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  1. #31
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    The only two baseline skills I see needing an update are Seigan and Ageha.

    Ageha primarily because all the execution abilities are boring AF.

    Seigan because it's a hoop to jump through while only being slightly stronger than Shinten while occupying the same purpose (OGCD Kenki attack).

    Actually, throw in Third Eye there as well.

    Third Eye; Seriously should block more damage as a small window single attack damage reduction. 20% isn't unreasonable here.
    Seigan: Move into a Reactive Weaponskill around 280 Potency but generates 15 Kenki. One use per Third Eye. Enough to be worthwhile to use but not to the point where the Samurai would want to risk death without having healers who encourage it.
    Ageha: Lower Ageha's Cooldown. Remove the Kenki on use, give it a Kenki cost. Increase the potency as Enemy health lowers (Something like 200-500). Killing blows refunds the Kenki twice over.
    (0)

  2. #32
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Only thing I can think of is making Enpi not break combos. Generally I'm pretty satisfied with Samurai as a job I use for casual content.
    (1)

  3. #33
    Player
    gyaos's Avatar
    Join Date
    Sep 2013
    Posts
    3
    Character
    Altana Sagahl
    World
    Midgardsormr
    Main Class
    Samurai Lv 70
    Agree. Just look at what people are using in the top groups of Bahamut ultimate and you see where SAM/BLM is in the DPS hierarchy. If the DPS are supposed to be balanced, why don't we see more diversity in the pt comp?
    Have we been here before? I remember talking about this for MNK back in HW...

    Whatever it is, the bottom line is that there needs to be positive changes for SAM. They are not OK where they are now.
    (0)
    Last edited by gyaos; 11-01-2017 at 03:34 AM.

  4. #34
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,849
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    If pruning ends up on the table yet again, rather than seeing Third Eye, Seigan, and Merciful Eyes pruned, I'd rather see them made actually significant, perhaps even inviting SAM into a unique half-tank or point-guard set of capabilities, and our weaponskills instead made into dynamic keys, to fit a Nx3 grid.

    Base
    1. Hakaze
    2. Enpi
    3. Fuga (no longer requires a target)

    Enpi >> <End>

    Hakaze
    1. Shifu
    2. Jinpu
    3. Yukikaze

    Yukikaze >> <End>

    Shifu
    1. Kasha
    2. Oka
    3. Chirasu (Ranged)

    Jinpu
    1. Gekko
    2. Mangestu
    3. Muragarasu (Ranged)

    Fuga
    1. Mangetsu
    2. Oka
    3. Nadereru (Ranged)

    Meikyo Shisui automatically advances you to a temporary form of Gekko, Kasha, and Yukikaze, each of which deal 400 potency and cleave nearby enemies for 200 potency (minus the per-target taper as attached to Mangetsu and Oka) if within melee range of an enemy, or Muragarasu, and Nadareru if out of range.

    In this way, 9 weaponskills occupy only 3 slots, while only slightly increasing your degree of freedom (except for the ability to waste a combo to swap to AoE -Fuga- or use Enpi after a mistaken Hakaze; though these functions are now both recoverable in the third stage).
    (0)

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