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  1. #1
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by frostmagemari View Post
    Actually.. The Devs, have all the right in the world to force a particular playstyle if they wish. There are no "alternative play styles" to Damage classes. They are all there for one purpose, and people choose those classes for that purpose. The only reason tanks and healers have two playstyles is because the game is already at an imabalance but it can be fixed; but not by your method.
    Yours is not fixing, it's amputating one big portion of the tank community.
    Quote Originally Posted by frostmagemari View Post
    You DO NOT have good ideas; and in fact, your ideas show that you have a gross misunderstanding of how to balance a game appropriately.
    Considering that what you jabber shows that you have no idea what the real issue is and how to properly fix something without pissing off everyone, I actually don't care about your opinion.
    (2)

  2. #2
    Player
    frostmagemari's Avatar
    Join Date
    Aug 2013
    Posts
    579
    Character
    U'tabia Aisibhirwyn
    World
    Mateus
    Main Class
    Armorer Lv 100
    Quote Originally Posted by Reynhart View Post
    Yours is not fixing, it's amputating one big portion of the tank community.

    Considering that what you jabber shows that you have no idea what the real issue is and how to properly fix something without pissing off everyone, I actually don't care about your opinion.
    You obviously do, because you've responded to it again and again, trying to reinforce your horrible idea of "balance".
    "Just increase the mitigation of tank stance and up the damage of bosses" is not balance and is not a solution. This change alone creates too much work, and too many factors that would need to be rebalanced in the aftermath of making so much damage trivial after such narrow selection of damage boosts but such a broad application to mitigation increase.

    As for knowing what the real issue is, it has been said time and time again. The issue with tank stance is that currently, in the bulk of content, it is not needed as a stance; Attacks can be survived outside of it, enmity can held outside of tank stance and there is a noticeable dps increase outside of tank stance. All these things make tank stance unattractive to sit in, and will only be used as a glorified damage reduction cooldown before being toggled off as quickly as it can be.
    The only way to counter this is to make tank stances more beneficial to the content than staying out of it; and this means making tanks that are outside of tank stance take noticeably more damage than the ones inside it. What you DO NOT do is do inane damage increases on the bosses and then match those increases with increases in tank stance mitigation; that requires much more balancing tweaks than you seem to be able to understand.

    So yes, unfortunately, being outside of tank stance needs to be made unnattractive; and there are ways to do this that are MUCH simpler than your way.
    (1)
    Last edited by frostmagemari; 11-09-2017 at 05:25 AM.

  3. #3
    Player
    Aana's Avatar
    Join Date
    Nov 2014
    Posts
    485
    Character
    Aana Azel
    World
    Exodus
    Main Class
    Lancer Lv 50
    Quote Originally Posted by frostmagemari View Post
    As for knowing what the real issue is, it has been said time and time again. The issue with tank stance is that currently, in the bulk of content, it is not needed as a stance; Attacks can be survived outside of it, enmity can held outside of tank stance and there is a noticeable dps increase outside of tank stance. All these things make tank stance unattractive to sit in, and will only be used as a glorified damage reduction cooldown before being toggled off as quickly as it can be.
    I find these threads always put the cart before the horse. "The PROBLEM with tank stance is that it is unattractive to sit in". Back up 1 step. Why does tank stance need to be 'sat in'? We have labeled them as 'stances'. Mnks have stances they use for 2 sec at a time. Tank stances are a tool. An action. They increase enmity and mitigation while on and have a cost, DPS, while doing so. If you want/need the enmity/defenses you use them. If you don't, you don't.

    If you OT for an entire fight, do you need to 'fix' rampart just because you don't use it? Does it need to be used to justify its spot on your bar? Does tank stance need to be used ALL THE TIME while tanking to be useful? Why any more than anything else?

    If you think of stances as a tool in your belt just like every other job action, it begs the question why all the hubbub about fixing it? Its a button you push that temporarily reduces damage and temporarily increases enmity and mitigation. Does butchers need fixing because you don't use it CONSTANTLY while main tanking? Its a TANK skill it should be used to TANK! That's how these 'fix tank stance' things sound to me. Its just an action. It has its uses. You don't ride every skill on CD in every situation and that's OK. Just because its a defensive ability doesn't mean it NEEDS to be on 24/7 while taking damage. Ask why tank stances need changing before going off on how to fix a problem that may not even exist.
    (0)

  4. #4
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Tank stances was necesary for tanking on 2.x all the time, now are trash, even if you look at It as mere pull tools the desing is trash, the cost is stupidly high for just 10 seconds of emity and mitigation Who no one needs in 99% of the fight, its need yo be fixed to work as you say or as they intend desing but can't stay like now.
    (0)

  5. #5
    Player
    Aana's Avatar
    Join Date
    Nov 2014
    Posts
    485
    Character
    Aana Azel
    World
    Exodus
    Main Class
    Lancer Lv 50
    Quote Originally Posted by shao32 View Post
    Tank stances was necesary for tanking on 2.x all the time, now are trash, even if you look at It as mere pull tools the desing is trash, the cost is stupidly high for just 10 seconds of emity and mitigation Who no one needs in 99% of the fight, its need yo be fixed to work as you say or as they intend desing but can't stay like now.
    People have been dropping tank stance as much as possible since coil. We were sword oath tanking stuff regularly since second coil, cheesing tank busters with immunity forever. One could argue the only reason we didn't use it to the extreme in the early days was both avg skill level was lower (1st coil was much harder because the game was new, people still thought parry was good, etc. Just being bad at the game) and shirk/ninja didn't exist.

