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  1. #11
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    The Reprisal adjustment I'd welcome, I think it's a good solution. I get nervous with raid-mitigation concerns because one must consider that SE's response may be to super-glue that raid mitigation in via some erroneous resource cost, I hope to avoid that.

    ... like if DRK were given raid Mitigation is in any way similar to another cumulating, binary Dark Arts added effect then we're still short-changed, and that just compounds into the argument of being a B-tier performer.
    (0)

  2. #12
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,361
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    So are we just going to ignore Dark Passenger?
    Something needs to be done about it.

    Also Shadow Wall. Seriously needs a cooldown reduction to match PLD

    Then Dark Mind. In HW it was useful because the other tanks couldnt parry magical attacks. Now that all tanks can parry magical attacks this skill is almost useless as and exclusive skill and needs rework.

    DRK needs some kind of group mitigation tool like the other tanks to keep it balanced.
    (0)

  3. #13
    Player
    NellMoshroca's Avatar
    Join Date
    Mar 2016
    Posts
    49
    Character
    Nell Moshroca
    World
    Hyperion
    Main Class
    Dark Knight Lv 90
    All these changes look good! Now if only SE would listen....
    (1)

  4. #14
    Player
    akisya's Avatar
    Join Date
    Oct 2016
    Posts
    25
    Character
    Kokopi Kopi
    World
    Chocobo
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Derio View Post
    So are we just going to ignore Dark Passenger?
    Something needs to be done about it.

    Also Shadow Wall. Seriously needs a cooldown reduction to match PLD

    Then Dark Mind. In HW it was useful because the other tanks couldnt parry magical attacks. Now that all tanks can parry magical attacks this skill is almost useless as and exclusive skill and needs rework.

    DRK needs some kind of group mitigation tool like the other tanks to keep it balanced.
    Let's not make all 3 tanks have the exact same skills and the exact same utility, and instead maybe try to give DRK an actual identity.
    (3)

  5. #15
    Player
    SplittingSkies's Avatar
    Join Date
    Jun 2015
    Posts
    35
    Character
    Lynx Shadowstorm
    World
    Moogle
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by akisya View Post
    Let's not make all 3 tanks have the exact same skills and the exact same utility, and instead maybe try to give DRK an actual identity.
    I agree, I understand people are just making suggestions but it wouldn't bring much variety from the tank jobs if all three tanks brought the same thing, as you said. Which brings me in favor of your idea about Reprisal, I would welcome Reprisal being returned as a DRK exclusive skill and was a bit disappointed pre-SB that it was one of three skills donated to the Role Action pool, two of which proc'ed off one skill and now it has left us with almost no niche. The damage reduction on Reprisal would have to be adjusted to make it worthwhile, 15% seems fair and it would make DRK more attractive to groups: Do we take the two tanks that can give party shields? Or take one of the two with the other solely responsible for reducing incoming raid damage or help with MT mitigation before it happens?
    (1)
    Last edited by SplittingSkies; 10-22-2017 at 09:59 AM.

  6. #16
    Player
    Syrellaris's Avatar
    Join Date
    Aug 2013
    Posts
    384
    Character
    Syra Whispers
    World
    Phoenix
    Main Class
    Arcanist Lv 70
    Seriously, why does every player want to make each tank equal and a carbon copy of eachother?

    You have 3 different type of tanks! Make them different.

    1) paladin.

    King of protection in my book. Should be the Tank with the lowest damage, the highest survivability and lowest HP. This is the class that protect it's friends and itself, is excellent at solo mob/boss tanking, bad at multi mobs.

    2) Warrior.

    Well this is the barbarian, the berserker the big damage dealer, low defense. High HP, Highest damage, no party wide protection and medium self protection. Enrage abilities? Avarage bosses, avarage at multimobs?

    3) Dark Knight

    This is your AoE tank, your drainer/debuffer. It should have Avarage HP, Avarage Damage, High self sustain trough leeches of mana and hp. No party wide protection, avarage Self protection. Able to place debuffs on the mob/boss. Excells at Multiple mob tanking, avarage on bosses.
    (1)
    Last edited by Syrellaris; 10-22-2017 at 09:24 AM.

  7. #17
    Player
    Hruodig's Avatar
    Join Date
    Sep 2015
    Posts
    225
    Character
    Hruodig Hruodiger
    World
    Ultros
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Syrellaris View Post
    Seriously, why does every player want to make each tank equal and a carbon copy of eachother?

    You have 3 different type of tanks! Make them different.

    1) paladin.

    King of protection in my book. Should be the Tank with the lowest damage, the highest survivability and lowest HP. This is the class that protect it's friends and itself, is excellent at solo mob/boss tanking, bad at multi mobs.

    2) Warrior.

    Well this is the barbarian, the berserker the big damage dealer, low defense. High HP, Highest damage, no party wide protection and medium self protection. Enrage abilities? Avarage bosses, avarage at multimobs?

    3) Dark Knight

    This is your AoE tank, your drainer/debuffer. It should have Avarage HP, Avarage Damage, High self sustain trough leeches of mana and hp. No party wide protection, avarage Self protection. Able to place debuffs on the mob/boss. Excells at Multiple mob tanking, avarage on bosses.
    This would never work. Dps is king, so no one would want to take a pld to anything past savage progression. They need to be balanced dps wise and, by default, need the defensive cds to actually do the content. They also need to be able to do all types of content, from trials to raids, to dungeons. *How* they do these things is where they can have their own little identity.
    (4)

  8. #18
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    PLD is "defensive," and WAR is "offensive." This leaves DRK with "???"

    This is the crux of the issue, to my mind. DRK has no mechanical identity because WAR already embodies it. DRKs were sort of the in-between guy in HW, which never really made much sense to me, but now they just suck (relatively speaking).
    (2)

  9. #19
    Player
    Crater's Avatar
    Join Date
    Mar 2014
    Posts
    399
    Character
    Jade Nixx
    World
    Balmung
    Main Class
    Marauder Lv 90
    Part of the problem with that is that "the offensive tank" is way too broad of an advantage to give to any one tank.

    Nobody really comments on it, but "the tank with the highest burst damage" and "the tank with the highest DPS at the end of a fight" should absolutely not, ever, under any circumstance be given to the same class, because those are two completely separate advantages to have.
    Conceptually, balancing tank DPS is pretty easy:

    - One class does extremely high burst damage and has the lowest overall DPS
    - One class has the highest overall DPS but does constant damage with no ability to burst outside of party buffs
    - One class is able to do moderate burst, and has an overall DPS in between the other two.

    That's meaningful differentiation in class identity with respect to DPS, without painting in an overly broad brush and just saying "Okay, this class is the best at damage, everybody else is fighting over their table scraps".
    (6)

  10. #20
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    True enough, which is why I put "offensive" in scare quotes, but tanks aren't DPS, so I don't know that SE cares to fine tune the balance along those vectors. Maybe they do, but it wouldn't be easy.
    (0)
    Last edited by Argyle_Darkheart; 10-22-2017 at 12:21 PM.

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