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  1. #9
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by shao32 View Post
    you have to keep in mind in HW MP generation in grit was lower that out of grit for no reason, what this means? means grit gameplay was slowler compared to out of grit not only bcs blood weapon, but having less MP means less DA, depend of blood price MP return in single target was clunky and inefective, so was a buff on grit on that field.

    if we compared gritless on HW and now on SB i will argue we have more MP now bcs yeah we loose bloodprice out of grit but in the other hand they remove darkside MP drain, and less be honest here, blood price never cover the mana drain of darkside, we generate more MP now that before so tecnically is not really a nerf either, if will be a nerf if darkside still consume MP.

    they could do it better? probably, the MP manage is more balanced in both stances? absolutely yes.

    and about souleater HP drain on grit well, thats another matter, we get in to the discusion about tank stances again, you complaing about grit having all those bonus but in reality most of this bonus are to make grit gameplay fun and playable, without the bonus grit would be the most clunky, boring and disgusting tank stance ever (it is thanks to the DPS meta but that x100) so there is no sense to nerf grit gameplay to the ground or buff gritless to make grit even more less desirable to use, the problem is not the selfsustain being locked on girt, is the dps penalty.


    As much as I loved HW dark, I'm not entertaining arguments of "we had this in HW, they needed to fix it now because...". Sure it is important to understand why things happened, but it is far far far more important to me that the job plays in a way that makes sense now in SB.

    The net effect of what they implemented in SB makes our stances dancing even worse on Dark Knight. To enhance resource generation in one stance (in particular the wrong stance) compared to the dps stance doesn't make sense, imagine if on warrior resource generation was cut in half (5 gauge compared to 10) across all skills when switching from tank stance to dps stance. There is really no reason to do this, except that it would make defiance less punishing and give it a "faster" play style.

    Maybe the solution might make grit less boring, but this points to a problem with grit play. Even with the extra mana I find grit play boring and excessively slow. I would say the most annoying thing about grit play is breaking my soul eater combo because in large pulls abyssal drain is a dps increase and siphon strike is necessary to keep my mana up. Furthermore, I have never relied on soul eater selfsustain when tanking in grit, maybe I've gotten lucky with healers, or maybe it is because large pulls favor the self heal on abyssal drain. When did I want soul eater self sustain? I wanted it when I was against a single target out of grit and being hammered with autoattacks but in that case I only have TBN for 5 seconds. I don't find grit play particularly fun, enjoyable, nor does it actually flow or feel right. I get why they did it, but that isn't a reason that it should be this way.



    *** Before I get flammed by someone with "don't like don't play", I really enjoy tanking on dark knight in dps stance.
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    Last edited by Chrono_Rising; 10-31-2017 at 11:44 PM.