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  1. #111
    Player
    alimdia's Avatar
    Join Date
    Jul 2014
    Posts
    2,064
    Character
    Ali Lifesaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 80
    Quote Originally Posted by ElHeggunte View Post

    I'll pay more attention the next time I go in, but I'm fairly certain the players who regularly get pancaked spent most of the add phase getting hit by things.
    I can 100% confirm that with 31600 HP on my WHM it will hit me for something like ~32900 with no debuffs whatsoever, i can only survive if someone else does any sort of mitigation or if i use benison on myself and let other people in my party die.

    Hoooweever.... I didn't know it was directional damage, that seems weird. I need to test that myself.
    (0)

  2. #112
    Quote Originally Posted by Cold_Raven View Post
    Then DPS-from-A starts whining about chariot-boss not being tanked in the centre... because the bomb-AoE (run away as far as possible from boss) causes more damage if boss is near a side.

    I find that really suspect. Seems to me that if the boss is near a side, there's more room to run away (and take less damage) where if he's in the middle, it's all equal distance to run away from. I can see advantages to that (DPS doesn't have to consider where they are... just run away from boss). But I can see advantages to tanking him nearer to one side... if DPS position themselves, they can easily run farther away, and take even less damage.

    I'm open to being convinced otherwise on this, anyone really care if the chariot-boss is tanked in the middle or not? What are the reasons?
    what bomb AOE? the chariot boss is best tanked near the middle because of his 180 degree "conal". if he's too far to the side and turns towards the middle that makes only the small slice behind him safe. it's similar to the last boss in Dun Scaith but there's less control by the tank.

    it's not a big problem if everyone stays near him most of the time but lots of people don't.
    (0)

  3. #113
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by SendohJin View Post
    it's similar to the last boss in Dun Scaith
    You mean Weeping City of Mhach, it's a Haircut mechanic a-la Calofisteri. Only here it's worse because the person who has control over positionals isn't the tank - it's the dps or healer that get targetted by it and prioritize their personal dps over getting close to the boss to keep him from moving too much.
    (0)

  4. #114
    Player
    Cold_Raven's Avatar
    Join Date
    Jun 2014
    Posts
    200
    Character
    Cold Raven
    World
    Zalera
    Main Class
    Marauder Lv 70
    Quote Originally Posted by SendohJin View Post
    what bomb AOE?
    The circle one that spreads out from directly underneath him. Similar to the red-chocobo bomb earlier in the trash fights.

    the chariot boss is best tanked near the middle because of his 180 degree "conal". if he's too far to the side and turns towards the middle that makes only the small slice behind him safe. it's similar to the last boss in Dun Scaith but there's less control by the tank.
    That makes sense.

    it's not a big problem if everyone stays near him most of the time but lots of people don't.
    That makes more sense
    (0)

  5. #115
    Player MoroMurasaki's Avatar
    Join Date
    May 2017
    Posts
    1,612
    Character
    Moro Murasaki
    World
    Zalera
    Main Class
    Red Mage Lv 80
    I recently had a run of this that went so poorly my more-or-less-permanent cohealer is going to tank it from now on because even with both of us healing we wiped to freaking Mateus.


    I ran Rabanastre on 4.1 launch with only one person in the raid who had done it before who didn't offer much help apart from "focus on mechanics over damage" and we didn't wipe to Mateus. This time though...

    Our tank was the only PLD, both others were DRKs. My cohealer was on WHM so I did AST for shields even though I'm not the biggest fan. Our tank seemed to intend to MT but the train went off the rails quickly. For part of the fight my cohealer was tanking adds while I spammed Aspected Benefic to keep them up. The Azure Guards spawn and immediately something is wrong - two of them are clumped together.

    Lots of people are typing in chat to pull them apart, I guess one of the DRKs provoked my tank's guard off of him and onto themself. We wipe because the aether gague fills to 100%.

    Next time around close to the same thing happens, they pull them back apart but we still wipe to the ultimate.

    At this point my coheal initiates Vote Abandon and I agree, so does our RDM friend. It doesn't pass but we decide we won't sit past one more wipe. The team of the DRK who is provoking either kicked him or he left, we get another DRK.

    We clear Mateus this time after our group killing our own add then helping both other groups with theirs. It is a hot mess. The rest of it is similarly messy.

    I didn't think of this raid as particularly tank-intensive, there aren't a lot of adds that show up and with shields all the tankbusters can be laughed at even without CDs but after the long and arduous run we had on Tuesday we're going to pug my cohealer and just hope for no double WHM comps because apparently a competent tank is more essential than two decent healers.
    (0)

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