Recently, after playing through Ampador Keep: Hard for the first time on my alt, I noticed when I read the text attached to the final boss, Kuribu, that it was brought to life by having a set of special crystals placed into its body filled with aether. I forget the details on how the crystals worked, but it got me to thinking, "what if SE made a Blue Mage where the character's miniture stone guardian possessed its ability to copypaste special abilities from enemies?"
Recently, after playing through Ampador Keep: Hard for the first time on my alt, I noticed when I read the text attached to the final boss, Kuribu, that it was brought to life by having a set of special crystals placed into its body filled with aether. I forget the details on how the crystals worked, but it got me to thinking, "what if SE made a Blue Mage where the character's miniture stone guardian possessed its ability to copypaste special abilities from enemies?"
Now, I'm still in the works of thinking through how a Blue Mage period would work in FFXIV, but if XIV's development team could create a perfectly functional Red Mage in this game then I'm sure a Blue Mage is possible!
So far from what I could think of that could possibly work out to make a proper Blue Mage Puppeteer for this game:
1.The Blue Mage animates its own guardian statue by supplying their own unique aetheric signiture into the statue's crystal, thus bringing it to life and making it only operational through that said Blue Mage's aether and nobody else's.
2. The guardian statues are made miniature and at first have a plain appearance, similar to the Puppeteer's mammets in FFXI, but over time, but will receive different types of clothes based on the weapon gear the Blue Mage themselves have equipped to themselves.
3. Either that, or allow a person to "raise" their guardian into one of any of the three job specific types, Tank, Healer or DPS. The Guild that Blue Mage would belong to could have three different Guildmasters, each representing one of the three different job types. At any given point, your character is allowed to learn from a different master if you want to, say, not be a DPS type Blue Mage, but a Tank one, instead. But like how Summoner functions, you cannot be both a DPS and a Tank type Blue Mage at the same time! You can only represent one or the other and you don't just become a temporary Tank, DPS, or Healer either. You become the real thing, hence the reason why your character can't be both or all three job classes at once!
In order to switch between, Tank, Healer and DPS, it would work like how you switch between the three job types with your Chocobo, except not possible in battle. Your a real [insert Specific Job Type]!
4. The Blue Mage gives commands to their guardian statue directly through their own hotbar compared to Summoner and Scholar having seperate bars for their summons/faeries.
5. The Blue Mage's moves it can command their guardian to use vary from magic, to physical attacks and various curative skills based on which Job Type they are. So, if your Blue Mage is a Tank, then your guardian will wear heavy arm, fight barehanded amd use various magical and physical defensive skills with a few offensive ones thrown in there copied from whatever enemies you had fought against to attain them.
6. Obtaining new skills/commands for your Blue Mage and guardian to use are unlocked just like all other job classes, except each of your Quests focus around your character having to relive past battles in order to complete the Quest and unlock said new skills/commands. So, excluding the primals, your Blue Mage would have to go through specific dungeons and boss fights in order to do this. Either that, or special enemies tailored into each Job Specific Quest that forces your Blue Mage to fight them, thus unlocking their abilities that way, instead.
7. Your Guardians don't carry and weapons and only create a temporary one weaved from magic based on what type of command you give them. So, if you command your guardian to use a skill involving a sword or shield, they will conjure up said sword or shield to perform that move alone.
8. Guardians do not represent a single type of job, such as Paladin or Dragoon. So they do not carry a singular weapon and only conjure up one temporary when a certain skill or spell is commanded of them to do so.
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If there is anything confusing or that you just plain can't understand what I tried to explain above about my Blue Mage Puppeeter combo idea, just to let you know it's 3:30am here and I picked the most horrible time for myself to decide to type this all up now. So I'll fix any mistakes I made and answer any questions anybody may have later on today once I received a good night's (and possibly all morning's) rest! xD