people that are not interested in Ex primals—doesn’t stop the developers from making them. I, myself, am not interested in any of the new dungeons being released, because they’re just copy-pastes of all the previous dungeons with arbitrary gates set up to temper tanks that want to pull larger groups of mobs. Doesn’t stop the developers from making more dungeons. Same thing can be said about any piece of content: not everyone is going to be interested, and the content isn’t going to last forever. Considering SE had to put in an Alliance Roulette with a massive EXP reward to get the queues rolling for the older 24-mans....I'd say people don't really have a interest in the content. I don't really care about the gates on the this, I doubt I'll ever run it as it has no rewards I'm interested in. I just think that calls for more content of this difficulty need to be tempered by the fact that very little of the paying player base will engage with this content. It will be interesting to see how much of the player base does it and how long this content stays active for.
In other words, it seems like you’re saying “I’m not interested in this piece of content, so it’s not important, and it’s going to die quickly.” Just because you don’t like something, or just because you have no interest in it, doesn’t mean that other people don’t as well.
Last edited by HyoMinPark; 10-26-2017 at 03:28 AM.
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I wish the extreme hardcore would stop using casual for everyone not doing bleeding edge progression it makes it sound like most people do it rather than sub 5% of the player base, which is the issue here.Because, in a game that caters majorly to the casual playerbase, the more hardcore side of it aren’t allowed to have something designed for them? Every piece of content released in this game is catered to the majority—i.e., the casual playerbase. Just look at the Stormblood Ex primal: Lakshmi and Susano rolled over, Shinryu—while fun—is definitely not on par with Thordan Ex at release, and Deltascape Savage is about the same difficulty as Creator, if not easier. V3S, while a mechanic dance, is far easier than A11S. Neo, while fun, is easier than Alexander Prime. Point is, everything in this game caters to the casual crowd, yet they seem to be the ones that complain the loudest when content is released for the other part of the playerbase for once.
In an honest reply to this, I expect this content to die quickly as I'm not sure the demand is really there. I think this content probably has been needed as the extreme parts of the raid community have been calling for this while say everything else is too easy. But SE will need to look at the participation rates and see if this content is a good use of there resources or whether they should be aiming at boarder segment of the player base. I may well be wrong the community really raises to this and gets inspired by it, time will tell on this but the last time we had really challenging content the raid community fell apart.
In other words, it seems like you’re saying “I’m not interested in this piece of content, so it’s not important, and it’s going to die quickly.” Just because you don’t like something, or just because you have no interest in it, doesn’t mean that other people don’t as well.
Last edited by jameseoakes; 10-26-2017 at 03:59 AM.
I think it is great that raiders got this. I think it is so cool that teams are still trying to clear it. I'm enjoying watching others enjoy this content. Yes it is only for a small portion of the community sure but it is only 3 fights for the life of an expansion. That's not much effort or exclusive content for just hard core raiders. There is plenty of stuff for everyone to get.



I think this is a fact that might be going a bit overlooked when it comes to the idea of "content only for the hardcore" - that there are plenty of people who are getting entertainment value over watching other people attempt it, without the stress or frustration of attempting it themselves. A few in the FC/some Linkshells actually watch us stream stuff when it's new, even if they won't actually do the content personally. Entertainment value isn't just limited to some narrow scope of participation only - look at esports or regular sports viewing, for instance.I think it is great that raiders got this. I think it is so cool that teams are still trying to clear it. I'm enjoying watching others enjoy this content. Yes it is only for a small portion of the community sure but it is only 3 fights for the life of an expansion. That's not much effort or exclusive content for just hard core raiders. There is plenty of stuff for everyone to get.
hmm I still debate whether its justifiable tho , even if it is a tweaked fight , how many threads have you seen askin for more housing those resources could go there, how many post askin to change the msq dungeon those resources could go there, flyin in the old zones etc. Yea thats all casual stuff, but Ive seen many arguments about when people ask to tweak other aspects of the game and its a widespread no Id rather them use resources on new stuff. In fact one of my very first post was askin for tweaks to the msq 50 dungeons. Many people where opposed , but yet ultimate comes out and those same type of people are like oh thats just rehashing old stuff its not really takin up resources.
Ultimate is great for people that make me enjoy the game more like happs, and xenos etc, but I mean if it didnt exist they wouldn't just up and quit the game either because they currently make a living off streaming this game. But I wonder how many peoples awful experiences in the level 50 msq has made them quit the game Id be willin to say more have quit from that than hc raiders would quit if this ultimate didnt exist. I just find it hypocritical all the other post that have gotten bashed askin to rehash old content, but when this comes along it gets a pass.
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