Sure, who need buffers in a game ?
Or a tank
Or an healer <_< all this classes exist so dd can do their job. Saying you don't want to rely on an another class it's..shortsighted
Sure, who need buffers in a game ?
Or a tank
Or an healer <_< all this classes exist so dd can do their job. Saying you don't want to rely on an another class it's..shortsighted
Are you brain dead or just deliberately being thick? A DD who is not a mage should not need constant MP supply from another source. Mages and Tanks are different because they aren't a dime a dozen while we can be replaced for less "hands on care" class by several other DD types.
The shortsightedness is based on a DD needing a MP supplier when so many others don't. Sorry, no I don't want to be passed up instantly because I am higher maintenance if a brd isn't around.
Last edited by Vackashken; 01-20-2012 at 11:08 PM.
Late on the party, but...step aside the attitude you showed in previuses posts, in a lot of games a lot of physical DD use mana as a resource. Your statement is invalid.Are you brain dead or just deliberately being thick? A DD who is not a mage should not need constant MP supply from another source. Mages and Tanks are different because they aren't a dime a dozen while we can be replaced for less "hands on care" class by several other DD types.
The shortsightedness is based on a DD needing a MP supplier when so many others don't. Sorry, no I don't want to be passed up instantly because I am higher maintenance if a brd isn't around.
OK, I am not even close to the endgame stuff (just started xiv about a month ago). But I have played my share of games, and even designed a few. Any class that uses it's fists to beat the tar out of it's opponents is always my favorite. And I have to say that the mechanics behind PUG combat are very sound.
As a simple example:
PUG maintains consistent damage output through AA mostly, with considerable complimentary damage through nice weapon-skills. Overall, keeping pace with other DD classes.
Through the use of MP, the PUG's AutoAttack becomes better, even surpassing the damage output of similar classes. And as a counter-weight to the delicate high-wire act that is multi-player gaming, the MP must be managed by the player because it is a limited resource. This creates balance, and calls for the player to be actively monitoring his resources.
I believe (didn't feel like going and finding that post) that Vack likened the PUG/MONK's viability in party play to an ebb/flow, tide-like mechanic that is undesirable. And this is true in part. It is true that the PUG/MONK has an ebb/flow mechanic. But this works, because of the way the class is designed.
Combat works like this for PUG:
Straight AA > Modified AA > Straight AA (because MP is gone) with a sprinkling of ability bursting mixed throughout.
And because the PUG has MP regenerating abilities built in, it is obvious that it was DESIGNED to ebb and flow. So you go from very high damage output, to an output that is still comparable to other classes while you regain MP through feather-foot and sucker-punch, back to high damage as you begin to toggle your stances back on.
Also, I think I should point out that the above IS your 'optimum' state. NEEDING a bard in order to be at your optimal state is a fallacy. The bard's job as a buffer class is to push others 'beyond' their optimum. Does buffing not enhance the defense of the tank, which in turn allows him to tank more? Same with healing. If anything, bard is the class that requires others to be efficient. Having a bard on board will allow the PUG/MONK to not even have to take a breather.
In summation:
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Last edited by Wicka; 02-22-2012 at 07:07 AM.
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