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  1. #1
    Player
    Rhais's Avatar
    Join Date
    May 2014
    Posts
    240
    Character
    Sophie Miret-njer
    World
    Faerie
    Main Class
    Black Mage Lv 85
    Quote Originally Posted by Crater View Post
    D) It matches up fairly well with DRK's current offensive identity, which is all about using Dark Arts as kind of a per-GCD Berserk
    This is just another huge problem with DRK though, there is nothing even remotely fun about spamming a boring potency buff before all your GCDs. The current offensive identity of DRK is also very flawed and needs to be looked at. SE's current concept of DRK has so many problems both in terms of how engaging and fun the job is to play and how effective it is at doing its job that a few small tweaks to various skills are not going to be adaquate.
    (0)

  2. #2
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    Quote Originally Posted by Rhais View Post
    This is just another huge problem with DRK though, there is nothing even remotely fun about spamming a boring potency buff before all your GCDs. The current offensive identity of DRK is also very flawed and needs to be looked at. SE's current concept of DRK has so many problems both in terms of how engaging and fun the job is to play and how effective it is at doing its job that a few small tweaks to various skills are not going to be adaquate.
    A lot of people would disagree here, because what is the alternative? Just give DRK another FoF/Zerk clone? Not really my idea of a fix.

    I agree that DRK's problems run deeper than that which mere potency buffs and random tweaks will fix, but the idea of actively boosting your damage on demand, gated by a resource rather than a cooldown that you push every 60s and then call it a day, is probably one of the more effective aspects of DRK's design, insofar as giving the job an actual identity. There are many things I would fix before this, assuming enough people see it as an actual problem.
    (0)
    Last edited by SyzzleSpark; 10-30-2017 at 11:03 PM.

  3. #3
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    I really like that suggestion Crater, this solves a number of issues easily. Would TBN continue to restore blood in this hypothetical?
    (2)
    Last edited by Chrono_Rising; 10-30-2017 at 11:30 PM.

  4. #4
    Player
    Crater's Avatar
    Join Date
    Mar 2014
    Posts
    399
    Character
    Jade Nixx
    World
    Balmung
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Chrono_Rising View Post
    I really like that suggestion Crater, this solves a number of issues easily. Would TBN continue to restore blood in this hypothetical?
    I think the MP and the Blood could stay the same with no issues.

    However, one other indirect benefit to that would be that, if it's understood that every 30s or so TBN will result in a substantial potency boost (barring any Parry procs), there's less pressure on TBN, on Bloodspiller, on your Souleater combo, etc, to remain in this weird, tightly-bound network where all the potencies have to kind of more or less break even with one another for the whole system to stay together. I don't know if there would be any real call to do that, but it at least puts the option on the table for the future.
    (0)

  5. #5
    Player
    Rhais's Avatar
    Join Date
    May 2014
    Posts
    240
    Character
    Sophie Miret-njer
    World
    Faerie
    Main Class
    Black Mage Lv 85
    There can be other ways to give the job an offensive boost aside from making a FoF or zerk clone. The way SE has chosen to do it though, it doesn't make for very compelling gameplay in my opinion. HW DRK didn't have an equivelent to FoF or zerk, and it still managed to function offensively, and was a lot more fun then the current design.
    (0)

  6. #6
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Rhais View Post
    There can be other ways to give the job an offensive boost aside from making a FoF or zerk clone. The way SE has chosen to do it though, it doesn't make for very compelling gameplay in my opinion. HW DRK didn't have an equivelent to FoF or zerk, and it still managed to function offensively, and was a lot more fun then the current design.
    Beyond giving us back oGCD attacks, I think our unique offensive buffs need to regenerate our resources.
    (0)

  7. #7
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    Yeaahhh... I'm gonna give that idea its own thread. More than any other suggestion I've seen for DRK in months, it deserves it. Like a bloody lightbulb zapping on.
    (0)

  8. #8
    Player
    Sipherous's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    67
    Character
    Siph Erous
    World
    Gilgamesh
    Main Class
    Archer Lv 60
    Quote Originally Posted by Chrono_Rising View Post

    Grit: Leaving your tank stance on paladin and warrior are straight gains except in terms of mitigation and selfsustain. Dark knight loses these things as well, but also resource generation, slowing down its mana accumulation by punishing siphon strike and locking blood price which leads to a lower expected dps gain when dropping grit, and loses potency on our hardest hitting move. This doesn't happen to any other tank when leaving tank stance.

