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  1. #1
    Player Soge01's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    2,406
    Character
    Waira Amarilla
    World
    Faerie
    Main Class
    Black Mage Lv 100

    Blue Mage Puppeteer Job Class

    Recently, after playing through Ampador Keep: Hard for the first time on my alt, I noticed when I read the text attached to the final boss, Kuribu, that it was brought to life by having a set of special crystals placed into its body filled with aether. I forget the details on how the crystals worked, but it got me to thinking, "what if SE made a Blue Mage where the character's miniture stone guardian possessed its ability to copypaste special abilities from enemies?"

    Recently, after playing through Ampador Keep: Hard for the first time on my alt, I noticed when I read the text attached to the final boss, Kuribu, that it was brought to life by having a set of special crystals placed into its body filled with aether. I forget the details on how the crystals worked, but it got me to thinking, "what if SE made a Blue Mage where the character's miniture stone guardian possessed its ability to copypaste special abilities from enemies?"

    Now, I'm still in the works of thinking through how a Blue Mage period would work in FFXIV, but if XIV's development team could create a perfectly functional Red Mage in this game then I'm sure a Blue Mage is possible!

    So far from what I could think of that could possibly work out to make a proper Blue Mage Puppeteer for this game:



    1.The Blue Mage animates its own guardian statue by supplying their own unique aetheric signiture into the statue's crystal, thus bringing it to life and making it only operational through that said Blue Mage's aether and nobody else's.

    2. The guardian statues are made miniature and at first have a plain appearance, similar to the Puppeteer's mammets in FFXI, but over time, but will receive different types of clothes based on the weapon gear the Blue Mage themselves have equipped to themselves.

    3. Either that, or allow a person to "raise" their guardian into one of any of the three job specific types, Tank, Healer or DPS. The Guild that Blue Mage would belong to could have three different Guildmasters, each representing one of the three different job types. At any given point, your character is allowed to learn from a different master if you want to, say, not be a DPS type Blue Mage, but a Tank one, instead. But like how Summoner functions, you cannot be both a DPS and a Tank type Blue Mage at the same time! You can only represent one or the other and you don't just become a temporary Tank, DPS, or Healer either. You become the real thing, hence the reason why your character can't be both or all three job classes at once!

    In order to switch between, Tank, Healer and DPS, it would work like how you switch between the three job types with your Chocobo, except not possible in battle. Your a real [insert Specific Job Type]!

    4. The Blue Mage gives commands to their guardian statue directly through their own hotbar compared to Summoner and Scholar having seperate bars for their summons/faeries.

    5. The Blue Mage's moves it can command their guardian to use vary from magic, to physical attacks and various curative skills based on which Job Type they are. So, if your Blue Mage is a Tank, then your guardian will wear heavy arm, fight barehanded amd use various magical and physical defensive skills with a few offensive ones thrown in there copied from whatever enemies you had fought against to attain them.

    6. Obtaining new skills/commands for your Blue Mage and guardian to use are unlocked just like all other job classes, except each of your Quests focus around your character having to relive past battles in order to complete the Quest and unlock said new skills/commands. So, excluding the primals, your Blue Mage would have to go through specific dungeons and boss fights in order to do this. Either that, or special enemies tailored into each Job Specific Quest that forces your Blue Mage to fight them, thus unlocking their abilities that way, instead.

    7. Your Guardians don't carry and weapons and only create a temporary one weaved from magic based on what type of command you give them. So, if you command your guardian to use a skill involving a sword or shield, they will conjure up said sword or shield to perform that move alone.

    8. Guardians do not represent a single type of job, such as Paladin or Dragoon. So they do not carry a singular weapon and only conjure up one temporary when a certain skill or spell is commanded of them to do so.

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    If there is anything confusing or that you just plain can't understand what I tried to explain above about my Blue Mage Puppeeter combo idea, just to let you know it's 3:30am here and I picked the most horrible time for myself to decide to type this all up now. So I'll fix any mistakes I made and answer any questions anybody may have later on today once I received a good night's (and possibly all morning's) rest! xD
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    Last edited by Soge01; 10-24-2017 at 07:34 PM.

