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  1. #21
    Player
    MahoSenshi's Avatar
    Join Date
    Feb 2016
    Posts
    133
    Character
    Raven Quinn
    World
    Cerberus
    Main Class
    Paladin Lv 70
    Only fight without a cast bar I've managed to get it right every time so far is beginning of the second phase in Shinryu EX.
    It does have a castbar. Look at enmity list.

    Aggro dump : YES PLEASE. It always frustrates me when PUG co-tank refuses for some reason to circle-Shirk, as our SAM enmity always creeps way too fast and we have no NIN.
    (0)

  2. #22
    Player
    Nominous's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    372
    Character
    Nominous Lhant
    World
    Balmung
    Main Class
    Lancer Lv 70
    If we're looking forward for 5.0 and what we might get (or might want)...

    - Obviously, some sort of nutso 100 Kenki ability. I'd prefer a buff, or a damage based oGCD that gives a buff. I was surprised we didn't have one on release. Alternatively, make a trait for when you hit 100 Kenki, some effect triggers.

    - I want an ability that removes cast times for a short period of time. Something akin to Triplecast. Maybe 10 seconds or so instead of 'charges' that are depleted.

    - Some kind of way to double up on your Sen, or hold your Sen when casting an Iaijutsu. For example, you'd still need 3 Sen for Midare, but if said ability was active, using Midare wouldn't consume them at all.

    - I don't think SAM needs party-buffs, but... SAM needs something to keep it competitive for progression and performance party comps. SAM is kind of a joke in PF right now, it's mostly NIN and DRG spots, with MNK being another viable option.

    As for what I'd want them to remove, or change...

    - I want them to back off of Shinten spam and Hagakure's importance in the rotation. I want them to focus more on the Midare/Guren, "Hit really freaking hard" abilities. I want Hagakure to be more of an "Invigorate" kind of cooldown. One you use as needed, rather than as a core mechanic of the rotation.

    - ALTERNATIVELY... Change Hagakure to a static amount of Kenki gain, instead of requiring Sen. Hagakure gives the rotation a decent bit of variation, and it also gives SAM an interesting skill-based choice for, "Burst" or "Sustained", or "Stationary" or "Mobile" Kenki usage based on boss uptime/jumps. It's making a 'resource' out of Sen though, and I think Kenki does that job well enough without Hagakure.

    - Also, like everyone else here, either push better implementation of Third-Eye (and Merciful Eyes/ Seigan), or just remove it. Preferably the former, because it is a cool idea for a skill.
    (0)

  3. #23
    Player
    MahoSenshi's Avatar
    Join Date
    Feb 2016
    Posts
    133
    Character
    Raven Quinn
    World
    Cerberus
    Main Class
    Paladin Lv 70
    either push better implementation of Third-Eye (and Merciful Eyes/ Seigan), or just remove it
    Why remove? It feels somewhat underwhelming in numbers, but other than that works ok.
    (0)

  4. #24
    Player
    Nominous's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    372
    Character
    Nominous Lhant
    World
    Balmung
    Main Class
    Lancer Lv 70
    Quote Originally Posted by MahoSenshi View Post
    Why remove? It feels somewhat underwhelming in numbers, but other than that works ok.
    It's not that it doesn't work. I'd just say that 3 buttons that hardly affect much of anything aren't worth having. In the future, they'll either have to continue pruning skills, or they'll have to find some genius way to keep introducing new skills/abilities each expac. This is the first on the chopping block, in my opinion. Again, I think they could better implement it (kind of like how it was pre-launch), so it's not like they'd have to remove it. Keep in mind, at the media tour events, Third-Eye was 20% damage reduction, and Merciful Eyes was a 500 potency heal. I think, considering SAM's non-popularity in parties because of how little it brings, there's nothing wrong with us having that.
    (0)

  5. #25
    Player
    Valmaxian's Avatar
    Join Date
    Aug 2013
    Posts
    194
    Character
    Jase Shepard
    World
    Malboro
    Main Class
    Astrologian Lv 100
    COIN TOSS!!

    Kiddiiiiiiiiiiiiiiiiiing!

    XD

    Personally, I'd be happy if they made Seigan/Merciful Eyes more substantial for the timing requirements/kenki cost. Or make Seigan kenki-free, but keep the Open eyes req.
    (0)

  6. #26
    Player
    Llugen's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    696
    Character
    Zera Vyre
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    I haven't finished leveling SAM to 70 but what I've heard from my static's SAM is that it is in mostly a good place currently, but with other jobs creeping up on it (SMN) it could use some love.

