Page 2 of 4 FirstFirst 1 2 3 4 LastLast
Results 11 to 20 of 31
  1. #11
    Player
    Kailea_Nagisa's Avatar
    Join Date
    Apr 2011
    Posts
    967
    Character
    Kailea Nagisa
    World
    Ragnarok
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Jennestia View Post
    Even as a joke this is largely incorrect as there's a lot of PS3 games utilizing engines that can show visual wear & tear in various aspects that are indeed online.

    From what I remember they said the current client design prevents a lot of stuff like this since it prevents being able to see a lot more models in general.
    they may be online, but they are 4 players at most, there is a big difference in that and an MMORPG
    (1)

  2. #12
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    To do this:

    Every item would need 2-3 new textures for "slightly damaged" "Medium Damage" and "Heavy Damage". Possibly "Broken"

    Re texturing every item is a lot of work.
    (1)

  3. #13
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Kailea_Nagisa View Post
    they may be online, but they are 4 players at most, there is a big difference in that and an MMORPG
    There is -- But the PS3 can handle it since it's mostly memory and processing power, which is what the PS2 lacked (hence "PS2 Limitations".)

    A lot of the newer engines and updates to previous ones (Unreal and Havok for example) are done specifically to allow small details like this even to online/MMORPGs -- The only thing is in how the MMO itself is designed, if it's designed to take full advantage and designed to utilize memory correctly, it can easily be done.

    If it's just a straight port, very little possibility of it happening.
    (1)

  4. #14
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    Quote Originally Posted by Mushy View Post
    I think it would be a cool effect that gear matches its condition. Possibilities of 3 visual tiers.
    FABULOUS
    Gear has seen better days (Orange)
    Looks broken and nasty (red)

    How outlandish would this be? And it would only need to be on primary items like Body/Legs/Head
    This would be fabulous!

    A freshly crafted pair of subligar would be sparkly.
    As they get worn, they would become faded.
    And ultimately be stained in all sorts of combat excitement.
    And repairing it would be like washing them!

    While they're at it, weather effects on our clothing.

    When it rains, the metallic armors get shiny and the water drips down.
    Or when there's a heatwave, and I'm wearing my coatee, sweat glistens on my body, and [removed for explicit content]
    (3)
    Last edited by Fiosha_Maureiba; 01-08-2012 at 01:22 PM. Reason: removed for explicit content

  5. #15
    Player

    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    114
    Quote Originally Posted by Jennestia View Post
    There is -- But the PS3 can handle it since it's mostly memory and processing power, which is what the PS2 lacked (hence "PS2 Limitations".)

    A lot of the newer engines and updates to previous ones (Unreal and Havok for example) are done specifically to allow small details like this even to online/MMORPGs -- The only thing is in how the MMO itself is designed, if it's designed to take full advantage and designed to utilize memory correctly, it can easily be done.

    If it's just a straight port, very little possibility of it happening.
    If they do like it's on the ps3 system the possibility is to be considering ,
    but as of now SE put everything that should be on the client side ( like in ps3 ) to the server side that's why it's impossible for FFXIV now.
    (1)

  6. #16
    Player
    Mushy's Avatar
    Join Date
    May 2011
    Location
    Ul'Duh
    Posts
    632
    Character
    Mushy Tailspin
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    I meant for the new engine definitely. It takes long enough to load people around me. But the way they said they had textures and models made is so they can be shaped into many things. It would give someone a job for the backlog of gear, but making job gear and 2.0 gear they could have it in mind from the start.
    (1)
    MAGIC MUSHY ROOMS

  7. #17
    Player
    MariyaShidou's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,111
    Character
    Mariya Shidou
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Irana View Post
    I want my gear to break down and show my sexy booty ala Queen's Blade when the girls armors break xD
    You already got an F2P MMO for that.
    (1)

  8. #18
    Player
    Platinumstorm's Avatar
    Join Date
    Mar 2011
    Posts
    748
    Character
    Chardut Mazzma
    World
    Excalibur
    Main Class
    Archer Lv 100
    You do realize how much this idea would take from developing actual environments, content, and variation in monster models/armor, right?

    Also, I'm quite sure whatever this "fabulous" bug that is going around is pissing me off as much, or maybe more, than the MLP signatures everywhere.
    (1)

  9. #19
    Player
    Zion_Cross's Avatar
    Join Date
    Apr 2011
    Posts
    164
    Character
    Zion Cross
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Mirana View Post
    I don't know about the ps3 limitation ,
    but currently i think it's the client limitation is the major problem that is slacking off everything

    come to think of it this way to make visual gear damage it's mean
    1.new texture
    2.this texture will be triggered when your gear is getting damaged
    3.the trigger will launched the new texture to replace the old one that is currently on display of the gear
    ( or maybe some kind of filter )

    That means the developer have to create new texture and write on some code to fixed the client for make use of it
    and if they do come to think about the sending/receiving from client to server. ( cuz this game keep everything up on their server , even for something that is can only be client based )

    Every single character have to reloaded the texture of gear ( like when you get chaged / take off gear )
    every time the gear is damage , as you all knows about the lagging , delaying and graphic loading speed
    ( that use amount on your pc power ) and yes to be frank that will be interrupted the battle for sure.

    Do you still want it?
    I believe that with the new engine triggering a change in armor, would not need the "reload" aspect of your character as it can be bypassed. Keep in mind, this is the new engine we are talking bout, not the old. I'd like to see it happen, it would give gear more details.

    Also, the decay of battle on an armor piece could be a variation of the model piece (For example a torn chest piece or missing shoulder pad). Meaning a new texture wouldn't just be the case. It'd be a whole new model itself.
    (1)

  10. #20
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    I really like something like this (heck, even the 3° birthday have it), however i feel it's quite difficult. Just think all the work they should do D: 3 different textures for every piece of gear, related physic... with this graphic i don't think it's reasonable all that work
    (1)

Page 2 of 4 FirstFirst 1 2 3 4 LastLast