Yea i get the points, they should not try to cover their lack of content with super low drop rate >.>You dont get the Point. At the moment Ifrit/Moogle is one of the Maincontent until v2 and we simply have to deal with that, until v2. There is a Roadmap which will bring us a lot more Content, but its obviously not there yet.
And yes, the Game failed with the early Release which was discussed over and over again, so SE have to rebuild the whole Game, which will end in v2. In all honest, SE has way more things to do, than giving a 100% Droprate on the only 2 Primal-battles.
The "real" Game will start with v2. The "real" Content will start with v2. And we really shouldnt worry about anything until that.
Its not that low as you would prolly think.
Out of the last aprox. 20 Runs we got aprox. 20 Nutcharms and 11 Weapons. That isnt really low imo. Of course you could be the one who didnt get a Drop and other People got allready 3. But if you see the whole Droprate over 20 Fights you have more than a 50% Droprate. That is to low?
Yes, but what did singular people get? Maybe one weapon? Maybe none depending on the RNG GOD?? I've gone 30+ runs without a single charm or weapon. I stopped counting when it got that high because it was depressing. And then I got two weapons ^-^ repeats ^-^ and then I finally got a new weapon around 10 fights after that.Its not that low as you would prolly think.
Out of the last aprox. 20 Runs we got aprox. 20 Nutcharms and 11 Weapons. That isnt really low imo. Of course you could be the one who didnt get a Drop and other People got allready 3. But if you see the whole Droprate over 20 Fights you have more than a 50% Droprate. That is to low?
So no, I don't agree with you.
Originally Posted by GreatLeviathan
Prolly live in their mommy's basement playing the game 23/7.
I've killed them over 70+ times. I only have 4 weapons. Yes, I'm extremely greedy. It took 20 runs to get my first weapon, I got my second one 10 fights after. And then it took over 50 runs for a new weapons. Please stop posting.
Uh, that is mathematics, not science, btw. Take a probability and statistics class. You will realize how incorrect you are. In said class, you will have to mathematically calculate how many times said action will be required to complete until you get an item, for arguments sake. So no, it doesn't go "10% = 20% if you do it twice." But it does become higher statistically. This game is the only thing that disagrees with that MATH, not science. They made the percent so low and the calculation for the drop rate so ridiculous that basically your chance to receive something is at a perpetual less than 1% drop rate.@Applepie
You should instead. In statistic it's call "theory of games", basicly at every new game you have the very same % to win/lose then before.
Alas if primal drop it's 10% for weapons and 30% for tokens, repeating the fight a second time don't make the drop rates 20% and 60%. Deal with science
But again, you deal with science *derp* not math.
Last edited by ApplePie; 01-08-2012 at 10:43 PM.
Originally Posted by GreatLeviathan
Prolly live in their mommy's basement playing the game 23/7.
On your last Post you did it 30 Times.. now 70.. you did 40 Runs within the last Hour? Im impressed.
Uh.... because it was AFTER I got my first two weapons. Can you not use logic? Do you think my character started the game with two moogle weapons? Good-bye.
(Btw, because you can't use logic, this is how it went, I got two weapons, and then after 30 more runs after I got my second weapon, they were repeats, and then after 30 runs from the initial 2 I received, I obtained a NEW weapon, not a repeat.
Even more explained! I started doing moogle on the day it came out. I got my first weapon on the 14th run, the moogle staff, and then on my 20th run, I received a second weapon, the moogle sword. During said time, I received three charms; I passed said charms to my friends, because I didn't see the point of something that I needed 20 of and had as low as a drop rate of the weapons.
And then, 15 runs went by, I got the moogle staff again, 12 more runs went by, I got the sword again. I didn't receive any charms during those fights. I stopped counting the fights at that point. After uncounted amount of fights later, I got the moogle wand. I recieved two charms during that time as well. Thirteen-plus (stopped counting at that point) fights later, I received the moogle fork. So out of 70+ fights. I've received 4 weapons since the moogle patch came live. I stopped doing moogle as often because I don't care for the other weapons, and the holidays make it difficult to do content. Did you follow it that time? Or should I try an even more explained explanation.)
Even after the fight became expedited, the drop rate is still too low. I know some people who have gotten NOTHING for 50+ fights. Only DM. Please whiteknight harder.
Last edited by ApplePie; 01-08-2012 at 10:52 PM.
Originally Posted by GreatLeviathan
Prolly live in their mommy's basement playing the game 23/7.
i know it's math, but this is internet and it's meme man.Uh, that is mathematics, not science, btw. Take a probability and statistics class. You will realize how incorrect you are. In said class, you will have to mathematically calculate how many times said action will be required to complete until you get an item, for arguments sake. So no, it doesn't go "10% = 20% if you do it twice." But it does become higher statistically. This game is the only thing that disagrees with that MATH, not science. They made the percent so low and the calculation for the drop rate so ridiculous that basically your chance to receive something is at a perpetual less than 1% drop rate.
But again, you deal with science *derp* not math.
Also, i *derp* to you: Bernoulli it's on your side, still that count on a infinite amount of try. Do you plan do live indefinitely, and doing ifrit infinitely ?
anyhow this count nothing. I'm for 100% totem drop, or at least 50%
also, bolded phrase it's wrong :||
Last edited by yukikaze_yanagi; 01-08-2012 at 11:17 PM.
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