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  1. #101
    Player
    Faeon's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    394
    Character
    Faeon Nightwhisper
    World
    Ragnarok
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by HaoA View Post
    Guys,

    The only way I can do now is collect as much HQ materials and press synthesis to see the increase starting quality but this is total of what HQ materials you have on hand. Anyway to know the quality numbers of individual material? This way you can find out how many HQ materials you need to craft for 100% HQ.
    Thanks.
    Yes, grab as many as you can, especially if you are not using the HQ 35Dur*** items in your end product. If your stats are high enough and a specialist you can HQ a 35Dur with having only one item HQ like a korripircal nugget HQ when making "nightsilver" ingot as an example. If you are a none specialist you can HQ a 80 craft but you will need at least 5000 starting quality if using muscle memory.
    (0)

  2. #102
    Player
    HaoA's Avatar
    Join Date
    Jan 2014
    Location
    Australia
    Posts
    32
    Character
    Sau Altius
    World
    Atomos
    Main Class
    Dragoon Lv 80
    Oh, I mean if there is a way to see the quality numbers for a material. Say I want to craft recipe#1 to HQ. My current gears & stats can only give me 15000/20000 HQ at the end of the synthesis, so I'm short of 5000 which I need it from HQ mats. If recipe#1 uses 4 mats, it's useful to know the HQ number it gives for each mat so I know which or how many HQ mat should I get to give that 5000 HQ.

    Well I'm not sure how the HQ numbers from each HQ mats works when you start synthesis. Is there any theorycraft on how the HQ mat add up to the initial start of the HQ progress?

    Example below for Spinel Ring, crafted with 1 Electrum Ingot and 1 Spinel. The initial quality is 637/2551. So is this 1 HQ Electrum Ingot/ 1 NQ Spinel or 1 NQ Electrum Ingot / 1 HQ Spinel or both HQ Electrum Ingot / Spinel?
    (0)

  3. #103
    Player
    Roth_Trailfinder's Avatar
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    Aug 2013
    Posts
    1,840
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    There actually IS a mathemagical determination for how much Quality each material adds. Its based, I THINK, on Ilevel in some way. Its been ages since I’ve looked at the post, though, and things may have changed since ARR.
    (0)

  4. #104
    Player
    Lyraele's Avatar
    Join Date
    Oct 2016
    Posts
    143
    Character
    Lyraele Inglorion
    World
    Midgardsormr
    Main Class
    Paladin Lv 70
    If I recall correctly, the quality of an item is the sum of the the product of the sub-items quality times the quantity of the sub-items. And the contribution of any particular sub-item toward quality its the sub-item's quality times quantity if the sub-item is HQ, and 0 if it is NQ.
    (0)

  5. #105
    Player
    HaoA's Avatar
    Join Date
    Jan 2014
    Location
    Australia
    Posts
    32
    Character
    Sau Altius
    World
    Atomos
    Main Class
    Dragoon Lv 80
    Thanks for the input guys. I did some info digging around the net and found out how the HQ number works now.

    Basically if you craft a recipe with ALL HQ mats, it gives you 50% starting quality. Quality number depends on the item ilevel. So the formula is starting quality = sum[item ilvl / sum(item ilvl)] x 50% total quality.

    Example below for crafting spinel ring using two materials, 1 Electrum Ingot with 40 ilvl and 1 Spinel with 40 ilvl. We can calculate that both Electrum Ingot and Spinel gives 637.75 HQ so if we craft with all HQ mats, this gives us 1275.5 HQ which is half of total 2551 quality. The below progress shows 637/2551 means that only one of the mats is HQ in this scenario.



    My current gears/melds can only reach roughly 65% HQ progress so that means I need to use 90% HQ mats most of the time. Sometimes it can be just half of the mats if the mats have much higher ilvls.

    I hope this helps.
    (1)

  6. #106
    Player
    Caimie_Tsukino's Avatar
    Join Date
    Feb 2014
    Posts
    1,137
    Character
    Caimie Tsukino
    World
    Zalera
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by HaoA View Post
    SNIP
    I remember reading about this years ago, but had already forgotten. Thanks for revisiting the question and reminding us how it works.

    It explains why although rubber is often used in high level boots, HQ rubbers are still rather useless. Imagine we're crafting a pair of i300 boots with ~20,000 quality, and it has some ilevel 300 mats, like 2 leathers and a cloth, and perhaps also an ilevel 45 ingot. A rubber is only ilevel 3. So total ilevel of all mats = 300+300+300+45+3 = 948. So out of the 50% quality (10,000 quality), the amount of quality that an HQ rubber gives = (3/948) x 10,000 = 31. Therefore, HQ rubber will give 31/20,000 starting quality.
    (0)

  7. #107
    Player
    HaoA's Avatar
    Join Date
    Jan 2014
    Location
    Australia
    Posts
    32
    Character
    Sau Altius
    World
    Atomos
    Main Class
    Dragoon Lv 80
    No problem. Yes, it's best to gather higher ilvl HQ mats first. So from your example, I'll probably just need two i300 HQ mats and be able to get 100% HQ progress.
    (0)
    Last edited by HaoA; 02-08-2018 at 02:17 PM.

