Only tip, is practice, practice, practice. I play on PS4 with a controller, and it definitely took a lot of practice to be able to know where, and when, to jump just to go up the tower. To get the new vista on the signpost, that took me 5 attempts jumping off.
I understand a good way to get to the top is marry someone in game who can do it easily and just teleport to them when they're on top.![]()
I couldn't do the puzzle. I'd get most of the way and fall.. so I did what any reasonable person does... I married someone who could jump it and ported myself up! lol (okok, it wasn't the REASON I married him, just a nice side bonus :P)
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♪ Some people are like Slinkies. They aren’t really good for anything, but they still bring a smile to my face when I push them down a flight of stairs. ♪
Hee hee about the only way I'll ever do it. I need to advertise in PF I suppose :P
GW2 suffered from the same problem with many of the jumping puzzles. It was often difficult to understand where to jump from one point to the next because platforms were not easily distinguishable from set decorations. Even if you did know you had to fight with poorly carved out jumping space and dodgy collision on platforms. In the end most of the puzzles felt like exploiting terrain bugs rather than a level in a platforming game.
Pretty much every sightseeing point in the game that requires some sort of jumping component to acquire I don't have. A few, but most of them I just can't reach. I've given up. The jump mechanic in this game is just atrocious. It's not worth the headache, the frustration. I don't like playing angry, and trying to do these jump points makes me angry. I don't even feel a sense of accomplishment when I reach one. If anything my aggravation gets worse, because I feel like I wasted my time trying to get something so frivolous that never should have been that much work.
The key to the Kugane Tower for people using KB+M is that there are 3 different types of running jumps. Once you learn the timing for how to do a short, medium, or long hop, then its simply a matter of figuring out which jump needs what kind of hop. As far as the leap of faith, the timing for that jump is a LOT earlier than you might think. My first time trying it I panicked while sprinting and brushed the space key way before I planned to, and I was cursing myself all the way down until I landed on the vista O_O.
That being said, I wonder if Yoshida himself even landed this jump before allowing it to be included in the game. It just seems like a big middle finger to people who want the sightseeing log done. Even the hardest ARR jumps could be trivialized by capping FPS, but the Kugane jump is just pure sadism.
From what I always see when they show him demoing, Yoshida plays this game like it's the first time he's testing it. Makes sense, though. Being both producer and director is a ridiculously busy ordeal. I bet he's lucky if he even remembers his character's name, and is probably spoonfed information and gameplay from his leads. I find it hard to believe that he would be able to spend any real quality time playing through the game, much less this Kugane jumping thing.
Next live letter, someone should ask him what was the last boss fight he cleared (without being carried), so we can all watch him do this face:![]()
Last edited by Jas710; 10-24-2017 at 09:28 AM.
Threads like these make me understand why they made Destiny 2 the way it currently is. xD Can't have people saying the game is "too hard" after people pay that amount of money for it.
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