Results 1 to 4 of 4
  1. #1
    Player
    KaiserDrill's Avatar
    Join Date
    Dec 2011
    Posts
    166
    Character
    Kaiser Drill
    World
    Lamia
    Main Class
    Weaver Lv 70

    Musketeer/Chemist

    while driving today i had that idea. Plz feel free to move this if needbe. Musketeer would be the class and then have chemist as a job. Both use guns, so that could work. This is what i had in mind :

    main hand weapon: pistol(single hand maybe 2 shot per attack round) 2 handed rifle (one shot but more powerful/accurate). Just like archer they could have different bullets perhaps with effects (kinda like corsair in xi with quickdraw i think it was?)

    Of course for armor it would have to be very light....like only one step above mage.

    im going to just focus on chemist right now for abilities:

    They could perhaps have job traits to increase potency of potions/ethers/panaceas/ and toxins. Was thinking also being able to combo potions/ethers with a 2x 3x effect bonus. traits for throwing potions and such farther than other jobs (like in tactics sort of)

    The limiting factor for them i believe would be the cost/inv space for potions and things unless se can increase them to 99 stack. Ill think this over some more and add other things later. Tell me what you guys think!

    As for other things i thought it would be cool to have an ability for them where they could throw a potion or like thing into the air, do some kind of fancy pistol twirl, and shoot the bottle in midair causing the liquid to spill in an aoe?
    (4)

  2. #2
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Multi-using items on an AoE! That was something Edward did back in FFIV ^^
    (1)

  3. #3
    Player
    REDace0's Avatar
    Join Date
    Mar 2011
    Location
    #5 Mist 2, The Pande Cave
    Posts
    954
    Character
    Robert Redensa
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    This actually sounds like a pretty cool idea. It would also mesh pretty well with the rest of the game from what I can tell. Like!

    Bonus points if chemists can use booze for effects as well. The Musketeer's Guild is in Limsa Lominsa after all.
    (1)

  4. #4
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    I posed this idea myself a while back (See sig ) but essentially making Musketeer a de-facto Chemist/Engineer class with AOE potion healing and item buffs, and then and adding Gambler as its Job.

    I think the game needs another class that can heal, and we also need a good use for potions in the game. The Musketeer (as a Chemist) seems like a great fix for this.

    Still, the Musketeer >> Chemist route that KaiserDill posted would work just as well. I'm glad that there is support for this concept and I hope the devs give us something along these lines~
    (5)
    Last edited by Zantetsuken; 01-17-2012 at 04:14 AM.