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  1. #1
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    No offense, but I'm having trouble understanding what it is you're trying to say.

    Quote Originally Posted by shao32 View Post
    And why not? Why all tanks need to have this niche of being taxed so hard when you use It but in theory se are desing to keep It on?
    Why not make tank stance the focus? Because it's not the focus. Cooldowns are the focus; tank stance is a safety net. It's always an option if you need it for some reason, but it penalizes you if you do. That's how it's designed.

    Is this good design? Yes, I think so. It rewards you for good play, such as managing cooldowns, coordinating raid mitigation, and utilizing the party's enmity management tools.

    Why se cant have a good sinergy with It? I can undertand It if we are desing for it and see all tank stances have proper penaltys but are not, it Will be more interesting if we work around It and not against It.
    Sorry, but I'm not sure I understand well enough what you're trying to say here. You mean why isn't there more play between stances? Because it's not effective enough. This is due to both job design and raid design. We have so many tools at our disposal that tank stance has become a distant last resort that we're hardly ever pressured enough to call upon. That doesn't mean we should be granted permanent access to it, however; that's obviously not necessary. Would I like to see more interactions like (old) Unchained? Maybe, but power creep is a concern.
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  2. #2
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Argyle_Darkheart View Post
    snip
    tank stance is the focus, in ARR tank stances are well balanced on PLD and WAR, the limit amount of CDs and all what you loose was complety worthy of the price, tanking outside of tank stance was a unnecesary suicide and there you have to work a lot to get that small reward.

    in HW all change, the penalty on WAR become extremly high plus WAR get huge buff in the mitigation field outside of defiance making defiance a complety low tier stance compared to the shiny deliverance, brain dead gameplay with low effort huge reward, PLD and DRK just have to imitate that style to even try to stay competitive.

    so for me is just a awful desing, why? bcs is not reward me for good play, tanking out tank stance have no skill involved for you own part bcs i always optimize my CDs and resources, being able to tank in dps stance depends of you party, and if something happen with you party members the most punished its you if you have for turn it on specially if you are DRK.

    Quote Originally Posted by Argyle_Darkheart View Post
    You mean why isn't there more play between stances? Because it's not effective enough. This is due to both job design and raid design. We have so many tools at our disposal that tank stance has become a distant last resort that we're hardly ever pressured enough to call upon. That doesn't mean we should be granted permanent access to it, however; that's obviously not necessary
    here is the point, you recognice tank stances are not effective and become our worst bullet, become necesary for tanking to a "safety net" a highly expensive "safety net" and thats is a insult for me, i will not argue if the pay off to tank outside of tank stance is just 5% o less of our dps, but now is more that a 30% and thats is unaceptable.
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    Last edited by shao32; 10-22-2017 at 10:17 PM.