  2. #2
    Player
    Rinion's Avatar
    Join Date
    Nov 2014
    Posts
    97
    Character
    Lapiz Lazuli
    World
    Phoenix
    Main Class
    Scholar Lv 80
    This is quite an interesting idea and it does make me more intrigued at the thought of a puppet type job. I do have a couple of questions tho.
    What's the weapon? I'm not sure it could be the statue cus that has to be animated. It would make more sense for that to be a pet (and then you'd hopefully get statue glamours like we do now with egis).
    And am I correct in understanding that your skills are your statues skills? If so, then you'd only have the 1 summon and the job would play differently than if your puppet had it's own skills because then you could have different ones for different situations.
    Also, I don't think the job would be able to switch roles like that. Based on what happened with Red Mage, it would have 1 role with some utility.

    If you have time, you'll have to flesh this out a bit more ^^ I'd like to see where it goes =)
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  3. #3
    Player Soge01's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    2,406
    Character
    Waira Amarilla
    World
    Faerie
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Rinion View Post
    This is quite an interesting idea and it does make me more intrigued at the thought of a puppet type job. I do have a couple of questions tho.
    What's the weapon? I'm not sure it could be the statue cus that has to be animated. It would make more sense for that to be a pet (and then you'd hopefully get statue glamours like we do now with egis).
    I'm honestly not sure yet. I thought the weapon could actually be the statue. Your starting to give me ideas though since I dismissed thinking making a Blue Mage Puppeeter's statue similar to Summoner's summons would be a bad thing since I've read numerous complaints about it regarding the Egi's functions for a few years now. But instead of creating multiple statues pets to control separately like Summoner, how about we only have one?

    And what if the Blue Mage's standard clothes were based off of the Patrician's Coatee and their weapons were a special type of gloves that controlled their guardian statue through the crystal imbeded into its body through the pair of crystals attached to the Blue Mage's gloves? Like, so if you want your statue to put up a barrier to block or mitigate an oncoming attack, you click on a command that makes your Blue Mage perform a certain pose whose rythmetic aetherial fluctuational movements are then automatically transfered to their statue, allowing the guardian statue to perform the move for them. Basically, the Blue Mage would do like how the Red Mage does with its rapier: Weave and build up aetheric energies within their bodies through rythemic/dance-like movements and then automatically transferring the energies to their statue who then doubles the energies its received through copying the movements of its Blue Mage and charging the energy within its crystal inside itself before offically activating the move the Blue Mage intended for the guardian statue to perform!

    Quote Originally Posted by Rinion View Post
    And am I correct in understanding that your skills are your statues skills? If so, then you'd only have the 1 summon and the job would play differently than if your puppet had it's own skills because then you could have different ones for different situations.
    Mmm, what if we only had one statue where both the Blue Mage and statue split up their Skills/Spells and Abilities between one another? If that were the case, the Blue could use a play style similar to Red Mage: Double Casting! Normally, the Blue Mage can perform copied Skills/Spells and Abilities from previously fought boss enemies (I'll go into more details on this part later) by itself while their statue/puppet remains on auto attack doing its own thing with whatever basic little abilities it has alone. When the need arises for a bigger and stronger Skill/Spell or Abilitiy, the Blue Mage can rely on its guardian statue by performing a Double "Charge" Cast by transferring their own aetherial energy to their statue with the command they want them to perform in order to get a bigger outcome!

    If Blue Mage were to use a cast style like this, then I could definitely see it as a Tank or DPS type that specializes in enemy/ally group control. With the Blue Mage's version of the double cast system, together with their statue, the Blue Mage can cast party wide barriers for its allies like Paladin, Scholar and Astrologian. When dealing with enemies, it keeps them tethered together and even temporarily locked in place. And THEN having the ability to Double Charge Cast their own offesenive spells as well in order to perform double the amount of damage to single target or hit multiple targets at once with the same spell, similar to how Summoner uses Bane to spread its infectious unaspected single targe spells to other enemies!

    So basically, Blue Mage would become a counter attack/fail safe mage combination of Red Mage and Summoner with moves that are used each only for a certain situation. Hence Blue Mage's ability to copy enemy skills; so it can counter whatever is thrown at it.


    Quote Originally Posted by Rinion View Post
    Also, I don't think the job would be able to switch roles like that. Based on what happened with Red Mage, it would have 1 role with some utility.
    Good point! I think I worked my version of Blue Mage like that with what I said above. ^^

    Quote Originally Posted by Rinion View Post
    If you have time, you'll have to flesh this out a bit more ^^ I'd like to see where it goes =)
    I'll be working on this little bit by bit, so I'll update my front page every once in awhile. So if your ever still interested in my idea of a Blue Mage Puppeeter, just come in a check every once in awhile. I'm sure I'll have something new to surprise you each time!
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