*Please note, this was designed purely for fun and I do NOT expect SE to implement it in any way, shape, or form.*
Time Mage (TMM)
Utility DPS with Magic and Physical DPS
Weapon: Bladed-Chronometer, Large, wrist-mounted dials Time Mages use to both control the flow of time and slash enemies with.
Attack Type: Slash, Close-Range
Armor: Caster
Limit Break: Melee
Cross Role: Caster
Important Stats: INT for Damage (Both Magical and Physical), MP for Magic Cost, TP for Physical Cost
Inspiration: Time Mages in general, Tidus from X and Dissidia, Psychic from X-2, Exorcist from Bravely Second

Tapping into the very fabric of the universe, Time Mages manipulate the flow of battle to their advantage via their Time Magick.
Time Magick main focus is to either effect the time of a subject or effect through means like speeding it up, slowing it down, returning it to a previous state, or even amalgamating past and future events.
While powerful, Time Magicks require tremendous amounts of aether to preform.
To collect aether, Time Mages use their Chronometers as melee weapons to absorb aether from targets and store it as either Forward or Reverse Aether.
While attacking in close range, Time Mages can cause their enemy's time to repeat, resulting in them to be repetitively being hit by the same attack two, three, or even four times.
Special Mechanics
Forward and Reverse Aether
As Time Mages battle, they collect aether in their chronometers to allowing them to either speed up or undo the flow of time.
Aether collected to speed up time is called Forward Aether, while aether collected to reverse time is Reverse Aether.
The user can only hold two stacks of either Aether type at a time. Any newly gained Aether will replace the oldest one.
Aether dissapears when changing locations.
Multi-Strikes
While auto-attacking or using weaponskills, Time Mages have the chance to repeat a hit on an enemy up to three additional times times.
With their Double-Strike trait, they have a 50% chance that every time they auto-attack or use a weaponskill, their selected target will revive additional damage equal to 50% of the original damage.
With Triple-Strike and Quadra-Strike, the user has a 25% chance of getting a third and fourth hit that does damage equal half of the previous strike.
Special Gauge(s): Chronometer
The gauge is an ornate time dial that shows the what types of aether the user currently has.
Forward Aether are represented as an orange arrow pointing right and Reverse are a blue arrow pointing left.
Skills, Spells, and Abilities
Time Magick that uses Special Aether
- Comet: Spell. Uses up 1 Forward Aether. Damage a selected target and all enemies within 5 yalms of them. Potency of 100. Instant cast time. 2.5 second cooldown.
- Pressurize: Spell. Uses up 1 Reverse Aether. Damage a selected target for 18 seconds. Potency of 50. Instant cast time. 2.5 second cooldown.
- Undo: Spell. Uses up 2 Reverse Aether. Place a Regen-effect on the user for 21 seconds. Additionally, heal all partymembers with in 7 yalms of the user equal to the amount of each Regen tic. Potency of 200. 2.5 second cast time. 120 second recast.
- Blink: Ability. Uses up 1 Forward Aether and 1 Reverse Aether. Places a barrier on a selected partymember that will absorb the next auto-attack done onto them. Afterwards, the effected will be immune to Blink's effect for 200 seconds. Instant cast time. 200 second cooldown.
- Chronos: Ability. Uses up 1 Forward Aether and 1 Reverse Aether. For 9 seconds, the caster's Dual-Strike Trait is extended to the auto-attacks of all partymembers with in 8 yalms of the user. Afterwards, all partymembers (excluding the user) will be immune to Chronos's effect for 420 seconds. Instant cast time. 420 second cooldown.
- Decelerate: Ability. Uses up 1 Reverse Aether. For 15 seconds, increase the chance of landing a Double-Strike, Triple-Strike, and Quadra-Strike by 15% on a selected target. Instant cast time. 120 second cooldown.
- Hasten: Ability. Uses up 1 Forward Aether. Increase the user's Skill Speed, Spell Speed, and Evasion by 10% for 30 seconds. Instant cast time. 60 second cooldown.
- Hastega: Ability. Uses up 1 Forward Aether. Can only be used with in 10 seconds after the user uses Haste. Remove the user's Haste effect and grant all partymemebers with in 15 yalms of them a 5% increase to Skill Speed and Spell Speed for 30 seconds. Instant cast time. 120 second cooldown.
- Quicken: Ability. Uses up 2 Forward Aether. Can only be used with in 10 second after the user uses Haste. Remove the user's Haste effect and, for 20 seconds, decrease the Cooldown time of a selected partymember by 40%. Afterwards, the affected will be immune to Quicken's effects for 180 seconds. Instant cast time. 180 second recast.
- Scan: Ability. Uses up 1 Reverse Aether. For 10 seconds, increase Damage done onto a selected target by 10%. Instant cast time. 60 second cooldown.
Weaponskills and Physical Abilities
- Spiral Cut: Weaponskill. Damage a selected target. Potency of 150. Instant cast time. 2.5 second cooldown.
