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  1. #1
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by kikix12 View Post
    All the AI needs some work. They are nothing like the very good higher level AI in job quests. As a tank, it was a regular thing for the ranged DPS to target the mob I did NOT attack, not to mention...they attacking any mobs in range whether or not I even plan on doing that.
    Use the Engage command. They'll have trouble even recognizing anything else exists. But obviously you need to do it every time the engaged target dies, or they fall back on their "No target, kill everything" strategy.

    Healers, idk. Maybe they just forgot to code them to recognize themselves as a priority. Using the gambit analogy, they put the Self: HP<40% gambit below the enemy: attack gambit.

    Disclaimer: I've only run as healer so far. So haven't experienced major problems myself. But, problems nonetheless. The tank obviously never succeeds at getting aggro on everything at the start, which makes for a sloppy grouping since they can't position very well. And dps seem to love throwing out random AoE attacks, which on top of the poor aggro, means they pull hate half the time. Until/unless we get some finer controls on each individual member, and/or use of signs/waymarks, it's going to be a bit rough.

    My advice: run with an ACN. They've got Physick, and they'll use it if needed.
    (1)

  2. #2
    Player
    Rhindas's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    493
    Character
    Selawyn Kludra
    World
    Sargatanas
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Hasrat View Post
    Use the Engage command. They'll have trouble even recognizing anything else exists. But obviously you need to do it every time the engaged target dies, or they fall back on their "No target, kill everything" strategy.

    Healers, idk. Maybe they just forgot to code them to recognize themselves as a priority. Using the gambit analogy, they put the Self: HP<40% gambit below the enemy: attack gambit.

    Disclaimer: I've only run as healer so far. So haven't experienced major problems myself. But, problems nonetheless. The tank obviously never succeeds at getting aggro on everything at the start, which makes for a sloppy grouping since they can't position very well. And dps seem to love throwing out random AoE attacks, which on top of the poor aggro, means they pull hate half the time. Until/unless we get some finer controls on each individual member, and/or use of signs/waymarks, it's going to be a bit rough.

    My advice: run with an ACN. They've got Physick, and they'll use it if needed.
    Using Engage doesn't work, the tank will simply whack the target you ordered Engage on once, and then go back to the other targets if they're not attacking the tank. This is blatant in Wanderer's Palace, and has already been mentioned above: they want those Treasure Hunters dead. You can be in the room around the beetles and they'll still run back to those treasure hunters. This will also happen on the final boss in there. You will be utterly spamming Engage to make them attack the targets attacking the party instead of going after targets NOT attacking the party. And I'm really doubting it's working as intended given that spamming Engage makes the archer go into turbo fire mode with unlimited Barrage.

    Engage needs changed to "I am your commander. I ordered you to attack this. So attack this, and don't disobey me." If we die because I gave a poor Engage order with it working like that, then that's on me at that point. But currently Engage for the tank is just a suggestion. Even Arcanist pets are smarter than these fools. I "get" that they're designed to pick up enemies on the aggro list that are currently not attacking them, but when if your commanding officer gives you an order, you follow it.

    And yes I've noticed the Arcanist heals more than the conjurer does. Though it's about as powerful as ours. Still, healing some is better none at all , I guess. /stare Cecily
    (3)
    Last edited by Rhindas; 10-22-2017 at 07:19 PM.

  3. #3
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Hasrat View Post
    Use the Engage command. They'll have trouble even recognizing anything else exists. But obviously you need to do it every time the engaged target dies, or they fall back on their "No target, kill everything" strategy.
    Well...duh...I assure you, I can read. And I did say that I had to use Engage in Wanderers Palace, so I clearly know about its existence.

    The problem is that the AI doesn't need to be super smart, but it shouldn't be super dumb either. If I tank and I attack the closest mob, why on earth would the archer attack the mob further away?! The system for deciding the closer enemy (TAB targeting) is wholly messed up (TAB almost always picks something far away before it targets something close to me, no matter which mode), and these AI may use the same worthless code to decide what to attack. I should not need to use Engage for that. I should use Engage only if I want them to attack a different mob, like a random spawn that pops up. Except if the boss becomes invincible (Halatali second and third boss), then they should change targets on their own as well, without me having to use Engage.

    The AI needs to be changed to be halfway decent on their own, and the command system should be there to make that halfway decent party into elite of the elite. Right now, it's neither. I don't need to be taught how to circumvent the flaws in the system as I know how to do that. I just pointed out what those flaws are.
    (3)