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  1. #1
    Player
    EorzeaHero69's Avatar
    Join Date
    Sep 2014
    Location
    Ul'dah, Thanalan
    Posts
    738
    Character
    George Strong
    World
    Excalibur
    Main Class
    Paladin Lv 100

    Some adjustments to the loot system?

    Do you think there should be some adjustments to the Loot System for ffxiv, even if minor? Example: If someone rolls a 99 Need, that person automatically gets it, whether or not everyone rolled (or greed if using the greed only/lootmaster rules). Asking this mostly because some people tend to wait on the loot drops until the countdown is nearly over, expecting everyone to give up and leave so they an get it (which usually doesn't work a lot, at least not on my pov).
    (2)

  2. #2
    Player
    Yorha's Avatar
    Join Date
    Jan 2017
    Posts
    43
    Character
    Eva Roux
    World
    Gilgamesh
    Main Class
    Machinist Lv 80
    Yea or something like that. If they think I'm gonna leave if they don't roll early they're wrong
    (5)

  3. #3
    Player
    Mocita's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    122
    Character
    Mocita Magicita
    World
    Leviathan
    Main Class
    Black Mage Lv 90
    Or reduce the amount of time loot can stay up. I feel that 5 minutes is way too long. Something closer to 2 minutes is better.
    (19)

  4. #4
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Mocita View Post
    Or reduce the amount of time loot can stay up. I feel that 5 minutes is way too long. Something closer to 2 minutes is better.
    No, the time is fine. Reaaaaaaaaaaaaaaaaaaaaaally sucks when you get locked out from a disconnect and raid loot, you know, that weekly loot lock-out, is running down. FFXIV really needs a forced log-off; I've seen far too much hard earned savage loot drop to the ground or to the wrong person because of an ill-timed disconnect. You really feel those seconds counting down in those situations.
    (3)

  5. #5
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,971
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    Quote Originally Posted by JunseiKei View Post
    No, the time is fine. Reaaaaaaaaaaaaaaaaaaaaaally sucks when you get locked out from a disconnect and raid loot, you know, that weekly loot lock-out, is running down. FFXIV really needs a forced log-off; I've seen far too much hard earned savage loot drop to the ground or to the wrong person because of an ill-timed disconnect. You really feel those seconds counting down in those situations.
    You can attempt a force a logoff if you change data centers after getting d/c'd. It works 90% of the time since somehow your character gets "moved" and forces the d/c.

    I was saved in savage because of lootmaster before. I got d/c'd like before the kill literally at 1%. My raid leader was able to still "give" me the item, so it went in my inventory and when i logged back in it was there.
    (1)

  6. #6
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by technole View Post
    You can attempt a force a logoff if you change data centers after getting d/c'd. It works 90% of the time since somehow your character gets "moved" and forces the d/c.
    Have tried that, along with friends. Has never once worked, much to our dismay. Might be because of using a tunnel service (which we switch off when a DC happens), but yeah, switching datacenters has never worked.
    (0)
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.

  7. #7
    Player
    Saiah's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    205
    Character
    Saiah Brea
    World
    Moogle
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Mocita View Post
    Or reduce the amount of time loot can stay up. I feel that 5 minutes is way too long. Something closer to 2 minutes is better.
    This, if people are concerned about not having enough time to roll. They could just add an alert if the timer is close to running out.
    (0)

  8. #8
    Player
    Chocolys's Avatar
    Join Date
    Aug 2013
    Posts
    552
    Character
    Cait Zilla
    World
    Moogle
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Mocita View Post
    Or reduce the amount of time loot can stay up. I feel that 5 minutes is way too long. Something closer to 2 minutes is better.
    I disagree. While of course once in a while you will meet a troll who make you wait on purpose, I feel 5 minutes is a good trade-off. It gives a chance for someone who lagged out, to reconnect, pass a potential login queue and be back to roll on the loot.

    However what I would like to see implemented is to be able to easily see who has not rolled on an item yet. For example by selecting a loot item, it would display a popup list similar to a Ready Check.
    So when noticing a played purposely idling and not rolling, he can be added to the blacklist.

    Quote Originally Posted by EorzeaHero69 View Post
    ....If someone rolls a 99 Need, that person automatically gets it, whether or not everyone rolled (or greed if using the greed only/lootmaster rules). Asking this mostly because some people tend to wait on the loot drops until the countdown is nearly over....
    More than one player can roll 99 on the same item. It happened to me few days ago. I did not know it was possible. And it was a NEED roll.
    I just had rolled 99 and I was happy to get the loot, then I noticed the loot being given to another player (O.O).
    So I scrolled back the rolling log and indeed that player had also rolled 99 on the same item.
    I don't know how the game then chose who to give the item too. Maybe first who rolled? Alphabetical Order? Bonus Hidden roll? Hidden character ID order?....
    (10)
    Last edited by Chocolys; 09-13-2017 at 11:09 AM.

  9. #9
    Player
    worldofneil's Avatar
    Join Date
    Aug 2013
    Posts
    2,650
    Character
    Scott Pilgrim
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Chocolys View Post
    More than one player can roll 99 on the same item. It happened to me few days ago.
    Sorry, but no they can't. It's always more advantageous to roll earlier because of the chance of getting the higher numbers first so no one else can.

    Were you perhaps in Omega and multiple of the same loot was dropped so you were actually rolling on different pieces? (or I appreciate what you said, but maybe you did just roll greed by mistake)
    (11)

  10. #10
    Player
    Chocolys's Avatar
    Join Date
    Aug 2013
    Posts
    552
    Character
    Cait Zilla
    World
    Moogle
    Main Class
    White Mage Lv 70
    Quote Originally Posted by worldofneil View Post
    Sorry, but no they can't. It's always more advantageous to roll earlier because of the chance of getting the higher numbers first so no one else can.

    Were you perhaps in Omega and multiple of the same loot was dropped so you were actually rolling on different pieces? (or I appreciate what you said, but maybe you did just roll greed by mistake)
    It's possible, but sadly I don't have any history screenshot or log to look at, so I will take you word for it


    As for being better to roll first, that has no incidence on your chance to get the best roll.

    For example if you consider the chance to roll a X for a light party with the blind roll system used by the game, this is how it goes:

    First player has 1/99 to roll X
    Second player: 98/99 (the chance the previous player has not rolled X) x 1/98 (possible rolls left) = 1/99
    Third player has 97/99 x 1/97 = 1/99
    Foruth player has 96/99 x 1/96 = 1/99

    So regardless of the order of vote, each player has 1/99 chance to roll X (X being any number including 99).

    Said otherwise without numbers, rolling first gives you the first chance to roll 99, but at the same time it increases the chance for other player to roll 99 if you did not. The effect cancels each other chance wise.
    (4)
    Last edited by Chocolys; 09-13-2017 at 08:11 PM.

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