Quote Originally Posted by RitsukoSonoda View Post
The changes you are proposing wouldn't make MCH more viable. The reason its doesn't appear used as much is because the other job class it normally has to "compete" against in a party composition (BRD) has a much higher degree of support utility while offering similar damage output. The endgame meta isn't chosen by visual appeal or whether or not a job uses a "Pet" or not. Its chosen based on a value comparison from skills on a utility vs damage output stance to assign values to jobs. Additionally SE cant just boost MCH damage without taking consideration that it will cause players to not want to use caster jobs due to having an extremely high damage output that isn't limited by cast bars.
Oh but that's where all your raid utility argument goes out the window....
Really, mch was better than bard in most of HW and yet it was still less popular than bard

So the argument of aesthetics, class theme, and fun to play actually matters more than raid utility. Raid utility only matters to those doing savage content, which in all the data shown is barely up to 3% of the population.
Raid utility can be added to any class on the basis of just adding it for the sake of it

Look at warrior, its shake it off skill was changed to a raid utility skill just because and it's not a hard thing to add to any class. Losing turrets and its support when you make it a musketeer job doesn't mean that the musketeer can't have raid skill. It could summon barrels just like the last boss of Hullbreaker isle HM and when those barrels explode they could give enemies vulnerability. It could also have a treasure chest skill from the same boss which gives damage bonuses to whoever opens the chests

The things are there for musketeer.........it's just a matter of going for it.