Don't need to increase damage to fulfill the point. Decrease defense on gear and increase stance benefits.

Don't need to increase damage to fulfill the point. Decrease defense on gear and increase stance benefits.


Terrible idea. Part of the fun of tanking is switching between the two stances, maximizing your damage output and damage reduction respectively. This playstyle makes it so that you, the player are rewarded based on your skill with the job. What you're suggesting would dumb down tanks to the point where the only difference between ever tank is pure aesthetics. Just no.



i not support reynhart idea, but we are not switching betwen both stances, we are stuck in dps stance and our skill have no place on this, have decent healers? dps stance, thats all.Terrible idea. Part of the fun of tanking is switching between the two stances, maximizing your damage output and damage reduction respectively. This playstyle makes it so that you, the player are rewarded based on your skill with the job. What you're suggesting would dumb down tanks to the point where the only difference between ever tank is pure aesthetics. Just no.
To be fair this a dead horse, SE has no real viable option to make tank stance worth a damn in this game. The game has been based around tank busters for far too long to switch things up now. If you want to play a tank with the mindset of having to always watch aggro and were auto attacks hit are not fluff dmg, think it is time for you to find a new game.
People enjoy the tanking aspect of this game, if you do not stop trying to change it and just move on and find a new game.
Tank stance will never be a thing, unless they do a complete overall on encounter design and damage output. Which I do not see that happening no matter how much Yoshi hates the idea of tanking in dps stances, even he knows that they have no viable way to force tank stance.
What I mean by tank stance will never be a thing is that while you can stay in tank stance, but just prepare to get shit for it that is all, so if you want to use tank stance just use it, but do not force it on every other tank player.
Last edited by Awha; 11-07-2017 at 05:49 PM.
Although the concept of tank stances is interesting and adds to strategy/gameplay FFXIV's main focus always revolves around DPS and because of that tanks will avoid tankstance like the plague.
Simply put tankstances dont work with the way this game is designed unfortunately it only adds to elitism and locking abilities behind tankstance only incites more resentment towards it.'
I'd like to see them redesign tanking without stances in the future if only to get rid of the toxic attitude and give tanks access to their full moveset with proper depth in it to reward skilled players.
This will also make emnity generators/combo's more important/indepth and not make NIN mandatory in every high-end comp.


Again, the game does not revole around personal DPS. If, by sacrificing your own DPS, you could increase someone else's to compensate, there's no reason to not do it if you want.
But, for now, the added mitigation does not add an apprioriate amount of raid DPS (i.e healer's DPS) for what you lose as personal DPS.
Last edited by Reynhart; 11-07-2017 at 11:29 PM.
True but only to an extend even without tankstance good tanks i will mitigate enough so for healers to keep up.Again, the game does not revole around personal DPS. If, by sacrificing your own DPS, you could increase someone else's to compensate, there's no reason to not do it if you want.
But, for now, the added mitigation does not add an apprioriate amount of raid DPS (i.e healer's DPS) for what you lose as personal DPS.
The dps gain from turning tankstance off by far outweighs a few healer GCD's and when you add item level increase / overhealing into the equation dropping tankstance will always come out on top over having a healer heal a tiny bit more.
Of course all this is obvious or we would not be in this current predicament that''s why even though i like the stances im in favor of removing it it is affecting the game in too many negative ways.


If your tank stance would make you take half damage (or increase HP and healing received by 100%) all the time, we wouldn't be looking at "few healer's GCD"
That would not matter as long as the enemies do not enforce tankstance and doing so would mean having to completely rework every enemy and that is not going to happen.
With 50% mitigation on stance you might as well remove every defensive cooldown in the game.


Paladin already has a higher defense in generally because of the addition of the shield thusly they wouldn't need as high a defensive bonus. However i would go with 15% instead of 10 just to make them a viable and still attractive alternative to the warrior.
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