Chrono you bring up some really interesting points, basically that Grit gives us bonuses in an area where, were we given the choice, we would not choose to invest them.
That 75 potency on Bloodspiller is cut by 20%.
That 70 potency via MP on Syphon is cut by 20%.
etc.
I think that the Syphon buff in Grit is certainly adapted to mitigate the nerf to BP, and I guess you could say that it succeeds at that in ST and AoE, to some extent or another. But its still a poorly implemented change that they are painting themselves into a corner with, should they ever decide to adjust either of those skills again.
Pair this dynamic with the Quietus buff and you start to wonder why they nerfed BP at all. A lot of people like the Quietus buff, but I think I was in a minority that actually thought it was really stupid, and it is the biggest adjustment we've seen since the expansion and it was really just to band-aid over one of their own mistakes which was nerfing BP in the first place. If they'd kept BP as it is, they wouldn't have had to touch Syphon Strike, or Quietus (from the MP standpoint, anyway - I personally think that Quietus' gauge cost is the most ridiculous thing about it - 50 gauge for 160 potency is really, really weak imo.). In fact they probably could have tuned Quietus' potency higher, or at least had room to do so, had they kept the original dynamic in place. The hilarious thing about this expansion is that they are actually adding additional, different complexities in areas that were nerfed to make up for having nerfed them, when the theme of this expansion was supposed to be simplification. In 5.0, They'll nerf BP to 0.01 of a DA per proc, nerf Quietus to 0.02 of a DA per proc, nerf Syphon to 1/4 of its current value, and then have to add MP regeneration to... idk, Spinning Slash or some other such ridiculous drivel, just to make up for it. I'm not the only one that sees why this is stupid and just adds complexity via nerfs, which are in my eyes, literally the worst possible functions for a nerf to serve.
If you break something over and over and over again, it doesn't matter how much or how well you repair it, eventually its going to lose its structural integrity altogether and just turn to a pile of goo.
The Grit bonus to Bloodspiller is equally perplexing. Of course I get that the idea is to make Grit less punishing (that wretched catchphrase "raising the floor, lowering the ceiling" as it were) but it really just serves to make our DPS investment in our actual DPS stance weaker by measure of ratio, whilst giving us DPS bonuses in an area where they are ineffectual, like stacking Dexterity on a f***ing Scholar.



Reply With Quote

