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  1. #1
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76

    Record duty and latency?

    Ok so if I understand it. Record duty will basically replay actions from a battle based on server information and logs.

    Just curious how it will be affected by latency and things As many players are aware for example the server and the client aren't always in sync. How many times have you been out of an telegraph only for the server to think your still inside. (Recollections of that pretty famous titan landslide gif.)

    How accurate will those recordings then be for example especially if you can watch the fight from every other player in the group's perspective. It might appear a player was stood still or ignoring a mechanic during a replay but the reality is he might have moved away.

    It's like how you sometimes see dead bodies slide across the floor after an attack killed them because the server says they were hit and killed. And the client says the players position is over there... and the corpse magically slides across the floor.

    So just wondering how accurate it would be. Especially with the way some jobs can quite heavily be affected by server lag. Ninja mudras and tcj for example.
    (2)
    Last edited by Dzian; 12-17-2017 at 04:25 AM.

  2. #2
    Player
    Zarkovitch's Avatar
    Join Date
    Nov 2014
    Posts
    671
    Character
    Sid Zarkovitch
    World
    Siren
    Main Class
    Gladiator Lv 100
    Imo they shouldnt add this feature yet it going show how flaw/bad is US infrastructure is tbh until we have decent stuff for everyone they should right now is no good.Already NN got repeal idk if will affect record will count as stream if it is ISP's might go savage on SE.I agree what op is saying.
    (0)

  3. #3
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,354
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Its server based. So while you may see bodies sliding across the floor the server side see's something different. Example if you are lagging. The video will show you standing still while everyone else is moving. Same if you are looking from another person's perspective.
    (4)

  4. #4
    Player
    akaneakki's Avatar
    Join Date
    Apr 2017
    Posts
    857
    Character
    Liza Sol
    World
    Twintania
    Main Class
    Culinarian Lv 70
    Gonna love looking at people being afk or doing 1-2 -3 haha.
    (0)

  5. #5
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,325
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by akaneakki View Post
    Gonna love looking at people being afk or doing 1-2 -3 haha.
    HEY

    what's so funny about my DRK rotation?
    (1)

  6. #6
    Player
    akaneakki's Avatar
    Join Date
    Apr 2017
    Posts
    857
    Character
    Liza Sol
    World
    Twintania
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by Tint View Post
    HEY

    what's so funny about my DRK rotation?
    Inb4 only dark arts spam, that's all drks do these days ;( hahah.
    (0)

  7. #7
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Dzian View Post
    Ok so if I understand it. Record duty will basically replay actions from a battle based on server information and logs.

    Just curious how it will be affected by latency and things As many players are aware for example the server and the client aren't always in sync. How many times have you been out of an telegraph only for the server to think your still inside. (Recollections of that pretty famous titan landslide gif.)

    How accurate will those recordings then be for example especially if you can watch the fight from every other player in the group's perspective. It might appear a player was stood still or ignoring a mechanic during a replay but the reality is he might have moved away.

    It's like how you sometimes see dead bodies slide across the floor after an attack killed them because the server says they were hit and killed. And the client says the players position is over there... and the corpse magically slides across the floor.

    So just wondering how accurate it would be. Especially with the way some jobs can quite heavily be affected by server lag. Ninja mudras and tcj for example.
    It will be based on what the server sees, not what the client sees. So, it will be 100% accurate in terms of things that actually matter: Did they get out of the AoE in time, what attacks landed and when, stuff like that. Your view of the other players should precisely the same as you saw when running the instance (Assuming you have the same network lag watching as you did playing), while your own actions will appear a little bit different.
    (0)