Quote Originally Posted by AngelCheese77 View Post
And as soon as that died, all three of them ran into the water and started to attack the named, and I DIDN'T tell them to. So it seems they will either just ignore you, or re-engage whatever they were fighting before they were told to Disengage. Meh.
To be expected, though. I mean, maybe it would be nice to have a way to keep them on "kill this one enemy, then stop," but, once you've got them on engage, they'll just keep going until the aggro list is empty.
More importantly, though, the squad is immune to the zapwater, so there's no real reason to call them back to the ramp in those phases. Instead, try just targeting each sprite as it spawns, and hit engage. As they kill one, engage the next. I found it went by pretty smoothly. Although this is where being a melee class might hurt a little, if you're standing on the ramp and just waiting for the water to clear.

Idk. Maybe I just don't mind all the troubles so much because I sorta enjoy figuring out their own priority coding. It's easy to just get frustrated, or figure out workarounds or whatever. But taking the time to actually understand how they function adds its own little challenge. And isn't everyone always clamoring for more challenge?