I hope this gets read. I noticed that there is a lot of pressure with the community on the lack of new expert dungeon content and the fact that the number of them being released will be cut down to 1 per big patch? I think about all the dungeons we currently have and I seriously doubt they are being ran on a consistent basis.

An idea I had that’s been thrown around the community is: Reusing old dungeons, scaling up the damage but more specificall...
Scale the damage of enemies in a particular dungeon to the average party level of the party entering. Restrict it to where if a party wishes to take advantage of this feature they should be not more than 2 - 3 levels apart. For example a party of level 68-70 players enter a scaled up version of Brayflox Longstop, or whatever it’s called. Similar to when you enter that dungeon under normal circumstances.