    I'll say here what I've been preaching in the massive BLM thread: "raw damage as utility" is a myth. Utility IS damage. Battle Litany is damage, Hypercharge is damage, Trick Attack is damage... etc. All jobs should have some kind of utility even if it's something as small as a 180s recast party wide buff, and SAM should be no different. Not all jobs need to be heaping with utility like BRD is, but no one should ever have to feel like "a burden" to the group because they provide nothing and require being fed or the group working around them (BLM, and partially SAM).

    Parties don't want to bring jobs that offer nothing (yes, nothing. Again, raw damage is not stronger than utility + damage as far as the party is concerned), so no job should offer nothing. The adage is good in theory but terribly flawed in practice.
    (0)
    Last edited by Llugen; 10-28-2017 at 12:25 AM.

  7. #27
    Player Okamimaru's Avatar
    Join Date
    Jan 2015
    Location
    Ul Dah
    Posts
    849
    Character
    Rastiana Bel'briar
    World
    Malboro
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Llugen View Post
    I haven't finished leveling SAM to 70 but what I've heard from my static's SAM is that it is in mostly a good place currently, but with other jobs creeping up on it (SMN) it could use some love.

    Parties don't want to bring jobs that offer nothing (yes, nothing. Again, raw damage is not stronger than utility + damage as far as the party is concerned), so no job should offer nothing. The adage is good in theory but terribly flawed in practice.
    My 30-50k midare crits, 15k kasha and gekko crits (all unbuffed) would beg to differ... there is a reason SAM is untouched by buffs or nerfs... I've never seen SAM not welcome in a party of any size.... and I've not seen anyone on the forums really calling for drastic changes... so I don't really see any need to add more to it...
    (1)

  8. #28
    Player
    rxnin's Avatar
    Join Date
    Jul 2015
    Location
    Konoha
    Posts
    135
    Character
    Kandy Kayn
    World
    Zalera
    Main Class
    Ninja Lv 80
    Increase duration of Third Eye and do one of the following: Remove kenki cost of Seigan or increase its potency. Rework Limit Break animation. Add some extra "flashiness" to actions. Aggro dump combo Yapi-Enpi-Gyoten would be nice, but I usually have diversion on CD so it's fine.

    Reduce TP cost of Fuka, Oga, and Mangetsu from 140 TP to 100 TP. Reduce TP cost of Enpi from 160 TP to 120TP.
    (1)
    Last edited by rxnin; 10-29-2017 at 09:07 AM. Reason: Added AOE and Enpi adjusment

  9. #29
    Player
    Ravrohan's Avatar
    Join Date
    Sep 2015
    Posts
    3
    Character
    A'kos Saiyal
    World
    Balmung
    Main Class
    Samurai Lv 70
    I would like some change to the duration of Third Eye. I'd say start with five seconds and no further changes to see how that worked. I'd like more damage on Seigan, but I could live with it being kept the same. What I would like is for in the form of some sort of utility that debuffs the target so it's still different from other classes buffing the party. I'd really like to see some aesthetic changes. Have the samurai wear a long and short sword like real samurai. The short sword doesn't have to do anything most of the time, but for the skills in 5.0, it could make use of both of them, say for a 100 kenki move or the level 80 ability. Though having it work with Guren would be cool, both blades drawing the X.
    (1)

  10. #30
    Player
    SwarleyMcSwarls's Avatar
    Join Date
    Feb 2015
    Posts
    172
    Character
    Swarley Mcswarlington
    World
    Zalera
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Okamimaru View Post
    My 30-50k midare crits, 15k kasha and gekko crits (all unbuffed) would beg to differ... there is a reason SAM is untouched by buffs or nerfs... I've never seen SAM not welcome in a party of any size.... and I've not seen anyone on the forums really calling for drastic changes... so I don't really see any need to add more to it...
    Sam's high personal dps is great. But their lack of utility puts them in the bottom half for rDPS. So for groups looking to do speed runs or just maximize damage potential of their entire group, samurai is the least desirable melee dps. I do think they are fairly balanced for damage and should not be buffed or nerfed though. And am fine with the place they are in. But just saying you have big crit numbers doesn't really mean anything. Also, calling BS on your 50k unbuffed midare crit.
    (3)

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