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  1. #1
    Player
    Kazrah's Avatar
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    Jan 2015
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    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Sylvain View Post
    So basically people consider AST to be the Time Mage because it has.... Time Dilatation and Gravity and can sometime give haste?
    There's a bit more to Time Mage than Gravity and Haste.
    You also forget Celestial Opposition, which is about as close as it'll get in the game to any Stop spell in terms of gameplay mechanics (boss doesn't move or attack, buffs get extended, so it's as if time from the enemy perspective looks like time got stalled a few seconds).

    The loose consideration that is used for the "it's a Time Mage" argument is that Time Mage is effectively an Astrologian on steroids, much like how any sort of necromancer is effectively a Black Mage on steroids. It's also understood that Time Mage as a standalone concept of just buffs wouldn't work in this game due to the necessity of it being forced into a trinity role. The question then is whether or not Time Mage can be implemented with enough of its identity present while still appearing distinguished from its star-crossed counterpart. Shockingly enough, this wouldn't be the first case where the two jobs were in the same game, as Bravely Second also presented both Astrologian and Time Mage in the same game with completely separate identities.

    Could that be done in this game? Definitely. Much like how Black and White Mages are presented in lore as two sides of the same coin, Astrologians and Time Mages could be presented in a similar fashion, perhaps with an added flair of school rivalry in one of their stories. A better real-world analogy would be to compare Astrology to geometry and Time Magic to calculus: two very different paths, perhaps one more difficult than the other, yet still leading to the same intellectual destination. I even made sure that would be consistently displayed when I made my concept for Time Mage.

    Does the concept proposed by the OP provide that required degree of separation? Although I'm not quite sure of some minor elements of the concept such as why it requires melee and the use of older advanced spell terminology (i.e. Hastega rather than Haste II for this game), this concept still does present itself as a viable case that Time Mage could exist in FFXIV even with the presence of Astrologian and the handful of iconic elements it has "borrowed" from the job.
    (2)

  2. #2
    Player
    Mimilu's Avatar
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    Nov 2013
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    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Kazrah View Post
    Although I'm not quite sure of some minor elements of the concept such as why it requires melee and the use of older advanced spell terminology (i.e. Hastega rather than Haste II for this game)...
    The use of melee came from a mixture of using Tidus from X as my main inspiration and jumping point for the concept and also wanting to make a job that integrates melee and spells together more (versus RDM, who mainly casts spells and uses melee as a finisher).

    As for the name Hastega, I did it partly because of the lore in Great Gubal Library that said that originally, spells used a similar naming convention in Sharlayan before there was a vote deciding to change it. I thought it would give a more anachronistic feel to it. I also did it as a nod to the older naming convention.
    (0)

  3. #3
    Player
    Kazrah's Avatar
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    Jan 2015
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    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Mimilu View Post
    The use of melee came from a mixture of using Tidus from X as my main inspiration and jumping point for the concept and also wanting to make a job that integrates melee and spells together more (versus RDM, who mainly casts spells and uses melee as a finisher).
    Tidus wasn't really a Time Mage though so much as a swordsman built around speed (Haste/Slow were just to compliment that style). In fact, Time Mage as a melee didn't make much sense to me until looking over how they were in XII.

    As for the reasoning for older naming conventions, did you really have to use the word "anachronistic" in referring to Time Mage? xD
    (0)

  4. #4
    Player
    Mimilu's Avatar
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    Nov 2013
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    3,990
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    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Kazrah View Post
    Tidus wasn't really a Time Mage though so much as a swordsman built around speed (Haste/Slow were just to compliment that style). In fact, Time Mage as a melee didn't make much sense to me until looking over how they were in XII.

    As for the reasoning for older naming conventions, did you really have to use the word "anachronistic" in referring to Time Mage? xD
    While Tidus isn't a Time Mage, he did have elements of time manipulation on his part of the Sphere Grid (Haste/Hastega, Slow/Slowaga, Delay Attack/Buster, and Quick Hit).
    Like with my Blue Mage Healer concept, I thought it could be interesting to link it more to a character verses trying to create a job that is an amalgamation of several iterations, like how jobs seem to be usually made in XIV. Especially for Time Mage, who is generally just a buff-heavy caster. I thought going a traditional caster route would make it too similar to AST and maybe even BLM and/or SMN.

    And I know what I said when I said "anachronistic". >w>
    (1)

  5. #5
    Player
    miraidensetsu's Avatar
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    Jun 2017
    Location
    Gridania
    Posts
    596
    Character
    Luno Belfi
    World
    Behemoth
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Sylvain View Post
    The AST doesn't feel like a Time Mage at all. I can't even recall a single game where Time Mage was a considered a healer. It's always been an offensive support with access to a regain spell at most.

    Time Mage has too much of a strong identity to be ignored by SE. Like other "core" job such as Blue Mage for instance, it just a matter of time before they include it in the game.
    Roles weren't that much enforced on earlier FF games (except on Tactics series, where classes had some sort of focus on its role).

    For instance, on FFIX there were a blend of Summoner and White Mage, where Time Magic was distributed between Dagger, Eiko and Vivi. Yes, Vivi. Basically, while Dagger/Eiko were capable of recovering the party's HP, they could deliever the same damage as any DPS would do (up to 9999), like Zidane, Freya or Vivi.
    (0)

  6. #6
    Player
    Burningskull's Avatar
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    Jun 2014
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    1,342
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    I'd play it. So long as it doesn't have positionals... I'm so sick of positionals on melee.
    (1)

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