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  1. #1
    Player

    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    114
    Quote Originally Posted by Eldaena View Post
    wait you don't think ps3 can possibly show visual gear damage? I'm not understanding how PS3 can't make that happen. lol
    I don't know about the ps3 limitation ,
    but currently i think it's the client limitation is the major problem that is slacking off everything

    come to think of it this way to make visual gear damage it's mean
    1.new texture
    2.this texture will be triggered when your gear is getting damaged
    3.the trigger will launched the new texture to replace the old one that is currently on display of the gear
    ( or maybe some kind of filter )

    That means the developer have to create new texture and write on some code to fixed the client for make use of it
    and if they do come to think about the sending/receiving from client to server. ( cuz this game keep everything up on their server , even for something that is can only be client based )

    Every single character have to reloaded the texture of gear ( like when you get chaged / take off gear )
    every time the gear is damage , as you all knows about the lagging , delaying and graphic loading speed
    ( that use amount on your pc power ) and yes to be frank that will be interrupted the battle for sure.

    Do you still want it?
    (1)

  2. #2
    Player
    Zion_Cross's Avatar
    Join Date
    Apr 2011
    Posts
    164
    Character
    Zion Cross
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Mirana View Post
    I don't know about the ps3 limitation ,
    but currently i think it's the client limitation is the major problem that is slacking off everything

    come to think of it this way to make visual gear damage it's mean
    1.new texture
    2.this texture will be triggered when your gear is getting damaged
    3.the trigger will launched the new texture to replace the old one that is currently on display of the gear
    ( or maybe some kind of filter )

    That means the developer have to create new texture and write on some code to fixed the client for make use of it
    and if they do come to think about the sending/receiving from client to server. ( cuz this game keep everything up on their server , even for something that is can only be client based )

    Every single character have to reloaded the texture of gear ( like when you get chaged / take off gear )
    every time the gear is damage , as you all knows about the lagging , delaying and graphic loading speed
    ( that use amount on your pc power ) and yes to be frank that will be interrupted the battle for sure.

    Do you still want it?
    I believe that with the new engine triggering a change in armor, would not need the "reload" aspect of your character as it can be bypassed. Keep in mind, this is the new engine we are talking bout, not the old. I'd like to see it happen, it would give gear more details.

    Also, the decay of battle on an armor piece could be a variation of the model piece (For example a torn chest piece or missing shoulder pad). Meaning a new texture wouldn't just be the case. It'd be a whole new model itself.
    (1)