    Shirk+Nin is the single thing that has done the most to reduce tank stance uptime. Even Drk who has zero enmity actions beyond their combo can pull and tank an entire fight without using power slash or grit once. If you really just HAVE to make people use more tank stance, make enmity a thing. Mitigation never really has except when we were new and sucked. Ninja+shirk, 30 sec recast on enmity jumps, etc have all reduced the need for tank stance.

    But every time enmity is an actual task, tanks whine to high heaven about how hard it is to tank and the forums explode like the early days of SB, or a number of other weak enmity phases in the games history, and SE buffs the shit out of enmity again for the 20th time.

    People don't actually want tanking to be a balancing act. They want it to be EZPZGG. As long as enmity is minimized, so will tank stance. So where are the threads to revive butchers and halone? They are tank skills that aren't used to tank just like stance, but at least stances have some potential to vary gameplay, express coordination and act as a safety net. Stances as a tool are less used than they used to be, but that still doesn't make them broken anymore than butchers block.
    (0)

  6. #6
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Aana View Post
    Why does tank stance need to be 'sat in'?
    Because you're misinterpreting the argument. No one is arguing tank stance should be sat in, but that it ought to have a purpose beyond opening aggro or dungeon mega pulls. Right now, you'll drop stance within the first thirty seconds and rarely even look at it again. When I tanked Creator, I did Overpower -> Equilibrium -> BB combo (no-Ninja) -> Deliverance. I never looked at Defiance again. The same happens with Omega though Neo may be a small exception due to Grand Cross x resetting aggro. Basically, the point people on that side are making is how tank stance sees very little use because nothing demands it.
    (3)
    Last edited by Bourne_Endeavor; 11-10-2017 at 09:04 PM. Reason: Grammar

  7. #7
    Player
    Ekimmak's Avatar
    Join Date
    May 2015
    Posts
    608
    Character
    Carlo Vinne
    World
    Faerie
    Main Class
    Warrior Lv 80
    I'm sure that eventually, the devs will reach their limit with the meta and create bosses that will instantly drop all hate on tanks if they drop out of tank stance so people should enjoy it while it lasts.
    (1)

  8. #8
    Player
    Azerhan's Avatar
    Join Date
    Aug 2016
    Location
    Kugane
    Posts
    231
    Character
    Orlane Armilly
    World
    Shiva
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Ekimmak View Post
    I'm sure that eventually, the devs will reach their limit with the meta and create bosses that will instantly drop all hate on tanks if they drop out of tank stance so people should enjoy it while it lasts.
    LMAO, is SOOOOOOOOOOOOOO fun to play tank in tank stance... Like DRK, just for exemple.
    If they do this, nobody will play tank anymore.
    (1)
    "Là où il n'y a pas d'imagination, il n'y a pas d'horreur." Sherlock Holmes, Une étude en rouge, Conan Doyle

  9. #9
    Player
    Ekimmak's Avatar
    Join Date
    May 2015
    Posts
    608
    Character
    Carlo Vinne
    World
    Faerie
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Azerhan View Post
    LMAO, is SOOOOOOOOOOOOOO fun to play tank in tank stance... Like DRK, just for exemple.
    If they do this, nobody will play tank anymore.
    Perhaps.

    But I have a special sort of hatred for the DPS meta due to how bad it got during Zurvan Ex. So if they take steps to ensure you HAVE to stay in grit/defiance/shield oath, I won't shed any tears for it. I won't enjoy losing access to things like IR or blood weapon, but I won't kick up a huge fuss over it.
    (3)

  10. #10
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Ekimmak View Post
    I'm sure that eventually, the devs will reach their limit with the meta and create bosses that will instantly drop all hate on tanks if they drop out of tank stance so people should enjoy it while it lasts.
    They won't because it will inevitably prompt players to switch roles. Cleric stance was removed primarily due to people's perception on healers DPS in this game, i.e. you either learn how or you suck. There is no in between. The same mentality applies to tank stance. Arbitrarily forcing tank stance wouldn't accomplish anything except pissing people off. It either needs to be balanced and made more desirable through higher fluff damage (ala WoW's approach) or done away with entirely.
    (3)

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