Thought I'd give my thoughts on how the run went, and some suggestions. Feel free to add yours.
So, Squadrons are a new thing to me (last I played was before PoTD was even around), and hearing about Command Missions sounded like a great thing to me. I looked at it as a way to experiment and practice my tanking skills with a party that I won't feel rushed in or get yelled at in.
So I went with a Conj (33), Arch (33), and Lanc (21). I was a MRD (31). I picked Halatali as that is one dungeon I know pretty well. My goal was to do a full run of the dungeon (all enemies and chests).
First thing I noticed, is that the squad hits everything OPPOSITE of what you are targeting. I found that odd (more than likely as they were left on Independent?). If I babysat them to Engage all i did, then they listened.
--- Maybe make it so if you MARK an enemy, even if the squad is on Independent, they go for that mob?
When coming up to the bombs that can appear when you hit the cinch lever things, they don't always listen to the Disengage. Had to press it a few times as they ran back then right back into the radius of the Detonator. BOOM
--- Disengage should have the squad do just that, until I set them to Engage.
First boss wasn't that bad. The healer kept me alive as I focused on the big fire guy, occasionally having the others smack down the little flames. All good.
Second boss. Ugh. Didn't listen to Disengage. Electrocuted a lot. Had to babysit them entire time though I got through it.
Final boss. Lancer was so dumb. No matter how much I told it to Disengage, he stood in the flame circle around the boss to fight it. Every time. Healer didn't raise Lancer at all until entire fight was over, barely keeping me alive. No idea what the heck it was doing.
Only decent squad member out of them all was the lalafel archer. LOL
Overall it wasn't a bad experience. I see that they did learn some new orders, so will work with them, as well as leveling them up.