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  1. #7
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    Join Date
    Apr 2015
    Location
    Ul'dah
    Posts
    734
    Quote Originally Posted by Driavna View Post
    And you should babysit your squad It's what makes it different.
    there is a big difference between babysitting a squad for fun (sch/smn pet actions), and having to have extreme micromanagement (using pet on steady making them auto attack manually). Maybe read all of a post before replying.

    i play dragons dogma and the pawn AI system is leagues better.

    the behavior system should work like the gambit system in ff12, or the system in dragon age origins. Using the squad commands isn't easy on the ps4 from a technical game play standpoint. If you have a 70 job with full crosshotbar it can be hard to find spots for engage, disengage, and limit break. You can't use your skills + the order skills from the command bar well.

    I watched my g.f do every dungeon, and each comes with its own issues. WP has the problem with the tank killing the smaller tonberry which builds the bosses rancor which causes it to deal harder "everyone's grudge"

    in halatali the npc stay in the fire AoE getting killed no matter how much you make them go after the adds.

    the system in question was set up so people can run content with the squad as a potential leveling, yet it isn't set up well with all the micromanaging you gotta do.

    so no, you shouldn't need to babysit the squad to the degree you do. It adds "fake" difficult in the way of "bad controls"

    bad controls are just bad, and shouldn't be touted as a challenge. a better way would be use ingame systems we have, such as the way points and marks. set up a different hotbar/cross hot bar UI for squad missions like in pvp.

    This way you can effortlessly guide your squad to do what is needed. And take out the head ache that is the bad controls.
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    Last edited by BigRed5392; 10-24-2017 at 04:48 PM.