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  1. #11
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Dzian View Post
    And maybe reduce the Cool down on agatha a bit. Some of those low hp moves have quite lengthy cooldowns. Should be more in line with misery ends cooldown at least makes it more worth a slot on the action bar
    Misery's End seems to be the odd one out in this case. Assassinate on ninja has a pretty hefty cooldown by comparison too. I wouldn't mind if all the longer ones got a reduced cooldown, but I would think it would be more balanced, and an easier adjustment, if they just increased the one short one.

    Quote Originally Posted by mosaicex View Post
    I never have any particular problem with the timing but I understand what you mean. I'm already used to anticipating raid wide aoe damage in general (to deal with using Reprisal, TBN, etc. which has longer duration but much more punishing if you missed), even thing like Gravity Manipulation or Unstable Gravity stack in 2s. Just my opinion but I think 3 seconds is pretty generous considering most raid wide aoes with cast bar usually come in 2.5 or 5 seconds increment.
    That said, wouldn't hurt if they increase it to 4 or 5 seconds though, but I think they want to keep that high risk feeling like when you parry/counter from other type of games.
    I'm thinking for other times you know you're going to take damage but there is no cast bar to look at, like the stack in O2s, or after the second sword in Susano EX, it becomes guesswork as to when you should pop Third Eye. Whereas other jobs with defensive cool downs get a longer time to take advantage of the mitigation effect, Samurai needs to time it perfectly to not only take less damage, but to proc that move/heal. Only fight without a cast bar I've managed to get it right every time so far is beginning of the second phase in Shinryu EX.

    Taking it into comparison, Riddle of Earth has a 30 second duration to get a reduced damage and refresh greased lightning, and Shade Shift has a 20 second duration. I feel like just to make it balanced with other similar DPS actions, it should have a slightly longer duration.
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    Last edited by wereotter; 10-25-2017 at 01:01 AM.