So Augmented Lost Allagan and just Lost Allagan can both be used at once?
I don't want to debate the semantics of SpS ATM since SpS itself is a fairly large topic of contention due to gains in GCD being difficult to calculate because of the difficulty in simulating fights effectively to understand exactly just what SpS will do for a character. It is certainly something I'd like to revisit later when I get some more time to go through the math.That's not how it works in this game. For ss to even be marginally effective you need tons of it. and its still not going to do much for damage or healing so you should just just avoid that all together when possible and stack crit, because unlike what ppl are saying here crit does surpass det at this tier when you have a high enough amount.
In terms of stacking Crit, I was curious so here I go. Make any corrections to any errors you find in my logic because I want to be sure I'm accurate for my own curiosity.
This is the absolute highest Crit value a WHM can gain in the current gear tier - a bonus 2,020 Crit for a total of 2,384 critical.
This is table of how stacking a singular stat affects a player's overall effective damage.
+2,020 Crit leads to an effective damage multiplier of 1.138296. Since +0 Crit has a base of 1.02, this leads to an effective increase of 1.138296/1.02 = 11.588%
+2,020 Det leads to an effective damage multiplier of 1.121. Since +0 Det has a base of 1.00, this leads to an effective increase of 12.1%.
Based on the above Crit doesn't actually exceed Determination when super stacking a singular stack. Again, correct me if I'm wrong in my math and/or logic because I want to be sure I'm reading those tables accurately and understand what they represent.
Just to add to Cynfael's comment and ensuring that the information is explicitly clear, this is specific to the Ring slots since you can have two Rings equipped. You can't equip an Augmented Allagan and non-Augmented Allagan piece of equipment in any other slot.
Last thing I want is someone spending their weekly items on slots that can't have both types equipped. ^^;
Last edited by Ghishlain; 10-24-2017 at 01:41 PM.
Are we still talking about healing stats? or are we going into damage now x.x...I just want to make sure I am following the conversation correctly.
From what I understand playing as my Scholar critical hit becomes important because of the skill Adloquium which benefits greatly from the crit. I just got my WHM to 70 as well so it would be good to take a look into the secondary stats for that job as well. Another question is I know that each of the jobs play slightly differently which could affect which stats you would want to focus on, but is it drastic in change? or does it just reflect around Crit and Det again? (Not overlooking Piety or Spell Speed, but it just seems the other two is everyones focus).
I don't think any of the healers ever want piety or spell speed if possible; the former because you shouldn't ever run out of MP if you manage your cooldowns and keep deaths to a minimum and the latter because while it increases your healing per second, it doesn't increase your heal efficiency, (Whereas crit/det do both), plus there are only very specific skill speed thresholds that produce a noticeable benefit for all classes in general (Usually by allowing you to fit an extra GCD into a window where a buff/debuff is active).
Last edited by KageTokage; 10-24-2017 at 06:20 PM.
I forgot about that side effect.
I guess that would make the stat particularly bad for SCH, though,
Secondary stats would affect healing spells in the same manner as their damage equivalents, though I don't know for certain if the magnitude is the same. IE if 100 det increases your damage by 1%, if the same number of det would increase your healing by the same 1%. I know Critical Hit Rate has the same affect on both healing and damage as I did a test for it back in late HW and I don't see any reason why Det and Spell Speed don't have the same effect either unless someone speaks otherwise.Are we still talking about healing stats? or are we going into damage now x.x...I just want to make sure I am following the conversation correctly.
From what I understand playing as my Scholar critical hit becomes important because of the skill Adloquium which benefits greatly from the crit. I just got my WHM to 70 as well so it would be good to take a look into the secondary stats for that job as well. Another question is I know that each of the jobs play slightly differently which could affect which stats you would want to focus on, but is it drastic in change? or does it just reflect around Crit and Det again? (Not overlooking Piety or Spell Speed, but it just seems the other two is everyones focus).
In terms of secondaries, certain kits benefit more from certain stats than others though it's usually up to each individual to determine what they would prefer to stack for their healer's. Asa you mentioned, Adlo gains a benefit for critting so Crit is preferred over other secondaries on SCH. In contrast, if you want to focus more on damage for SCH, melding Direct Hit or focusing gear / Materia more on Spell Speed can have its benefits as SCH has access to 4 DoTs which does affect the DoT potency.
As someone else has mentioned, Piety isn't of that great effect to WHM as they have an already great MP pool though Piety can have benefits for SCH and AST. If you really want to min-max healers, you can have different gear sets for different healers once you start to get more and more gear and build around that though most players probably use the same gear set for every healer.
At the end of the day, Determination and Critical will generally give you the most bang for your buck as a healer with a splash of Piety if you feel you need a better MP pool to help with your healing, but you won't see any massive detriment if you focused your secondaries somewhere else either.
Piety does do something contrary to popular belief. Aetherflow for SCH and Assize for WHM both restore 10% of your total MP so the larger your MP pool the more return you get from these spells. Your Piety also affects the rate at which your MP replenishes itself during battle. Right now it seems impossible to run out of MP with how how much Piety is forced on you across all healer gear so running completely dry at any item tier is a sign that your are playing inefficiently or everyone else in the party is eating every AOE ever and enjoying the Resurrection animation a bit too much.
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