You want to tell me they actually took away the Kelpie lore from "opposite horse" in Skalla by switching the attack names, but they left 'scatter' that has nothing to do with the debuff-command itself? Gosh darnit, SE
Issues, lets see.
I hate how most wipes tend to be simply because people forgot to put markers, and people get confused about which little prison to go into. This is actually a big issue on chariot guy, because the timing is pretty tight to get in there. I also hate the spinning confusion marker, because it's cheap difficulty. Chariot guy's ultimate is still too long, and the last boss's 3 misses = chicken mechanic isn't fun for many people because it takes all control out of your hands for a long time than kills you.
It also feels like it really punishes people who do it only once per week. I mean its hard to get used to these mechanics specifically without a bit of practice, since it's not just dodging or relatively easy tells.
Last edited by RiyahArp; 10-25-2017 at 06:14 PM.
My only complaint is getting to hashmal and the spams for vote abandon after only 2 wipes. :/
I dislike when people give up on Hashmal. He’s not impossible.
Hashmal IMO the main cause of wipes on him to me is players killing other players with mechanics frequently because they appear to only be focused on their own DPS and don't care that they are dropping markers on other people. Also frequently in my expriences the 2 golem adds are left to run around punching squishy ppl as the please because neither OT tries to grab them. Or. the OT's do grab them but no one actually DPS's them so they get to spam AoE's until a large part of the alliance dies when both AoE in sync with Hashmal doing his Quake AoE.
For me the Golems are never an issue since the times I've run it with only one exception, the magic DPS have saved their limit break to wittle them down. It's happened so frequently while I'm farming I'm surprised it isn't the current meta for others.Hashmal IMO the main cause of wipes on him to me is players killing other players with mechanics frequently because they appear to only be focused on their own DPS and don't care that they are dropping markers on other people. Also frequently in my expriences the 2 golem adds are left to run around punching squishy ppl as the please because neither OT tries to grab them. Or. the OT's do grab them but no one actually DPS's them so they get to spam AoE's until a large part of the alliance dies when both AoE in sync with Hashmal doing his Quake AoE.
I've only had 1 group actually caster LB3 the golems without 6+ ppl saying to do it beforehand. However its also very easily manageable if everyone burns the same golem right as they spawn cutting the add AoE dmg in half then burn the other afterwards.
Not sure if it was mentioned yet, but despite the raid requiring i305 gear, people under i320 can die during the third boss limit break attack if they don't have any sort of mitigation, even if their HP is full. I find that problematic if you happen to have whm+whm with drk as tank.
Problem I see with Hashbrown (....seriously auto correct? I'm not changing that.) is people panic too readily. There's a lot more time to react than you'd think, but it quickly devolves into headless chicken mode. It reminds me of Titan Hard and Ex when they were new. Of course nothing stops the party from panicking when the healers get squashed but that's just one of those things.
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