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  1. #71
    Player
    MahoSenshi's Avatar
    Join Date
    Feb 2016
    Posts
    133
    Character
    Raven Quinn
    World
    Cerberus
    Main Class
    Paladin Lv 70
    I do agree that PLD was not as bad as people made it out to be in HW. They had hallowed and divine veil, which they atleast offered something to the raid.
    Yeah. Invulnerability CD with a super long cooldown, which leaded to tank swaps and therefore stance changes with DPS loss and meek party shield versus DRKs constant Int debuff, higher DPS, higher mobility and better magic mitigation in a raid where most damage was magical. So you can either bring PLD *and* MNK (which was also out of the meta, thus double-crippling the raid), bring only PLD and suffer... or just bring DRK. Even with being non-meta DRK now is not close to what was in HW. Although some careful buffs are sure needed now, with that i agree.
    (2)

  2. #72
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Eyvhokan View Post
    This was predicted way back in FFIV
    Not really. Was just a cliche plot point. Iconic sure. But cliche.

    Plot armor makes for a poor argument when put toe to toe with actual stats and differences between job classes. FFIV had characters with fixed abilities and attributes.

    End of discussion.
    (0)

  3. #73
    Player
    Eyvhokan's Avatar
    Join Date
    Jun 2017
    Posts
    200
    Character
    Eyvhokan Poseidal
    World
    Shiva
    Main Class
    Miner Lv 70
    Quote Originally Posted by MagiusNecros View Post
    Not really. Was just a cliche plot point. Iconic sure. But cliche.

    Plot armor makes for a poor argument when put toe to toe with actual stats and differences between job classes. FFIV had characters with fixed abilities and attributes.

    End of discussion.
    That wasn't intended as anything more than a quip. Did you seriously think I was justifying the balance with that?
    (1)

  4. #74
    Player
    RLofOBFL's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    787
    Character
    Lala Yuki
    World
    Excalibur
    Main Class
    Paladin Lv 70
    I think all of those fairly reasonable. My only suggestion would be to keep Reprisal 60s and just raise it to 10%. I knew DRK was sitting pretty badly and KNEW se wouldn't do anything so I contemplated starting another DRK thread to get the point across but you did it so I didn't have to thx kopi.
    (0)
    http://na.finalfantasyxiv.com/lodestone/character/12116351/


  5. #75
    Player
    Azerhan's Avatar
    Join Date
    Aug 2016
    Location
    Kugane
    Posts
    231
    Character
    Orlane Armilly
    World
    Shiva
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by 347SPECTRE View Post
    The person I was replying to said to take away DRK's sword skills. NO. ABSOLUTELY NOT. We all know a caster tank won't work in this game and the job doesn't need a full rework like that, you'd probably lose a whole chunk of the tank population doing that.
    Wowowow, I've never said anything about a cast...
    I wanted to say that all DRK abilities just doing magic attack instead of physical. Don't misunderstand me.

    But why not shield that use mana to boost dps when you take dmg, like that.
    (1)
    Last edited by Azerhan; 10-26-2017 at 06:47 AM. Reason: /badenglish
    "Là où il n'y a pas d'imagination, il n'y a pas d'horreur." Sherlock Holmes, Une étude en rouge, Conan Doyle

  6. #76
    Player
    347SPECTRE's Avatar
    Join Date
    Feb 2017
    Location
    Limsa Lominsa
    Posts
    586
    Character
    Khirrika Moshroca
    World
    Midgardsormr
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Azerhan View Post
    Wowowow, I've never said anything about a cast...
    I wanted to say that all DRK abilities just doing magic attack instead of physical. Don't misunderstand me.

    But why not shield that use mana to boost dps when you take dmg, like that.
    That doesn't make much sense seeing as you're attacking with a giant freaking sword.
    (0)

  7. #77
    Player
    Azerhan's Avatar
    Join Date
    Aug 2016
    Location
    Kugane
    Posts
    231
    Character
    Orlane Armilly
    World
    Shiva
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by 347SPECTRE View Post
    That doesn't make much sense seeing as you're attacking with a giant freaking sword.
    Put a "magic fx" on it and it's ok, you have a magic based weapon. You can do fifty-fifty too, physical and magic.
    Btw, the problem is no more a problem of logic and lore, but just of gameplay. DRK was a magic-based tank before, that was good and it was is niche, now it doesn't have nothing...
    Why not that? That could be great for some fights, you'll have an advantage to bring a DRK instead of a PLD.
    (0)
    "Là où il n'y a pas d'imagination, il n'y a pas d'horreur." Sherlock Holmes, Une étude en rouge, Conan Doyle

  8. #78
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by 347SPECTRE View Post
    That doesn't make much sense seeing as you're attacking with a giant freaking sword.
    It makes as much sense as a giant freaking sword hitting for less than little knives or fists
    (2)

  9. #79
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Reynhart View Post
    It makes as much sense as a giant freaking sword hitting for less than little knives or fists
    Technically the giant sword hit harder in terms of potency but when You land a hit the knives and fist hit 3, drk have some of the high potency skills of the game
    (0)

  10. #80
    Player
    PLitz's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    19
    Character
    Litzor Alcrerion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    I could agree with each of your suggested changes except for the Bloodspiller one. Lowering the Blood cost on Bloodspiller would raise the value of The Blackest Night. So much so that it would be a better MP investment than DA+SS/SE/BS. I get that the point is to make TBN feel more rewarding, but it would just turn it into a glorified Dark Arts. The proper time to use it would be "whenever it's available". I think TBN should remain at a very slight potency loss with your reward being an extra healer GCD if you time it well.
    (0)

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