Quote Originally Posted by viion View Post
No it doesnt lol Textures are completely separate to the models, which are seperate to the skeletons, even shaders and bump mapping is seperated within the dat file (if you dont know, Dat file is just a container, its just several files that have been melded together as 1)

Infact there is kind of this already, the illusion of it anyway. Look at the gear from when you start, say the Pugilist set, it is worn, it is torn, its dirty, then look at velveteen pugilist gear, its same model, just a better texture.

There are a lot of textures that are currently not being used that could give this affect, and it would not be hard to do really if you're just switching between textures.

yes I know what a DAT file is, I used to mess around alot with FFXI DAT modding. and again, it is not that simple, the archaic way SE has done DATs in FFXI and in FFXIV would not allow this to be done easily. Again could not happen now, but maybe in 2.0+ would be an interesting thing to see too, but again, not something I would want them focusing on.