  8. #108
    Player
    Faeon's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    394
    Character
    Faeon Nightwhisper
    World
    Ragnarok
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by HaoA View Post
    No problem. Yes, it's best to gather higher ilvl HQ mats first. So from your example, I'll probably just need two i300 HQ mats and be able to get 100% HQ progress.
    Ya, gather HQ Mats though LTW creations mats are a pain though, i am sure the rest can be gathered
    (0)

  9. #109
    Player
    Kalayel's Avatar
    Join Date
    Jun 2017
    Posts
    59
    Character
    Metoria Urundar
    World
    Moogle
    Main Class
    Conjurer Lv 70
    Hello everyone,

    are there good non-specialist macro out there? I've been searching a bit all over the internet but I find either specialist macro or non-specialist macro that require a ton of CP I don't have yet.
    The situation is that I've quite finely crafted and melded the last mhigan set, but only the WVR has the highest stats for now with the needle (base 1522 craft, 1398 cont and 476 CP). Now that I'd like to craft the tools for my other two specialties, I have to use non-spe classes with lesser stats (base 1407 craft, 1327 cont and 466 CP) but can't change specialty (red scripts all want into IV materias). Are there any non-specialist macro that I could use to craft the oils and tools reliably?
    (0)

  10. #110
    Player
    Caimie_Tsukino's Avatar
    Join Date
    Feb 2014
    Posts
    1,137
    Character
    Caimie Tsukino
    World
    Zalera
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Kalayel View Post
    Hello everyone,

    are there good non-specialist macro out there? I've been searching a bit all over the internet but I find either specialist macro or non-specialist macro that require a ton of CP I don't have yet.
    The situation is that I've quite finely crafted and melded the last mhigan set, but only the WVR has the highest stats for now with the needle (base 1522 craft, 1398 cont and 476 CP). Now that I'd like to craft the tools for my other two specialties, I have to use non-spe classes with lesser stats (base 1407 craft, 1327 cont and 466 CP) but can't change specialty (red scripts all want into IV materias). Are there any non-specialist macro that I could use to craft the oils and tools reliably?
    Well, obviously, non-specialists are gonna be of a slight disadvantage comparing to specialists since they don't have Reflect. So it's expected that non-specialst macros will require even more CP to compensate this. I am pretty sure you can easily modify a non-specialist macro into something that requires fewer CP, but chances are that it's not going to work very well in HQ-ing your item. So you might as well just manual craft it.

    I have tried S'yahn Tias' non-specialist macro, taken from the reddit post that Rinuko posted earlier. And it works fine.
    /ac "Muscle Memory" <wait.3>
    /ac "Comfort Zone" <wait.2>
    /ac "Inner Quiet" <wait.2>
    /ac "Manipulation II" <wait.2>
    /ac "Steady Hand II" <wait.2>
    /ac "Piece by Piece" <wait.3>
    /ac "Prudent Touch" <wait.3>
    /ac "Prudent Touch" <wait.3>
    /ac "Prudent Touch" <wait.3>
    /ac "Prudent Touch" <wait.3>
    /ac "Observe" <wait.3>
    /ac "Focused Touch" <wait.3>
    /ac "Comfort Zone" <wait.2>
    /ac "Manipulation II" <wait.2>
    /echo Macro #1 complete <se.2>

    /ac "Observe" <wait.3>
    /ac "Focused Touch" <wait.3>
    /ac "Observe" <wait.3>
    /ac "Focused Touch" <wait.3>
    /ac "Steady Hand II" <wait.2>
    /ac "Basic Touch" <wait.3>
    /ac "Great Strides" <wait.2>
    /ac "Innovation" <wait.2>
    /ac "Ingenuity II" <wait.2>
    /ac "Byregot's Blessing" <wait.3>
    /ac "Careful Synthesis II" <wait.3>
    /ac "Careful Synthesis II" <wait.3>
    /ac "Careful Synthesis II" <wait.3>
    /echo Macro #2 complete <se.6>

    But the CP requirement was misleading on the reddit post. It should be 536 CP after food consumption. It is very high. To cut down CP cost, you may change Ingen2 to Ingen1, but if it impacts progress of the CS IIs too much, you may just take out Innovation instead. Either way, it will make the macro weaker though.


    As you can see, even at the moment, it can only get up to 24% HQ rate. So a lot of HQ mat is required. So if you can't afford the HQ mat and the CP requirement, then I don't think you should macro it. Just manual craft then.
    (0)
    Last edited by Caimie_Tsukino; 02-09-2018 at 07:42 AM.

    “The best crafter is not the one with the best stats, but the one who makes the best use of one’s stats” – By Caimie Tsukino

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