Monk's AF is pretty boss, if you ask me. It's got a TON of Attack Power buffing (the most of all the AF armor), and awesome Evasion bonuses as well. Not to mention the built-in skill buffs like lowering MP cost on Fists, buffing FoW and so on.
Monk's AF is pretty boss, if you ask me. It's got a TON of Attack Power buffing (the most of all the AF armor), and awesome Evasion bonuses as well. Not to mention the built-in skill buffs like lowering MP cost on Fists, buffing FoW and so on.
i would like to see the full set on a player, it looks bad ass
While the feather doesn't give me as much int as my current hat, the eva is a nice bonus so IDK which one I'll use. Other than that the gear is so nice X.X
It is but depends on your current gear.
Most 2 meld gear will beat Temple's depending on how good the boost are.
Feet with boosted fist of wind and atk power are amazing.
Legs with Shoulder tackle recast to.
Hands (2meld raptor gloves beat)
and head (2 meld int hat/tricorne beat)
Body will be interesting to see.
Darklight gear is amazing though (but hands)
Fist of Wind gives something like 120-130% movement speed+ (and if not engaged you can keep it up forever).
The Kick attack skill lowers damage to equal out. Say your fists do 150 (so 300 per round) with Kick attacks you do 100 (300 per round). So essentially its just a TP boosting move like Invigorate.
Shoulder Tackle does 3-4x the damage of a hit (hits for ~700-800 if you hit the mob for 200 normally), and it dashes you if the mob is not engaged to any one. So once the fight starts its just an extra 'attack" you can use to boost DPS.
I didn't make note of the WS recast reduction yet, nor how effective the JSE is. The Helmit is better than Paragon's Crown, but really isn't better than double INT melded hat (which I don't have anyways).
I think pants are slightly worse than what you can meld but the Shoulder Tackle Recast might be worth the small loss. Feet are most likely better than everything.
I think Gloves? Are worthless. Body is probably useful ONLY until you get the Dark body from the raid which has uber stats (same with the headpiece).
We now have 3 elements to choose from, and most of our damage comes from exploiting mob weaknesses. In the absence of weakness, it would be nice to know whether Fire or Wind are okay to boost ATK/reduce recast.
So I wonder: is there a chart detailing mob elemental affinities?
Preferably something up-to-date and accurate.
Did any of you guys fight the last boss?
Any info going on?
I feel like the feet are boosting the movement speed too, could have just been my mind playing tricks on me.
Regrdless I have been enjoying this so much... It's just SO fast. I was walking past sneak aggro while doing the Dzemael af piece and people were yelling at me to stop running >_>. Took them a while to get that I was, in fact, power-walking.
As i see them, the stance,
Wind: for damage based on duration (Shorten recast)
Fire: Give a good burst damage (attack+)
Earth: Defensif (Defense+)
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Il est possible de dépassé la limite des 1ooo caractères, il suffit d'éditer son post ~
You mean for the AF quest? Yeah I took him down with some LS mates to get the final piece. We did it by having the tank kite the boss the whole time, while the damage dealers knock off his cronies. Best order to kill them in that we found is kill the THM first, then ARC, then MRD, then LNC, then the boss.
Be wary of his Dragon Kick, as it's an AoE unlike ours and can wipe you if you're not careful.
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