    I think you have grit backwards in regards to syphon strike. Going into grit doubles the MP generation of syphon strike not punishes it and also adds the lifestealing effect to souleater. Also argueably DRK is the strongest Tank of the three while in Tank stance because they have permanent dmg increase from darkside, double mana generation increased potency and life steal equipped to their primary dmg combo. In contrast WAR lose all their strongest skills by going into Defiance and PLD has a massive 35% DPS decrease from the loss of sword oaths potency gain. A DRK in grit will out DPS a PLD in Shield and a WAR in Defiance.
    (0)

  9. #9
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Sipherous View Post
    I think you have grit backwards in regards to syphon strike. Going into grit doubles the MP generation of syphon strike not punishes it and also adds the lifestealing effect to souleater.
    Your are saying the same thing as me just giving it a positive spin, going into grit gives you these benefits, vs leaving grit removes these benefits. At the end of the day this means that part of our potency, mana regeneration, and selfsustain are locked into one stance. More over the "extra" damage is locked into the defensive stance under a penalty of a 20% damage down. Its opposite of what you want, warrior for example going into dps stance is gaining a damage up, potency, and its resource generation is untouched and even enhanced with inner release cutting costs on skills, and it is gaining this dps when it would most want it, while trying to dps.

    Quote Originally Posted by Sipherous View Post
    Also argueably DRK is the strongest Tank of the three while in Tank stance because they have permanent dmg increase from darkside, double mana generation increased potency and life steal equipped to their primary dmg combo. In contrast WAR lose all their strongest skills by going into Defiance and PLD has a massive 35% DPS decrease from the loss of sword oaths potency gain. A DRK in grit will out DPS a PLD in Shield and a WAR in Defiance.
    First, a 35% dps decrease is extremely steep. I would expect 25% on the high end (15% for stance and 10% from sword oath). We can loosely compare skills but paladin's combos have higher potencies (in particular goring blade) to match the fact that dark knight has a constant 20% buff, a buff which also essentially exists on warrior except you have to upkeep the skill. Paladins and warriors have a higher amount of self buffing. Warrior also doesn't lose all of its strongest skills going into tank stance, upheaval, for instance is actually stronger in tank stance than in dps stance. Warrior does lose fell cleave, but inner beast is still fairly strong and ignores the damage penalty, and it retains its on GCD selfsustain which is also part of its dps rotation, the difference is warrior keeps this regardless of stance. The point here is that the other two tanks leave tank stance and actually gain dps without losing dps resources (potency and guage). In contrast, Dark Knight is also shedding its damage reducing tank stance, but loses potency and and resource generation in the process, which is counterproductive to the goal which is to do damage as an OT (or even MT if you are into that sort of thing).

    Regardless, we can argue theory all day about who does more in tank stance. The quicker resolution I think, is found by appealing to the data compiled by savage players. The conclusion that dark knight out dps paladin in tank stance isn't supported by the data. If you compare percentiles dark knight trails behind warrior and paladin at just about every percentile. Now, at high percentiles we expect this since out of tank stance most people agree dark knight is behind warrior and paladin, but at low percentiles where there are high uptimes on tank stance we still see dark knight behind. If dark knight was more powerful in tank stance, then I would expect to see a reversal at lower percentiles. The thing is we don't see that, we see paladin leading ahead of dark knight contradicting our initial assumptions.
    (4)
    Last edited by Chrono_Rising; 10-31-2017 at 12:59 PM.

  10. #10
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Chrono_Rising View Post
    Now, at high percentiles we expect this since out of tank stance most people agree dark knight is behind warrior and paladin, but at low percentiles where there are high uptimes on tank stance we still see dark knight behind. If dark knight was more powerful in tank stance, then I would expect to see a reversal at lower percentiles. The thing is we don't see that, we see paladin leading ahead of dark knight contradicting our initial assumptions.
    A little question on those numbers. Do they take into account who really tanks ?
    For example, in O1S, you don't need to tank swap, so you can have a DRK main tanking the whole fight while the PLD or WAR stays out of tank stance. And since DRK brings basically nothing by being an off tank, I'd say it would be a pretty common situation.
    (0)

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