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Thread: Monk

  1. #31
    Player
    AlphaDragoon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    466
    Character
    Renault Cathetel
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by silverdragontyr View Post
    As said, use Taunt > Featherfoot every chance you get. Furthermore Sucker Punch gets 200 MP every time on even mediocre damage, and is near instant recast. If you're worried "well then I have to sucker punch only and lose damage" Pgl AA is a large chunck of their damage, and Howling Fist is currently the strongest WS in the game. If you this you will have a lot of MP, and yeah you'll still run out but fists add a lot of damage, and having this full time, especially with kick attacks would be over powered.
    I agree with most the of the stuff you're saying, but I don't get people saying "lol use Taunt". You're going to be in one of three situations with a Pugilist, and in two of them Taunt is typically a bad idea:

    A: You're soloing. There's no point to using Taunt because the enemy is already attacking you. Just use Featherfoot by itself.

    B: You're in a group, and you use Taunt and pull aggro from the tank, potentially making things more difficult on your group and at worst case scenario screwing everything up just so you can get your 100-200 MP back off a Featherfoot.

    C: You ARE the tank, which is not very likely anymore as Pugilist is a DD class now and is not often used as a tank for things, even though it still can to a degree. In this event, Taunting is fine I guess even though the enemy is already attacking you because it generates enmity.

    Taunt is pretty damn useless for forcing Featherfoots IMO, it should only be used for what it was made for: pulling enemy aggro off the tank if he's hurt or someone getting jumped because the tank couldn't hold aggro in an emergency.
    (0)

  2. #32
    Player
    SeraviEdalborez's Avatar
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    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    In B, Taunt (if coordinated) offers the tank a breather and gives you a possible Haymaker stun.
    (3)

    XI: Zeroblade, Titan Server

  3. #33
    Player
    Estellios's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Taunt only temporarily makes you the target and doesn't actually add any/very much enmity at all, and it lasts for only a few seconds. You taking 1-2 swings isn't going to get your party killed and if you get hit you always have Second Wind, and, as was brought up, a possible Haymaker stun is awesome. Of course, certain NMs are dangerous to do this with but if you're smart about it it won't be an issue.
    (2)

  4. #34
    Player
    NoctisUmbra's Avatar
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    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Yea the purpose of Taunt really is to temporarily attract attention, likely for a Featherfoot + Haymaker. With the 200+ MP you gain from Featherfoot and the 5s Stun that is not interrupted via attacks this can be a great clutch move to save the tank.

    Like others have said, it doesn't generate much enmity at all.
    (0)

  5. #35
    Quote Originally Posted by Estellios View Post
    Taunt only temporarily makes you the target and doesn't actually add any/very much enmity at all, and it lasts for only a few seconds. You taking 1-2 swings isn't going to get your party killed and if you get hit you always have Second Wind, and, as was brought up, a possible Haymaker stun is awesome. Of course, certain NMs are dangerous to do this with but if you're smart about it it won't be an issue.
    This! ^ Taunt only gives temporary hate for 5 seconds then fades
    (0)

  6. #36
    Player
    Meleena's Avatar
    Join Date
    Mar 2011
    Location
    Lominsa
    Posts
    671
    Character
    Meleena Steelheart
    World
    Odin
    Main Class
    Pugilist Lv 74
    The awkward moment where you taunt ifrit and he uses incinerate on melees :P j/k
    (1)

  7. #37
    Player
    knite23's Avatar
    Join Date
    Nov 2011
    Posts
    188
    Character
    Sykotic Knite
    World
    Balmung
    Main Class
    Archer Lv 60
    Quote Originally Posted by Meleena View Post
    The awkward moment where you taunt ifrit and he uses incinerate on melees :P j/k

    lol agree <.< ooops did i do that
    (0)

  8. #38
    Player
    AlphaDragoon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    466
    Character
    Renault Cathetel
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Meleena View Post
    The awkward moment where you taunt ifrit and he uses incinerate on melees :P j/k
    Yeah, this was more of the situation I was referring to, not totally taking away the enmity from the tank. The temporary 5 seconds or so when you Taunt just so happening to coincide with a big hitter that the tank was facing away from the party to avoid, and such.

    And how are folks getting over 200 MP on Featherfoot? Even on my 50 on Trabia I get like, 170 max.
    (0)

  9. #39
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by AlphaDragoon View Post
    Yeah, this was more of the situation I was referring to, not totally taking away the enmity from the tank. The temporary 5 seconds or so when you Taunt just so happening to coincide with a big hitter that the tank was facing away from the party to avoid, and such.

    And how are folks getting over 200 MP on Featherfoot? Even on my 50 on Trabia I get like, 170 max.
    It seems like there's a range, but I have gotten like 210 pretty often. Worth noting PGL recovers more MP.... just in case lol
    (0)

  10. #40
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by AlphaDragoon View Post
    Yeah, this was more of the situation I was referring to, not totally taking away the enmity from the tank. The temporary 5 seconds or so when you Taunt just so happening to coincide with a big hitter that the tank was facing away from the party to avoid, and such.

    And how are folks getting over 200 MP on Featherfoot? Even on my 50 on Trabia I get like, 170 max.
    Well obviously there's some situations you wouldn't want to do that =P Since the Ifrit fight focuses very heavily on keeping hate on the tank at all times so he doesn't get blown up it's an exception rather than the rule. For regular party stuff taking hate from the tank for a second generally isn't a big deal.
    (0)

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