There is zero reason why most of those things would occur.

For example if merging a lower population server into a higher population server, or two lower population servers together, EVERYTHING and EVERYONE from one server will go to the other. There is no reason for linkshells to be split and members ending up on different servers.

Items shouldn't be lost as they should be tied to the player, not the server.

Quote Originally Posted by djjdiss View Post

A temporary solution

As others below have pointed out, SE is planning to allow for a free server transfer to a much more heavily populated server at the players choice. This should make for enough of a band-aid fix to tide the few of you that are left over for the time being.
Allowing players to choose to move if they want WOULD result in players being separated over multiple servers. Linkshells are more likely to split because some move and others don't or some move to a different server to others.

And what for those that don't move? They end up being on an even sparser populated server, making the problem even worse to a point that the server merger is forced anyway because it doesn't hold a sufficient population.