- Quick Attack: Weaponskill. Damage a selected target. Potency of 100. Instant cast time. 2.5 second cooldown.
Combo: Spiral Cut > Quick Attack: Potency of 150. Grant the user 1 Forward Aether.
- Delay Attack: Weaponskill. Damage a selected target. Potency of 100. Instant cast time. 2.5 second cooldown.
Combo: Spiral Cut > Delay Attack: Potency of 150. Grant the user 1 Reverse Aether.
- Hit & Run: Ability. Uses up 1 Reverse Aether. Damage a selected target, then leap away 10 yalms. Grant the user 1 Forward Aether. Potency of 100. Instant cast time. 30 second cooldown. Shares a cooldown with Slice & Dice.
- Slice & Dice: Ability. Uses up 1 Forward Aether. Rush to a selected target from up to 15 yalms away and damage them. Grant the user 1 Reverse Aether. Potency of 100. Instant cast time. 30 second cooldown. Shares a cooldown with Hit & Run.
Offensive Spells and Magical Abilities
- Banish: Spell. Can only be used after a comboed Quick Attack or Delay Attack. Damage a selected target. Potency of 240. Instant cast time. 2.5 second cooldown.
- Compression: Spell. Damage a selected target and all enemies with in 5 yalms of them. Grants the user 1 Forward Aether. Potency of 200. Instant cast time. 10 second cooldown.
- Deteriorate: Spell. Deal damage to a selected target over 21 seconds. Potency of 40. 2.5 second cast time. 2.5 second cooldown.
- Energy Rain: Spell. Can only be used after a comboed Quick Attack or Delay Attack. Damage a selected target and all enemies with in 5 yalms of them. Additionally, leaves a 5-yalm Area-of Effect for 15 seconds that will damage all enemies that stand in it. Potency of 25, 45 for the Damage-over-time. Instant cast time. 2.5 second cooldown.
- Pain: Spell. Can only be used after Spiral Cut. Damage a selected target. Potency of 100. Instant cast time. 2.5 second cooldown.
Other Spells and Abilities
- Balance: Spell. Cost MP equal to 5% of the user's Maximum MP. Restore 300 TP to a selected target. Additionally, for 12 seconds, the caster is immune to MP-Refreshing effects (not including the user's natural MP regeneration). 2.5 second cast time. 120 second cooldown.
- Accelerate: Ability. Grant the user 1 Forward Aether. Instant cast time. 90 second cooldown.
- Express: Ability. The next Weaponskill or Physical Ability that grants the user either a Forward Aether or Reverse Aether will grant the user 2 of that Aether type. If the user already had 1 or 2 Aethers, these two new Aethers will replace them. Duration: 15 seconds. Instant cast time. 180 second cooldown.
- Mana Shield: Ability. Can only be used with in 10 seconds after the user uses Haste. Remove the user's Haste effect and place a barrier on all partymembers with in 10 yalms of the user that will absorb damage equal to 25% of the user's Maximum MP. Duration: 10 seconds. Instant cast time. 200 second cooldown.
- Momentum: Ability. For 20 seconds, increase the user's damage dealt by 2%. Additionally, for ever Critical Hit the affected lands, increase their damage dealt by an additional 2% (caps at 20%). Instant cast time. 80 second cooldown.
- Time Slip: Ability. Switches the user's most recently gained Aether stack to the opposite type. Instant cast time. 120 second cooldown.
Skill Levels and Traits
Skill Levels
1. Spiral Cut
2. Deteriorate
4. Momentum
6. Balance
10. Quick Attack
15. Hasten
18. Accelerate
26. Delay Attack
30. Comet
30. Pressurize
34. Hit & Run
35. Scan
38. Pain
40. Slice & Dice
45. Express
50. Hastega
52. Time Slip
54. Banish
56. Energy Rain
58. Compression
60. Decelerate
62. Undo
64. Mana Shield
66. Blink
68. Quicken
70. Chronos
Traits
1. Double-Strike: Every time the user auto-attacks or use a Weaponskill or Physical Ability, there is a 50% chance that the selected target will receive additional damage equal to 50% of the original damage.
20. Enhanced Intelligence: Increase INT by 8
20. Maim and Mend: Increases base action damage and HP restoration by 10%
36. Triple-Strike: Every time Double-Strike activates, there is a 25% chance that the selected target will receive additional damage equal to 50% of the Double-Strike's.
40. Enhanced Intelligence II: Increase INT by 16
40. Maim and Mend II: Increases base action damage and HP restoration by 30%
50. Quadra-Strike: Every time Triple-Strike activates, there is a 25% chance that the selected target will receive additional damage equal to 50% of the Triple-Strike's.
60. Enhanced Intelligence III: Increase INT by 24
66. Time Stream: Whenever the user successfully activates Double-Strike, Triple-Strike, and/or Quadra-Strike, there is a 50% chance that Haste's cooldown will decrease by 5 seconds.